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offsets.h
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#define offset(name, value) const static std::uintptr_t m_##name = value
offset(mod, 0xE8);
offset(shortname, 0x20);
offset(item_definition, 0x20);
offset(skinnable_c, 49032088);
offset(tod_sky_c, 49093000);
offset(entity_list, 0x2EE9858);
offset(life_state, 0x224);
offset(health, 0x22C);
offset(maxhealth, 0x230);
offset(can_wield_items, 0x2B8);
offset(model, 0x4A8);
offset(player_input, 0x4C8);
offset(base_movement, 0x4D0);
offset(needs_clothes_rebuild, 0x508);
offset(skinnable_material, 0x18);
offset(cl_active_item, 0x5D0);
offset(mounted, 0x600);
offset(clientTickInterval, 0x650);
offset(player_flags, 0x688);
offset(eyes, 0x690);
offset(_display_name, 0x6E8);
offset(clothing_blocks_aiming, 0x758);
offset(attack_dist, 0x290);
offset(attack_radius, 0x294);
offset(bautomatic, 0x298);
offset(block_sprint_on_attack, 0x299);
offset(projectileVelocityScale, 0x28C);
offset(automatic, 0x290);
offset(primary_magazine, 0x2C0);
offset(aim_sway, 0x2D8);
offset(aim_sway_speed, 0x2DC);
offset(recoil, 0x2E0);
offset(aimcone, 0x2F0);
offset(hip_aimcone, 0x2F4);
offset(aimcone_penalty_per_shot, 0x2F8);
offset(aimcone_penalty_max, 0x2FC);
offset(aimcone_penalty_recover_time, 0x300);
offset(aimcone_penalty_recover_delay, 0x304);
offset(stance_penalty_scale, 0x308);
offset(stance_penalty, 0x348);
offset(aimconePenalty, 0x34C);
offset(sight_aim_cone_scale, 0x354);
offset(sight_aim_cone_offset, 0x358);
offset(hip_aim_cone_scale, 0x35C);
offset(hip_aim_cone_offset, 0x360);
offset(created_projectiles, 0x398);
offset(attack_ready, 0x3A0);
offset(arrow_back, 0x3A4);
offset(string_max_hold_duration, 0x3B8);
offset(string_max_movement_penalty, 0x3C8);
offset(string_movement_penalty, 0x400);
offset(thickness, 0x2C);
offset(initialDistance, 0x30);
offset(success_fraction, 0x3A0);
offset(_did_spark_this_frame, 0x3B0);
offset(striking, 0x3B1);
offset(viewOffset, 0x38);
offset(body_rotation, 0x44);
offset(bodyAngles, 0x3C);
offset(recoilAngles, 0x64);
offset(male_skin, 0x140);
offset(female_skin, 0x148);
offset(skinType, 0x16C);
offset(new_velocity, 0x1DC);
offset(rotation, 0x1E8);
offset(visible, 0x228);
offset(targetMovement, 0x34);
offset(running, 0x40);
offset(grounded, 0x4C);
offset(capsule_height, 0x68);
offset(capsule_center, 0x6C);
offset(gravity_multiplier, 0x84);
offset(ground_max_walking_angle, 0x8C);
offset(ground_angle, 0xC4);
offset(ground_angle_new, 0xC8);
offset(ground_time, 0xCC);
offset(jump_time, 0xD0);
offset(land_time, 0xD4);
offset(held_entity, 0x98);
offset(projectile_spread, 0x30);
offset(projectile_velocity_spread, 0x38);
offset(position, 0x38);
offset(recoil_yaw_min, 0x18);
offset(recoil_yaw_max, 0x1C);
offset(recoil_pitch_min, 0x20);
offset(recoil_pitch_max, 0x24);
offset(time_to_take_max, 0x2C);
offset(aimcone_curve_scale, 0x60);
offset(new_recoil_override, 0x78);
offset(head_material, 0x68);
offset(body_material, 0x70);
offset(eye_material, 0x78);
offset(skin_set, 0x18);
offset(camspeed, 0x3C);
offset(camlookspeed, 0x44);
offset(scattering, 0x1A0);
offset(cycle, 0x10);
offset(material, 0x78);
offset(day, 0x50);
offset(night, 0x58);
offset(components, 0xA8);
offset(inventory, 0x20);
offset(modelstate, 0x30);
offset(current_team, 0x78);
offset(category, 0x58);
offset(groups, 0x60);