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sdk.h
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#include "driver.hpp"
#include "vectors.h"//transform
#include <map>
#include "skcrypt.h"
ULONG64 UnityPlayer;
ULONG64 GameAssembly;
uintptr_t Camera;
struct unity_str
{
char buffer[128];
};
struct ProjectileWeaponModModifier
{
bool enabled;
float scalar;
float offset;
};
std::unordered_map<std::string, vec4_t> m_vecRecoilProperties;
class c_item_definition
{
public:
auto get_shortname() -> const std::wstring
{
const auto shortname = memory.read<std::uintptr_t>(reinterpret_cast<std::uintptr_t>(this) + m_shortname);
if (!shortname)
{
return std::wstring();
}
const auto buffer = std::make_unique<wchar_t[]>(64);
memory.read(shortname + 0x14, buffer.get(), 64 * sizeof(wchar_t));
return std::wstring(buffer.get());
}
auto get_shortnameS() -> const std::string
{
const auto shortname = memory.read<std::uintptr_t>(reinterpret_cast<std::uintptr_t>(this) + m_shortname);
if (!shortname)
{
return std::string();
}
const auto buffer = std::make_unique<wchar_t[]>(64);
memory.read(shortname + 0x14, buffer.get(), 64 * sizeof(wchar_t));
std::wstring buf = (buffer.get());
std::string result;
for (char x : buf) {
result += x;
}
return result;
}
};
class c_primary_magazine
{
public:
/*
public class BaseProjectile.Magazine // TypeDefIndex: 10250
// Fields
public BaseProjectile.Magazine.Definition definition; // 0x10
*/
auto get_item_definition() -> c_item_definition*
{
return memory.read<c_item_definition*>(reinterpret_cast<std::uintptr_t>(this) + m_item_definition);
}
};
class c_new_recoil_override
{
public:
auto get_recoil() -> vec4_t
{
return memory.read<vec4_t>(reinterpret_cast<std::uintptr_t> (this) + m_recoil_yaw_min);
}
auto set_time_to_take_max(const float time) -> void
{
memory.write<float>(reinterpret_cast<std::uintptr_t> (this) + m_time_to_take_max, time);
}
auto set_aimcone_curve_scal(const float scale) -> void
{
memory.write<float>(reinterpret_cast<std::uintptr_t> (this) + m_aimcone_curve_scale, scale);
}
auto get_time_to_take_max() -> const float
{
return memory.read<float>(reinterpret_cast<std::uintptr_t> (this) + m_time_to_take_max);
}
auto get_aimcone_curve_scal() -> const float
{
return memory.read<float>(reinterpret_cast<std::uintptr_t> (this) + m_aimcone_curve_scale);
}
auto set_recoil_vector(const vec4_t vector) -> void
{
memory.write<vec4_t>(reinterpret_cast<std::uintptr_t> (this) + m_recoil_yaw_min, vector);
}
auto set_recoil_yaw_min(const float min) -> void
{
memory.write<float>(reinterpret_cast<std::uintptr_t> (this) + m_recoil_yaw_min, min);
}
auto set_recoil_yaw_max(const float max) -> void
{
memory.write<float>(reinterpret_cast<std::uintptr_t> (this) + m_recoil_yaw_max, max);
}
auto set_recoil_pitch_min(const float min) -> void
{
memory.write<float>(reinterpret_cast<std::uintptr_t> (this) + m_recoil_pitch_min, min);
}
auto set_recoil_pitch_max(const float max) -> void
{
memory.write<float>(reinterpret_cast<std::uintptr_t> (this) + m_recoil_pitch_max, max);
}
};
class c_recoil_properties
{
public:
auto set_recoil_vector(const vec4_t vector) -> void
{
memory.write<vec4_t>(reinterpret_cast<std::uintptr_t> (this) + m_recoil_yaw_min, vector);
}
auto get_recoil() -> vec4_t
{
