custom titles for events uploaded by the CrashReporter #628
Replies: 3 comments 2 replies
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Hey @alex-fennell-mtntp, just want to clarify - do you use Unreal's crash reporter or native integration that the plugin offers? |
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We are using both. Currently we are sending a variety of events via the plugin but fatal errors are using the crash reporter. I was hoping their was an easy way to just add some metadata and everything would work - I am assuming that changing over to using the plugin would be better long term? |
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If I want to send a crash via SubsystemNativeImpl->CaptureException rather than by using to Unreal Crash Reporter, is there any way to upload the minidump? The documentation doesn't really cover this situation. |
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Hi there,
We end up with a ton of issues that are uploaded from fatal logging statements generated by our UE4 client that all end up displaying FOutputDevice::Logf for the main title which I assuming is being pulled from the callstack. Is there any way to assign a Json field to the __sentry data section that allows you override that default behavior? For example have it display Fatal Error: LowLevelFatalError [File:my_actor.cpp] [Line: 47] This is my fatal log message
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