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freeze.py
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"""
@file
@brief cx_Freeze script to build OpenShot package with dependencies (for Mac and Windows)
@author Jonathan Thomas <jonathan@openshot.org>
@section LICENSE
Copyright (c) 2008-2016 OpenShot Studios, LLC
(http://www.openshotstudios.com). This file is part of
OpenShot Video Editor (http://www.openshot.org), an open-source project
dedicated to delivering high quality video editing and animation solutions
to the world.
OpenShot Video Editor is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenShot Video Editor is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
"""
# Syntax to build redistributable package: python3 freeze.py build
#
# Troubleshooting: If you encounter an error while attempting to freeze
# the PyQt5/uic/port_v2, remove the __init__.py in that folder. And if
# you are manually compiling PyQt5 on Windows, remove the -strip line
# from the Makefile. On Mac, just delete the port_v2 folder. Also, you
# might need to remove the QtTest.so from /usr/local/lib/python3.3/site-packages/PyQt5,
# if you get errors while freezing.
#
# Mac Syntax to Build App Bundle:
# 1) python3 freeze.py bdist_mac --qt-menu-nib="/usr/local/Cellar/qt5/5.4.2/plugins/platforms/" --iconfile=installer/openshot.icns --custom-info-plist=installer/Info.plist --bundle-name="OpenShot Video Editor"
# 2) change Contents/Info.plist to use launch-mac.sh as the Executable name
# 3) manually fix rsvg executable:
# sudo dylibbundler -od -of -b -x ~/apps/rsvg/rsvg-convert -d ./rsvg-libs/ -p @executable_path/rsvg-libs/
# 4) Code sign and create the DMG (disk image)
# a) cd ~/apps/openshot-qt-git/
# b) bash installer/build-mac-dmg.sh
#
# Windows Syntax to Build MSI Installer
# NOTE: Python3.5 requires custom build of cx_Freeze (https://github.com/sekrause/cx_Freeze-wheels). Download, python setup.py build, python setup.py install
# 1) python3 freeze.py bdist_msi
# NOTE: Requires a tweak to cx_freeze: http://stackoverflow.com/questions/24195311/how-to-set-shortcut-working-directory-in-cx-freeze-msi-bundle
# 2) Sign MSI with private code signing key (optional)
# NOTE: Install Windows 10 SDK first
# signtool sign /v /f OSStudiosSPC.pfx "OpenShot Video Editor-2.0.0-win32.msi"
import inspect
import os
import sys
import fnmatch
from shutil import copytree, rmtree, copy
from cx_Freeze import setup, Executable
import cx_Freeze
from PyQt5.QtCore import QLibraryInfo
import shutil
print (str(cx_Freeze))
# Set '${ARCHLIB}' envvar to override system library path
ARCHLIB = os.getenv('ARCHLIB', "/usr/lib/x86_64-linux-gnu/")
if not ARCHLIB.endswith('/'):
ARCHLIB += '/'
# Packages to include
python_packages = ["os",
"sys",
"PyQt5",
"openshot",
"time",
"uuid",
"idna",
"shutil",
"threading",
"subprocess",
"re",
"math",
"xml",
"logging",
"urllib",
"requests",
"zmq",
"webbrowser",
"json"
]
# Modules to include
python_modules = ["idna.idnadata"]
# Determine absolute PATH of OpenShot folder
PATH = os.path.dirname(os.path.realpath(__file__)) # Primary openshot folder
# Make a copy of the src tree (temporary for naming reasons only)
if os.path.exists(os.path.join(PATH, "src")):
print("Copying modules to openshot_qt directory: %s" % os.path.join(PATH, "openshot_qt"))
# Only make a copy if the SRC directory is present (otherwise ignore this)
copytree(os.path.join(PATH, "src"), os.path.join(PATH, "openshot_qt"))
# Make a copy of the launch.py script (to name it more appropriately)
copy(os.path.join(PATH, "src", "launch.py"), os.path.join(PATH, "openshot_qt", "launch-openshot"))
if os.path.exists(os.path.join(PATH, "openshot_qt")):