return memory.read<vec4_t>(reinterpret_cast<std::uintptr_t> (this) + m_recoil_yaw_min);
}
auto get_time_to_take_max() -> float
{
return memory.read<float>(reinterpret_cast<std::uintptr_t> (this) + m_time_to_take_max);
}
auto set_time_to_take_max(const float time) -> void
{
memory.write<float>(reinterpret_cast<std::uintptr_t> (this) + m_time_to_take_max, time);
}
auto set_aimcone_curve_scal(const float scale) -> void
{
memory.write<float>(reinterpret_cast<std::uintptr_t> (this) + m_aimcone_curve_scale, scale);
}
auto set_recoil_yaw_min(const float min) -> void
{
memory.write<float>(reinterpret_cast<std::uintptr_t> (this) + m_recoil_yaw_min, min);
}
auto set_recoil_yaw_max(const float max) -> void
{
memory.write<float>(reinterpret_cast<std::uintptr_t> (this) + m_recoil_yaw_max, max);
}
auto set_recoil_pitch_min(const float min) -> void
{
memory.write<float>(reinterpret_cast<std::uintptr_t> (this) + m_recoil_pitch_min, min);
}
auto set_recoil_pitch_max(const float max) -> void
{
memory.write<float>(reinterpret_cast<std::uintptr_t> (this) + m_recoil_pitch_max, max);
}
auto get_new_recoil_overrid() -> c_new_recoil_override*
{
return memory.read<c_new_recoil_override*>(reinterpret_cast<std::uintptr_t>(this) + m_new_recoil_override);
}
};
class c_held
{
public:
auto set_recoil_yaw_min(const float min) -> void
{
memory.write<float>(reinterpret_cast<std::uintptr_t> (this) + m_recoil_yaw_min, min);
}
auto set_recoil_yaw_max(const float max) -> void
{
memory.write<float>(reinterpret_cast<std::uintptr_t> (this) + m_recoil_yaw_max, max);
}
auto set_recoil_pitch_min(const float min) -> void
{
memory.write<float>(reinterpret_cast<std::uintptr_t> (this) + m_recoil_pitch_min, min);
}
auto set_recoil_pitch_max(const float max) -> void
{
memory.write<float>(reinterpret_cast<std::uintptr_t> (this) + m_recoil_pitch_max, max);
}
auto get_automatic() -> bool
{
return memory.read<bool>(reinterpret_cast<std::uintptr_t>(this) + m_automatic);
}
auto set_automatic(const bool enabled) -> auto
{
memory.write<bool>(reinterpret_cast<std::uintptr_t>(this) + m_automatic, enabled);
}
auto get_b_automatic() -> bool
{
return memory.read<bool>(reinterpret_cast<std::uintptr_t>(this) + m_bautomatic);
}
auto set_b_automatic(const bool enabled) -> auto
{
memory.write<bool>(reinterpret_cast<std::uintptr_t>(this) + m_bautomatic, enabled);
}
auto get_block_sprint_on_attack() -> bool
{
return memory.read<bool>(reinterpret_cast<std::uintptr_t>(this) + m_block_sprint_on_attack);
}
auto set_block_sprint_on_attack(const bool enabled) -> auto
{
memory.write<bool>(reinterpret_cast<std::uintptr_t>(this) + m_block_sprint_on_attack, enabled);
}
auto get_attack_distance() -> float
{
return memory.read<float>(reinterpret_cast<std::uintptr_t>(this) + m_attack_dist);
}
auto set_attack_distance(const float dist) -> auto
{
memory.write<float>(reinterpret_cast<std::uintptr_t>(this) + m_attack_dist, dist);
}
auto get_string_max_duration() -> float
{
return memory.read<float>(reinterpret_cast<std::uintptr_t>(this) + m_string_max_hold_duration);
}
auto set_string_max_duration(const float fraction) -> auto
{
memory.write<float>(reinterpret_cast<std::uintptr_t>(this) + m_string_max_hold_duration, fraction);
}
auto get_string_movement_penalty() -> float
{
return memory.read<float>(reinterpret_cast<std::uintptr_t>(this) + m_string_movement_penalty);
