From e48656f335c4aa42a6c97ed187931f878e7c1b3a Mon Sep 17 00:00:00 2001 From: skyace65 Date: Sun, 1 Oct 2023 13:04:59 -0400 Subject: [PATCH] Remove outdated trimesh note --- tutorials/physics/collision_shapes_3d.rst | 12 ------------ 1 file changed, 12 deletions(-) diff --git a/tutorials/physics/collision_shapes_3d.rst b/tutorials/physics/collision_shapes_3d.rst index 4f67e2eb9de..420e798f10a 100644 --- a/tutorials/physics/collision_shapes_3d.rst +++ b/tutorials/physics/collision_shapes_3d.rst @@ -106,18 +106,6 @@ editor exposes two options: - **Create Trimesh Collision Sibling** creates a CollisionShape node with a concave shape matching the mesh's geometry. -.. note:: - - Suppose you need to make a RigidBody *slide* on a concave collision shape. - In that case, you may notice that sometimes, the RigidBody will bump - upwards. To solve this, open **Project > Project Settings** and enable - **Physics > 3d > Smooth Trimesh Collision**. - - Once you've enabled smooth trimesh collision, make sure the concave shape is - the only shape of your StaticBody and that it's located at its origin - without any rotation. This way, the RigidBody should slide perfectly on the - StaticBody. - .. seealso:: See :ref:`doc_importing_3d_scenes` for information on how to export models