# Append path to system path
sys.path.append(os.path.join(PATH, "openshot_qt"))
print("Loaded modules from openshot_qt directory: %s" % os.path.join(PATH, "openshot_qt"))
# Append possible build server paths
sys.path.insert(0, os.path.join(PATH, "build", "install-x86", "lib"))
sys.path.insert(0, os.path.join(PATH, "build", "install-x86", "bin"))
sys.path.insert(0, os.path.join(PATH, "build", "install-x64", "lib"))
sys.path.insert(0, os.path.join(PATH, "build", "install-x64", "bin"))
from classes import info
from classes.logger import log
log.info("Execution path: %s" % os.path.abspath(__file__))
# Find files matching patterns
def find_files(directory, patterns):
""" Recursively find all files in a folder tree """
for root, dirs, files in os.walk(directory):
for basename in files:
if ".pyc" not in basename and "__pycache__" not in basename:
for pattern in patterns:
if fnmatch.fnmatch(basename, pattern):
filename = os.path.join(root, basename)
yield filename
# GUI applications require a different base on Windows
iconFile = "openshot-qt"
base = None
src_files = []
external_so_files = []
build_options = {}
build_exe_options = {}
exe_name = info.NAME
# Copy QT translations to local folder (to be packaged)
qt_local_path = os.path.join(PATH, "openshot_qt", "language")
qt_system_path = QLibraryInfo.location(QLibraryInfo.TranslationsPath)
if os.path.exists(qt_system_path):
# Create local QT translation folder (if needed)
if not os.path.exists(qt_local_path):
os.mkdir(qt_local_path)
# Loop through QT translation files and copy them
for file in os.listdir(qt_system_path):
# Copy QT translation files
if (file.startswith("qt_") or file.startswith("qtbase_")) and file.endswith(".qm"):
shutil.copyfile(os.path.join(qt_system_path, file), os.path.join(qt_local_path, file))
# Copy git log files into src files (if found)
for project in ["libopenshot-audio", "libopenshot", "openshot-qt"]:
git_log_path = os.path.join(PATH, "build", "install-x64", "share", "%s.log" % project)
if os.path.exists(git_log_path):
src_files.append((git_log_path, "settings/%s.log" % project))
else:
git_log_path = os.path.join(PATH, "build", "install-x86", "share", "%s.log" % project)
if os.path.exists(git_log_path):
src_files.append((git_log_path, "settings/%s.log" % project))
if sys.platform == "win32":
# Define alternate terminal-based executable
extra_exe = {"base": None, "name": exe_name + "-cli.exe"}
# Standard graphical Win32 launcher
base = "Win32GUI"
build_exe_options["include_msvcr"] = True
exe_name += ".exe"
# Append Windows ICON file
iconFile += ".ico"
# Append some additional files for Windows (this is a debug launcher)
src_files.append((os.path.join(PATH, "installer", "launch-win.bat"), "launch-win.bat"))
# Add additional package
python_packages.append('idna')
# Manually add zmq dependency (windows does not freeze it correctly)
import zmq
python_packages.remove('zmq')
zmq_path = os.path.normpath(os.path.dirname(inspect.getfile(zmq)))
for filename in find_files(zmq_path, ["*"]):
src_files.append((filename, os.path.join("lib", "zmq", os.path.relpath(filename, start=zmq_path))))
elif sys.platform == "linux":
# Find libopenshot.so path (GitLab copies artifacts into local build/install folder)
libopenshot_path = os.path.join(PATH, "build", "install-x64", "lib")
if not os.path.exists(libopenshot_path):
libopenshot_path = os.path.join(PATH, "build", "install-x86", "lib")
if not os.path.exists(libopenshot_path):
# Default to user install path
libopenshot_path = "/usr/local/lib"
# Find all related SO files
for filename in find_files(libopenshot_path, ["*openshot*.so*"]):
if '_' in filename or filename.count(".") == 2:
external_so_files.append((filename, os.path.relpath(filename, start=libopenshot_path)))