}
auto set_string_movement_penalty(const float fraction) -> auto
{
memory.write<float>(reinterpret_cast<std::uintptr_t>(this) + m_string_max_movement_penalty, fraction);
memory.write<float>(reinterpret_cast<std::uintptr_t>(this) + m_string_movement_penalty, fraction);
}
auto get_attack_ready() {
return memory.read<bool>(reinterpret_cast<std::uintptr_t>(this) + m_attack_ready);
}
auto set_attack_ready(const bool fraction) -> auto
{
memory.write<bool>(reinterpret_cast<std::uintptr_t>(this) + m_attack_ready, fraction);
}
auto get_success_fraction() -> bool
{
return memory.read<float>(reinterpret_cast<std::uintptr_t>(this) + m_success_fraction);
}
auto set_success_fraction(const float fraction) -> auto
{
memory.write<float>(reinterpret_cast<std::uintptr_t>(this) + m_success_fraction, fraction);
}
auto set_striking(const uint8_t fraction) -> auto
{
memory.write<uint8_t>(reinterpret_cast<std::uintptr_t>(this) + m_striking, fraction);
}
auto set_did_spark_this_frame(const uint8_t fraction) -> auto
{
memory.write<uint8_t>(reinterpret_cast<std::uintptr_t>(this) + m__did_spark_this_frame, fraction);
}
auto set_aimcon(const float aimcone) -> void
{
memory.write<float>(reinterpret_cast<std::uintptr_t> (this) + m_aimcone, aimcone);
}
auto get_aimcone() -> float
{
return memory.read<float>(reinterpret_cast<std::uintptr_t> (this) + m_aimcone);
}
auto set_hip_aimcon(const float aimcone) -> void
{
memory.write<float>(reinterpret_cast<std::uintptr_t> (this) + m_hip_aimcone, aimcone);
}
auto set_aimcone_penalty_per_shot(const float penalty) -> void
{
memory.write<float>(reinterpret_cast<std::uintptr_t> (this) + m_aimcone_penalty_per_shot, penalty);
}
auto set_aimcone_penalty_max(const float penalty) -> void
{
memory.write<float>(reinterpret_cast<std::uintptr_t> (this) + m_aimcone_penalty_max, penalty);
}
auto set_aimcone_penalty_recover_tim(const float penalty) -> void
{
memory.write<float>(reinterpret_cast<std::uintptr_t> (this) + m_aimcone_penalty_recover_time, penalty);
}
auto set_aimcone_penalty_recover_delay(const float penalty) -> void
{
memory.write<float>(reinterpret_cast<std::uintptr_t> (this) + m_aimcone_penalty_recover_delay, penalty);
}
auto set_gun_burst(bool burst) -> void
{
memory.write<bool>(reinterpret_cast<std::uintptr_t> (this) + 0x312, burst);
}
auto get_shots_fired() -> int
{
return memory.read<int>(reinterpret_cast<std::uintptr_t> (this) + 0x33C);
}
auto set_burst_int(const int sway) -> void
{
memory.write<int>(reinterpret_cast<std::uintptr_t> (this) + 0x388, sway);
}
auto get_bursts() -> int
{
return memory.read<int>(reinterpret_cast<std::uintptr_t> (this) + 0x388);
}
auto set_burst_scale(const float sway) -> void
{
memory.write<float>(reinterpret_cast<std::uintptr_t> (this) + 0x31C, sway);
}
auto set_repeat_delay(const float sway) -> void
{
memory.write<float>(reinterpret_cast<std::uintptr_t> (this) + 0x1FC, sway);
}
auto set_aim_sway(const float sway) -> void
{
memory.write<float>(reinterpret_cast<std::uintptr_t> (this) + m_aim_sway, sway);
}
auto set_stance_penalty(const float penalty) -> void
{
memory.write<float>(reinterpret_cast<std::uintptr_t> (this) + m_stance_penalty, penalty);
}
auto set_aimcone_penalty(const float penalty) -> void
{
