From 81476c80061007d97645ba76e53316767a03f133 Mon Sep 17 00:00:00 2001 From: BrunoSXS Date: Thu, 16 Nov 2023 13:55:59 -0300 Subject: [PATCH] Adds back the instructions for the path change to the scons call --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index ef1aa80ef7f..59538136aaa 100644 --- a/README.md +++ b/README.md @@ -25,11 +25,11 @@ Unpack the toolchain anywhere you like and run the `relocate-sdk.sh` script with After this you can build the engine more-or-less like normal. For instance for `x86_64`: -`PATH=/home/hp/tmp/x86_64-godot-linux-gnu_sdk-buildroot/bin:$PATH scons p=linuxbsd target=release_debug CC=/home/hp/tmp/x86_64-godot-linux-gnu_sdk-buildroot/bin/x86_64-godot-linux-gnu-gcc CXX=/home/hp/tmp/x86_64-godot-linux-gnu_sdk-buildroot/bin/x86_64-godot-linux-gnu-g++ -j64` +`PATH=/home/hp/tmp/x86_64-godot-linux-gnu_sdk-buildroot/bin:$PATH scons p=linuxbsd target=release_debug CXX=/home/hp/tmp/x86_64-godot-linux-gnu_sdk-buildroot/bin/x86_64-godot-linux-gnu-g++ -j64` And for 32-bit Intel: -`PATH=/home/hp/tmp/arm-godot-linux-gnueabihf_sdk-buildroot/bin/:$PATH scons p=linuxbsd target=release_debug CC=/home/hp/tmp/i686-godot-linux-gnu_sdk-buildroot/bin/i686-godot-linux-gnu-gcc CXX=/home/hp/tmp/i686-godot-linux-gnu_sdk-buildroot/bin/i686-godot-linux-gnu-g++ -j64 use_static_cpp=yes bits=32` +`PATH=/home/hp/tmp/arm-godot-linux-gnueabihf_sdk-buildroot/bin/:$PATH scons p=linuxbsd target=release_debug CXX=/home/hp/tmp/i686-godot-linux-gnu_sdk-buildroot/bin/i686-godot-linux-gnu-g++ -j64 use_static_cpp=yes bits=32` *Note the `bits=32` at the end!* For other build-time options please see https://docs.godotengine.org/en/stable/development/compiling/compiling_for_x11.html