# Add libresvg (if found)
resvg_path = "/usr/local/lib/libresvg.so"
if os.path.exists(resvg_path):
external_so_files.append((resvg_path, os.path.basename(resvg_path)))
# Add QtWebEngineProcess (if found)
web_process_path = ARCHLIB + "qt5/libexec/QtWebEngineProcess"
if os.path.exists(web_process_path):
external_so_files.append(
(web_process_path, os.path.basename(web_process_path)))
# Add QtWebEngineProcess Resources & Local
qt5_path = "/usr/share/qt5/"
for filename in find_files(os.path.join(qt5_path, "resources"), ["*"]):
external_so_files.append((filename, os.path.relpath(filename, start=qt5_path)))
for filename in find_files(os.path.join(qt5_path, "translations", "qtwebengine_locales"), ["*"]):
external_so_files.append((filename, os.path.relpath(filename, start=qt5_path)))
# Add Qt xcbglintegrations plugin
xcbgl_path = ARCHLIB + "qt5/"
for filename in find_files(os.path.join(xcbgl_path, "plugins", "xcbglintegrations"), ["*"]):
external_so_files.append((filename, os.path.relpath(filename, start=xcbgl_path)))
# Add libsoftokn3
nss_path = ARCHLIB + "nss/"
for filename in find_files(nss_path, ["*"]):
external_so_files.append((filename, os.path.basename(filename)))
# Append Linux ICON file
iconFile += ".svg"
src_files.append((os.path.join(PATH, "xdg", iconFile), iconFile))
# Shorten name (since RPM can't have spaces)
info.PRODUCT_NAME = "openshot-qt"
# Add custom launcher script for frozen linux version
src_files.append((os.path.join(PATH, "installer", "launch-linux.sh"), "launch-linux.sh"))
# Get a list of all openshot.so dependencies (scan these libraries for their dependencies)
pyqt5_mod_files = []
from importlib import import_module
for submod in ['Qt', 'QtSvg', 'QtWidgets', 'QtCore', 'QtGui', 'QtDBus']:
mod_name = "PyQt5.{}".format(submod)
mod = import_module(mod_name)
pyqt5_mod_files.append(inspect.getfile(mod))
# Optional additions
for mod_name in [
'PyQt5.QtWebEngine',
'PyQt5.QtWebEngineWidgets',
'PyQt5.QtWebKit',
'PyQt5.QtWebKitWidgets',
]:
try:
mod = import_module(mod_name)
pyqt5_mod_files.append(inspect.getfile(mod))
except ImportError as ex:
log.warning("Skipping {}: {}".format(mod_name, ex))
lib_list = pyqt5_mod_files
for lib_name in [
os.path.join(libopenshot_path, "libopenshot.so"),
"/usr/local/lib/libresvg.so",
ARCHLIB + "qt5/plugins/platforms/libqxcb.so"
]:
if os.path.exists(lib_name):
lib_list.append(lib_name)
import subprocess
for library in lib_list:
p = subprocess.Popen(["ldd", library], stdout=subprocess.PIPE)
out, err = p.communicate()
depends = str(out).replace("\\t", "").replace("\\n", "\n").replace("\'", "").split("\n")
# Loop through each line of output (which outputs dependencies - one per line)
for line in depends:
lineparts = line.split("=>")
libname = lineparts[0].strip()
if len(lineparts) <= 1:
continue
libdetails = lineparts[1].strip()
libdetailsparts = libdetails.split("(")
if len(libdetailsparts) <= 1:
continue
# Determine if dependency is usr installed (or system installed)
# Or if the dependency matches one of the following exceptions
# And ignore paths that start with /lib
libpath = libdetailsparts[0].strip()
libpath_file = os.path.basename(libpath)
if (libpath
and os.path.exists(libpath)
and not libpath.startswith("/lib")
and "libnvidia-glcore.so" not in libpath
and libpath_file not in [
"libstdc++.so.6",
"libGL.so.1",
"libxcb.so.1",
"libX11.so.6",
"libX11-xcb.so.1",
"libasound.so.2",
"libgcc_s.so.1 ",
"libICE.so.6",
"libp11-kit.so.0",
"libSM.so.6",
"libgobject-2.0.so.0",
"libdrm.so.2",
"libfreetype.so.6",
"libfontconfig.so.1",
"libcairo.so.2",
"libpango-1.0.so.0",
"libpangocairo-1.0.so.0",
"libpangoft2-1.0.so.0",
"libharfbuzz.so.0",
"libthai.so.0",
]
) or libpath_file in [
"libgcrypt.so.11",
"libQt5DBus.so.5",