memory.write<float>(reinterpret_cast<std::uintptr_t> (this) + m_aimconePenalty, penalty);
}
auto set_sight_aimcone_scal(const float scale) -> void
{
memory.write<float>(reinterpret_cast<std::uintptr_t> (this) + m_sight_aim_cone_scale, scale);
}
auto set_sight_aimcone_offset(const float offset) -> void
{
memory.write<float>(reinterpret_cast<std::uintptr_t> (this) + m_sight_aim_cone_offset, offset);
}
auto set_hip_aimcone_scal(const float scale) -> void
{
memory.write<float>(reinterpret_cast<std::uintptr_t> (this) + m_hip_aim_cone_scale, scale);
}
auto set_hip_aimcone_offset(const float offset) -> void
{
memory.write<float>(reinterpret_cast<std::uintptr_t> (this) + m_hip_aim_cone_offset, offset);
}
auto set_aim_sway_speed(const float speed) -> void
{
memory.write<float>(reinterpret_cast<std::uintptr_t> (this) + m_aim_sway_speed, speed);
}
auto set_did_spark_this_tim(const bool sparked) -> auto
{
memory.write<float>(reinterpret_cast<std::uintptr_t>(this) + m__did_spark_this_frame, sparked);
}
auto get_pvs() -> float
{
return memory.read<float>(reinterpret_cast<std::uintptr_t> (this) + m_projectileVelocityScale);//projectilevelocityscale
}
auto set_pvs(const float speed)
{
memory.write<float>(reinterpret_cast<std::uintptr_t> (this) + m_projectileVelocityScale, speed);//projectilevelocityscale
}
auto get_primary_magazin() -> c_primary_magazine*
{
return memory.read<c_primary_magazine*>(reinterpret_cast<std::uintptr_t> (this) + m_primary_magazine);
}
auto get_recoil_propreties() -> c_recoil_properties*
{
return memory.read<c_recoil_properties*>(reinterpret_cast<std::uintptr_t>(this) + m_recoil);
}
auto get_created_projectiles(void (*each)(std::uintptr_t)) -> void
{
const auto key = memory.read_chain<std::uintptr_t>(reinterpret_cast<std::uintptr_t>(this), { m_created_projectiles, 0x10 });
if (!key)
{
return;
}
for (int i = 0; i < 1; ++i)
{
const auto projectile = memory.read<std::uintptr_t>(key + (0x20 + (i * 0x8)));
if (!projectile)
{
continue;
}
each(projectile);
}
}
auto get_all_created_projectiles(void (*each)(std::uintptr_t)) -> void
{
const auto list = memory.read<std::uintptr_t>(reinterpret_cast<std::uintptr_t>(this) + m_created_projectiles);
if (!list)
{
return;
}
const auto key = memory.read<std::uintptr_t>(list + 0x10);
if (!key)
{
return;
}
const auto size = memory.read<int>(list + 0x18);
if (!size)
{
return;
}
for (int i = 0; i < size; ++i)
{
const auto projectile = memory.read<std::uintptr_t>(key + 0x20 + (i * 0x8));
if (!projectile)
{
continue;
}
each(projectile);
}
}
};
class c_projectile
{
public:
auto get_item_definition() -> c_item_definition*
{
return memory.read<c_item_definition*>(reinterpret_cast<std::uintptr_t>(this) + m_item_definition);
}
auto is_weapon() -> bool
{
const auto item_definition = this->get_item_definition();
if (!item_definition)
{
return false;
}
const auto name = item_definition->get_shortname();
if (name.empty())
{
return false;
}
if (name.find(e(L"rifle")) != std::string::npos)
{
return true;
}
if (name.find(e(L"pistol")) != std::string::npos)
{
return true;
}
if (name.find(e(L"bow")) != std::string::npos)
{
return true;
}
if (name.find(e(L"lmg")) != std::string::npos)
{
return true;
}
if (name.find(e(L"shotgun")) != std::string::npos)
{
return true;
}
if (name.find(e(L"smg")) != std::string::npos)
{
