[Accessibility] In-engine documentation: Distinguish different fonts better in help descriptions of code components #4804
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We can add a background color for inline code now that we have Doing this for multiline code blocks may prove more difficult though, especially if you want the actual block to be highlighted, rather than several line highlights.
You can change the main and code fonts in the editor settings to your liking. This will also affect the class reference. The highlighting color is derived from the accent color set in the editor theme, which can also be changed in the editor settings. |
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I opened a pull request improving highlighting of code, keyboard shortcuts and clickable references: godotengine/godot#62710 |
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(This might be in the wrong category; I couldn't find one for documentation specifically, but this is related to the help that's available in the editor itself.)
I've been struggling to comprehend some of the documentation provided within Godot itself for code components. It's only just now that I realised that some of the words in the documentation had been written in a different, yet very similar font compared to the rest of the description.
An example of this:

My issue with this is that the fonts look so similar to me that I have a hard time telling when one is used over the other, especially for such short words as "to" (which is seen in the above example). I do not have dyslexia, but if I struggle with distinguishing these two fonts, someone who does have dyslexia might struggle a lot more than me.
Some suggestions to fix this issue:
Having all of these applied would be really nice, but even if just half of them get implemented I'd already be very happy.
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