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Fix missing baked_exposure #1043

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Muller-Castro
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Fixes #1044

I've just deleted these files:
3d/global_illumination/zdm2_all.exr
3d/global_illumination/zdm2_all.lmbake
3d/global_illumination/zdm2_indirect.exr
3d/global_illumination/zdm2_indirect.lmbake

and rebaked LightmapGIAll and LightmapGIIndirect

@chrisl8
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chrisl8 commented Apr 11, 2024

Oh wow, I didn't realize that this was just an "update project to new Godot version" thing! Thanks!

@aaronfranke
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aaronfranke commented Apr 12, 2024

This PR fixes the error spam, but the visuals do not look correct:

Screenshot 2024-04-11 at 8 43 49 PM

@Muller-Castro
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Muller-Castro commented Apr 12, 2024

I'm running 4.2.1.stable.custom_build.

I didn't change anything else in the project.

@aaronfranke aaronfranke merged commit af93126 into godotengine:master Apr 12, 2024
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@Muller-Castro Muller-Castro deleted the fix-missing-baked-exposure branch April 12, 2024 03:58
@Calinou Calinou added the bug label Apr 15, 2024
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ERROR: Condition "!p_data.has("baked_exposure")" is true. when running project.
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