return true;
}
return false;
}
auto get_uid() -> uint32_t
{
return memory.read<uint32_t>(reinterpret_cast<std::uintptr_t> (this) + 0x28);
}
auto get_id() -> uint32_t
{
return memory.read_chain<uint32_t>(reinterpret_cast<std::uintptr_t> (this), { 0x20, 0x18 });
}
auto get_held() -> c_held*
{
return memory.read<c_held*>(reinterpret_cast<std::uintptr_t>(this) + m_held_entity);
}
};
uintptr_t get_component(uintptr_t gameObject, const char* componentNameStr)
{
if (!gameObject)
return NULL;
uintptr_t componentList = memory.read<uintptr_t>(gameObject + 0x30);
for (int h = 0; h < 20; h++)
{
uintptr_t component = memory.read<uintptr_t>(componentList + (0x10 * h + 0x8));
if (!component)
continue;
uintptr_t unk1 = memory.read<uintptr_t>(component + 0x28);
if (!unk1)
continue;
uintptr_t componentName = memory.read<uintptr_t>(unk1 + 0x0);
std::string name = memory.ReadASCII(componentName + 0x10, 18);
if (strcmp(name.c_str(), componentNameStr) == 0)
return unk1;
}
return NULL;
}
enum class category
{
shirt = 0,
pants = 5,
jacket = 1,
hat = 2,
mask = 3,
footwear = 4,
weapon = 6,
misc = 7,
deployable = 9,
gloves = 10,
};
template <typename t>
class c_array
{
public:
auto size() -> const std::uint32_t
{
return memory.read<std::uint32_t>(reinterpret_cast<std::uintptr_t>(this) + 0x18);
}
auto get(const std::uint32_t idx) -> t
{
return memory.read<t>(reinterpret_cast<std::uintptr_t>(this) + 0x20ull + (idx * 0x8ull));
}
};
class c_groups
{
public:
auto set_material(const std::uintptr_t material) -> void
{
memory.write<std::uintptr_t>(reinterpret_cast<std::uintptr_t>(this) + m_skinnable_material, material);
}
};
class c_skin_set
{
public:
auto set_head_material(const std::uintptr_t material) -> void
{
memory.write<std::uintptr_t>(reinterpret_cast<std::uintptr_t>(this) + m_head_material, material);
}
auto set_body_material(const std::uintptr_t material) -> void
{
memory.write<std::uintptr_t>(reinterpret_cast<std::uintptr_t>(this) + m_body_material, material);
}
auto set_eye_material(const std::uintptr_t material) -> void
{
memory.write<std::uintptr_t>(reinterpret_cast<std::uintptr_t>(this) + m_eye_material, material);
}
auto get_head_material() -> const std::uintptr_t
{
return memory.read<std::uintptr_t>(reinterpret_cast<std::uintptr_t>(this) + m_head_material);
}
auto get_body_material() -> const std::uintptr_t
{
return memory.read<std::uintptr_t>(reinterpret_cast<std::uintptr_t>(this) + m_body_material);
}
auto get_eye_material() -> const std::uintptr_t
{
return memory.read<std::uintptr_t>(reinterpret_cast<std::uintptr_t>(this) + m_eye_material);
}
};
class c_skin
{
public:
auto get_skin_set() -> c_array<c_skin_set*>*
{
return memory.read< c_array<c_skin_set*>*>(reinterpret_cast<std::uintptr_t>(this) + m_skin_set);
}
};
#define _(str) e(str)
inline float bullet_gravity(const char* bullet_name)
{
if (_stricmp(bullet_name, _("ammo.rifle")) == NULL) {
return 1.f;
}
if (_stricmp(bullet_name, _("ammo.rifle.hv")) == NULL) {
return 1.f;
}
if (_stricmp(bullet_name, _("ammo.rifle.explosive")) == NULL) {
return 1.25f;
}
if (_stricmp(bullet_name, _("ammo.rifle.incendiary")) == NULL) {
return 1.f;
}
if (_stricmp(bullet_name, _("ammo.pistol")) == NULL) {
return 1.f;//1.f?
}
if (_stricmp(bullet_name, _("ammo.pistol.hv")) == NULL) {
return 1.f;//1.f?
