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MeorgeIvorforce
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Fix some links pointing to the /contributing/ section from the Godot Docs
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engine/unit_tests.rst

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@@ -8,7 +8,7 @@ Therefore, we expect important logic to be tested with unit tests.
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Godot's unit tests are built into the binary, and can be run with an argument to the executable.
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For more information, please read the
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`current documentation for unit tests <https://docs.godotengine.org/en/stable/contributing/development/core_and_modules/unit_testing.html>`_.
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`current documentation for unit tests <https://docs.godotengine.org/en/stable/engine_details/architecture/unit_testing.html>`_.
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Unit test guidelines
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other/godot-cpp.rst

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@@ -23,7 +23,7 @@ Feature guidelines
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godot-cpp's API is modeled after Godot's API. We want writing godot-cpp code to be as similar as possible
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to writing a
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`module <https://docs.godotengine.org/en/latest/contributing/development/core_and_modules/custom_modules_in_cpp.html#doc-custom-modules-in-cpp>`__
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`module <https://docs.godotengine.org/en/stable/engine_details/architecture/custom_modules_in_cpp.html#doc-custom-modules-in-cpp>`__
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as possible. This means:
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* The frameworks (templates, helper methods, etc.) are synchronized to Godot's frameworks regularly.

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