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Fix minimum team access mode #24647
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Fix minimum team access mode #24647
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39a4009
Fix minimum team access mode
kdumontnu 409ebaf
Update team API test
kdumontnu 2e84e80
Merge branch 'main' into kd/fix-team_accessmode
kdumontnu 918e780
Merge branch 'main' into kd/fix-team_accessmode
kdumontnu 57dc4ef
Merge branch 'main' into kd/fix-team_accessmode
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Shouldn't it be
and letting the for loop scale the variable down?
Or do we pass an empty map as parameter at any point?
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Can we have units with
perm.AccessModeOwner
?I see here we return
MaxPerm=perm.AccessModeAdmin
:gitea/models/unit/unit.go
Line 212 in 23ae939
But I don't know of any units that can have admin/owner access in practice (the UI does not allow it that I'm aware of).
So I can set the default to
perm.AccessModeAdmin
, but I didn't want to go higher than needed just for additional security.There was a problem hiding this comment.
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TBH, I have difficulty to understand the logic if I didn't read the chat history & PR description carefully.
And the new logic seems counterintuitive , could there be some detailed comments or some tests for this problem?
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Yeah, comment and tests will be helpful regardless. I’ll work on adding those this weekend unless someone beats me to it.
Part of my issue is that I think this whole function should be deprecated. I’ll see how painful that will be.
I think I will just always set team.AccessMode=NoAccess whenever team.AccessMode < AdminAccess.
Essentially, every auth middleware should be checking unit permissions for anything less than admin.