}
if (_stricmp(bullet_name, _("ammo.pistol.incendiary")) == NULL) {
return 1.f;
}
if (_stricmp(bullet_name, _("arrow.hv")) == NULL) {
return 0.5f;
}
if (_stricmp(bullet_name, _("arrow.bone")) == NULL) {
return 0.75f;
}
if (_stricmp(bullet_name, _("arrow.wooden")) == NULL) {
return 0.75f;
}
if (_stricmp(bullet_name, _("arrow.fire")) == NULL) {
return 1.f;
}
if (_stricmp(bullet_name, _("ammo.handmade.shell")) == NULL) {
return 1.f;
}
if (_stricmp(bullet_name, _("ammo.shotgun")) == NULL) {
return 1.f;
}
if (_stricmp(bullet_name, _("ammo.shotgun.fire")) == NULL) {
return 1.f;
}
if (_stricmp(bullet_name, _("ammo.shotgun.slug")) == NULL) {
return 1.f;
}
if (_stricmp(bullet_name, _("ammo.nailgun.nails")) == NULL) {
return 0.75f;
}
return 1.f;
}
inline bool has_gun_out(const char* weapon_name)
{
if (strstr(weapon_name, _("snowball"))) {
return false;
}
if (strstr(weapon_name, _("rock"))) {
return false;
}
else if (strstr(weapon_name, _("rifle"))) {
return true;
}
else if (strstr(weapon_name, _("smg"))) {
return true;
}
else if (strstr(weapon_name, _("hmlmg"))) {
return true;
}
else if (strstr(weapon_name, _("m249"))) {
return true;
}
else if (strstr(weapon_name, _("pistol"))) {
return true;
}
else if (strstr(weapon_name, _("shotgun"))) {
return true;
}
else if (strstr(weapon_name, _("bow"))) {
return true;
}
return false;
}
inline float get_bullet_velocity(const char* weapon_name, const char* bullet_name)
{
/* rifle ammo */
if (_stricmp(weapon_name, _("rifle.ak")) == NULL
|| _stricmp(weapon_name, _("rifle.lr300")) == NULL || _stricmp(weapon_name, _("hmlmg"))) {
if (_stricmp(bullet_name, _("ammo.rifle")) == NULL) {
return 375.f;
}
if (_stricmp(bullet_name, _("ammo.rifle.hv")) == NULL) {
return 450.f;
}
if (_stricmp(bullet_name, _("ammo.rifle.explosive")) == NULL) {
return 225.f;
}
if (_stricmp(bullet_name, _("ammo.rifle.incendiary")) == NULL) {
return 225.f;
}
}
if (_stricmp(weapon_name, _("rifle.bolt")) == NULL) {
if (_stricmp(bullet_name, _("ammo.rifle")) == NULL) {
return 656.f;
}
if (_stricmp(bullet_name, _("ammo.rifle.hv")) == NULL) {
return 788.f;
}
if (_stricmp(bullet_name, _("ammo.rifle.explosive")) == NULL) {
return 394.f;
}
if (_stricmp(bullet_name, _("ammo.rifle.incendiary")) == NULL) {
return 394.f;
}
}
if (_stricmp(weapon_name, _("rifle.l96")) == NULL) {
if (_stricmp(bullet_name, _("ammo.rifle")) == NULL) {
return 1125.f;
}
if (_stricmp(bullet_name, _("ammo.rifle.hv")) == NULL) {
return 1350.f;
}
if (_stricmp(bullet_name, _("ammo.rifle.explosive")) == NULL) {
return 675.f;
}
if (_stricmp(bullet_name, _("ammo.rifle.incendiary")) == NULL) {
return 675.f;
}
}
if (_stricmp(weapon_name, _("rifle.m39")) == NULL) {
if (_stricmp(bullet_name, _("ammo.rifle")) == NULL) {
return 469.f;
}
if (_stricmp(bullet_name, _("ammo.rifle.hv")) == NULL) {
return 563.f;
}
if (_stricmp(bullet_name, _("ammo.rifle.explosive")) == NULL) {
return 281.f;
}
if (_stricmp(bullet_name, _("ammo.rifle.incendiary")) == NULL) {
return 281.f;
}
}
if (_stricmp(weapon_name, _("rifle.semiauto")) == NULL) {
if (_stricmp(bullet_name, _("ammo.rifle")) == NULL) {
return 375.f;
}
if (_stricmp(bullet_name, _("ammo.rifle.hv")) == NULL) {
return 450.f;
}
if (_stricmp(bullet_name, _("ammo.rifle.explosive")) == NULL) {
return 225.f;
}
if (_stricmp(bullet_name, _("ammo.rifle.incendiary")) == NULL) {
return 225.f;
}
}
if (_stricmp(weapon_name, _("lmg.m249"))) {
if (_stricmp(bullet_name, _("ammo.rifle")) == NULL) {
return 487.5f;
}
