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Plugin clutters "Create New Node" dialogue #20
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Seems would have to change all
to a single
and for all the rest
Not 100% as haven't used this part of engine yet. |
@menip I just tried what you suggested and it did not work. The other "BehaviorTree" types just never show up. Got any other ideas? |
I thought this was a limitation in godot for custom nodes (memory from 1+ year ago) |
Related: godotengine/godot#29548 This will probably be fixed with the joining of |
Would be nice to have all extend something common, so that in "Create New Node" we don't get:
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