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Add DLSS 2.0 support #2239

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@ghost

Description

Describe the project you are working on

I am working on a 3D Horror Game World with 2K textures

Describe the problem or limitation you are having in your project

As the GPU Market tends to shift to AI up- and downscaling, games will tend to have GLSS in the future more likely. So first of all why shouldn't Godot have it, but everyone else? 2. It gives pretty much every game a major performance boost. 3. Even AMD will soon announce their FidelityFX driver, which will have their so called Super Resolution.

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@ https://techengage.com/best-gaming-graphics-cards-gpus/

Describe the feature / enhancement and how it helps to overcome the problem or limitation

DLSS helps games with bad performance on higher settings in an immense way. It would overcome some of the limitations Developers get with considering the Hardware of Players.

Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams

I personally don't know. NVIDIA for example has a DLSS beta program or you need to consultate a NVIDIA Developer to talk it out.

If this enhancement will not be used often, can it be worked around with a few lines of script?

I don't think it can be worked around as it is from the companys themselves

Is there a reason why this should be core and not an add-on in the asset library?

You could see DLSS as an Rendering enhancement and I don't think changing the rendering as an add-on is such a good idea. I don't know how big the program itself is, so if it is too big for Godot (in terms of Volume Space) then it could be added the same way as the Android Build Template.

Thanks for reading :)

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