if (_stricmp(bullet_name, _("ammo.rifle.hv")) == NULL) {
return 585.f;
}
if (_stricmp(bullet_name, _("ammo.rifle.explosive")) == NULL) {
return 293.f;
}
if (_stricmp(bullet_name, _("ammo.rifle.incendiary")) == NULL) {
return 293.f;
}
}
/* pistol ammo */
if (_stricmp(weapon_name, _("smg.2")) == NULL
|| _stricmp(weapon_name, _("smg.mp5")) == NULL) {
if (_stricmp(bullet_name, _("ammo.pistol")) == NULL) {
return 247.5f;
}
if (_stricmp(bullet_name, _("ammo.pistol.hv")) == NULL) {
return 320.f;
}
if (_stricmp(bullet_name, _("ammo.pistol.incendiary")) == NULL) {
return 180.f;
}
}
if (_stricmp(weapon_name, _("pistol.m92")) == NULL
|| _stricmp(weapon_name, _("pistol.python")) == NULL
|| _stricmp(weapon_name, _("pistol.revolver")) == NULL
|| _stricmp(weapon_name, _("pistol.semiauto")) == NULL
|| _stricmp(weapon_name, _("smg.thompson")) || _stricmp(weapon_name, _("pistol.prototype17"))) {
if (_stricmp(bullet_name, _("ammo.pistol")) == NULL) {
return 300.f;
}
if (_stricmp(bullet_name, _("ammo.pistol.hv")) == NULL) {
return 400.f;
}
if (_stricmp(bullet_name, _("ammo.pistol.incendiary")) == NULL) {
return 225.f;
}
}
/* shotgun ammo */
if (_stricmp(weapon_name, _("shotgun.double")) == NULL
|| _stricmp(weapon_name, _("shotgun.pump")) == NULL
|| _stricmp(weapon_name, _("shotgun.waterpipe")) == NULL
|| _stricmp(weapon_name, _("shotgun.spas12")) == NULL
|| _stricmp(weapon_name, _("pistol.eoka")) == NULL) {
if (_stricmp(bullet_name, _("ammo.shotgun.slug")) == NULL) {
return 225.f;
}
if (_stricmp(bullet_name, _("ammo.shotgun.fire")) == NULL) {
return 100.f;
}
if (_stricmp(bullet_name, _("ammo.handmade.shell")) == NULL) {
return 100.f;
}
if (_stricmp(bullet_name, _("ammo.shotgun.slug")) == NULL) {
return 225.f;
}
}
/* monkey arrows and monkey guns */
if (_stricmp(weapon_name, _("bow.hunting")) == NULL) {
if (_stricmp(bullet_name, _("arrow.hv")) == NULL) {
return 80.f;
}
if (_stricmp(bullet_name, _("arrow.bone")) == NULL) {
return 45.f;
}
if (_stricmp(bullet_name, _("arrow.wooden")) == NULL) {
return 53.f;
}
if (_stricmp(bullet_name, _("arrow.fire")) == NULL) {
return 40.f;
}
}
if (_stricmp(weapon_name, _("bow.compound")) == NULL) {
if (_stricmp(bullet_name, _("arrow.hv")) == NULL) {
return 150.f;
}
if (_stricmp(bullet_name, _("arrow.bone")) == NULL) {
return 90.f;
}
if (_stricmp(bullet_name, _("arrow.wooden")) == NULL) {
return 100.f;
}
if (_stricmp(bullet_name, _("arrow.fire")) == NULL) {
return 80.f;
}
}
if (_stricmp(weapon_name, _("crossbow")) == NULL) {
if (_stricmp(bullet_name, _("arrow.hv")) == NULL) {
return 90.f;
}
if (_stricmp(bullet_name, _("arrow.bone")) == NULL) {
return 65.f;
}
if (_stricmp(bullet_name, _("arrow.wooden")) == NULL) {
return 55.f;
}
if (_stricmp(bullet_name, _("arrow.fire")) == NULL) {
return 40.f;
}
}
if (_stricmp(weapon_name, _("pistol.nailgun")) == NULL) {
return 50.f;
}
return 1337.f;
}
float thickness = 1.f;
float initialDistanceExploit = 12.f;
auto disable_fat_bullet(c_held* held)
{
if (held) {
auto set_thickness = [](std::uintptr_t each) -> void
{
if (each) {
if (memory.read<float>(each + m_thickness) != 0.1f) {
memory.write<float>(each + m_thickness, 0.1f);
}
}
};
held->get_created_projectiles(set_thickness);
}
}
class c_item_projectile_mod
{
public:
float get_projectile_vel()
{
return memory.read<float>(reinterpret_cast<std::uintptr_t>(this) + 0x34);
}
auto set_projectile_spread(const float spread) -> void
{
memory.write<float>(reinterpret_cast<std::uintptr_t>(this) + m_projectile_spread, spread);
}