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Implement exporting Snaps from the editor #2842

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JUNZ1 opened this issue Jun 8, 2021 · 2 comments
Closed

Implement exporting Snaps from the editor #2842

JUNZ1 opened this issue Jun 8, 2021 · 2 comments

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@JUNZ1
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JUNZ1 commented Jun 8, 2021

Describe the project you are working on

Developing action game for Ubuntu Snap Store

Describe the problem or limitation you are having in your project

I can not export project with snap format

Describe the feature / enhancement and how it helps to overcome the problem or limitation

Ubuntu created a new software market called Snap Store, which is a growing market. That market is targeted as a main software store for the future. For the moment Godot Engine has no capability for this export type.

Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams

Snap can be developed by using C++

If this enhancement will not be used often, can it be worked around with a few lines of script?

I dont think so.

Is there a reason why this should be core and not an add-on in the asset library?

Exporting is a core functionality, i dont think that this can be add-on

@Calinou
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Calinou commented Jun 8, 2021

See also godotengine/godot-docs#2993.

This is already technically feasible. However, I think this is better left to documentation, since relatively few people wish to export Flatpaks/Snaps directly from Godot. Generally, people want to be able to distribute their projects on itch.io, Steam, etc, and that means using a "direct" Linux export.

On top of that, it's also complex to integrate such an export process on all platforms, since flatpak-builder and its Snap equivalent only run on Linux.

@Calinou Calinou changed the title Godot Engine Snap Export Implement exporting Snaps from the editor Jun 8, 2021
@Calinou
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Calinou commented Feb 15, 2022

Closing due to lack of support (see reactions on OP and overall lack of comments).

If you feel that creating Snaps for Godot projects should be documented, open an issue on the godot-docs repository. However, this may be considered a tutorial that isn't a good fit for the official documentation now.

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