"libpng12.so.0",
"libbz2.so.1.0",
"libqxcb.so",
"libxcb-xinerama.so.0",
"libpcre.so.3",
"libselinux.so.1",
]:
external_so_files.append((libpath, libpath_file))
# Any other lib deps that fail to meet the inclusion
# criteria above will be silently skipped over
elif sys.platform == "darwin":
# Copy Mac specific files that cx_Freeze misses
# JPEG library
for filename in find_files("/usr/local/Cellar/jpeg/8d/lib", ["libjpeg.8.dylib"]):
external_so_files.append((filename, filename.replace("/usr/local/Cellar/jpeg/8d/lib/", "")))
# Add libresvg (if found)
resvg_path = "/usr/local/lib/libresvg.dylib"
if os.path.exists(resvg_path):
external_so_files.append((resvg_path, resvg_path.replace("/usr/local/lib/", "")))
# Copy openshot.py Python bindings
src_files.append((os.path.join(PATH, "openshot.py"), "openshot.py"))
src_files.append((os.path.join(PATH, "installer", "launch-mac"), "launch-mac"))
# Append Mac ICON file
iconFile += ".hqx"
src_files.append((os.path.join(PATH, "xdg", iconFile), iconFile))
# Add QtWebEngineProcess (if found)
qt_install_path = "/usr/local/qt5.15.X/qt5.15/5.15.0/clang_64/"
qt_webengine_path = os.path.join(qt_install_path, "lib", "QtWebEngineCore.framework", "Versions", "5")
web_process_path = os.path.join(qt_webengine_path, "Helpers", "QtWebEngineProcess.app", "Contents", "MacOS", "QtWebEngineProcess")
web_core_path = os.path.join(qt_webengine_path, "QtWebEngineCore")
external_so_files.append((web_process_path, os.path.basename(web_process_path)))
external_so_files.append((web_core_path, os.path.basename(web_core_path)))
# Add QtWebEngineProcess Resources & Local
for filename in find_files(os.path.join(qt_webengine_path, "Resources"), ["*"]):
external_so_files.append((filename, os.path.relpath(filename, start=os.path.join(qt_webengine_path, "Resources"))))
for filename in find_files(os.path.join(qt_webengine_path, "Resources", "qtwebengine_locales"), ["*"]):
external_so_files.append((filename, os.path.relpath(filename, start=os.path.join(qt_webengine_path, "Resources"))))
for filename in find_files(os.path.join(qt_install_path, "plugins"), ["*"]):
relative_filepath = os.path.relpath(filename, start=os.path.join(qt_install_path, "plugins"))
plugin_name = os.path.dirname(relative_filepath)
if plugin_name not in ["sqldrivers", "playlistformats", "gamepads", "bearer"]:
external_so_files.append((filename, relative_filepath))
# Append all source files
src_files.append((os.path.join(PATH, "installer", "qt.conf"), "qt.conf"))
for filename in find_files("openshot_qt", ["*"]):
src_files.append((filename, filename.replace("openshot_qt/", "").replace("openshot_qt\\", "")))
# Dependencies are automatically detected, but it might need fine tuning.
build_exe_options["packages"] = python_packages
build_exe_options["include_files"] = src_files + external_so_files
build_exe_options["includes"] = python_modules
# Set options
build_options["build_exe"] = build_exe_options
# Define launcher executable to create
exes = [Executable("openshot_qt/launch.py",
base=base,
icon=os.path.join(PATH, "xdg", iconFile),
shortcutName="%s" % info.PRODUCT_NAME,
shortcutDir="ProgramMenuFolder",
targetName=exe_name)]
try:
# Include extra launcher configuration, if defined
exes.append(Executable("openshot_qt/launch.py",
base=extra_exe['base'],
icon=os.path.join(PATH, "xdg", iconFile),
targetName=extra_exe['name']))
except NameError:
pass
# Create distutils setup object
setup(name=info.PRODUCT_NAME,
version=info.VERSION,
description=info.DESCRIPTION,
author=info.COMPANY_NAME,
options=build_options,
executables=exes)
# Remove temporary folder (if SRC folder present)
if os.path.exists(os.path.join(PATH, "src")):
rmtree(os.path.join(PATH, "openshot_qt"), True)