Unreal crash reporter questions #383
Replies: 2 comments 2 replies
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Starting from UE 5.2 one can choose which crash capturing mechanism to use exclusively -
If you're referencing this guide here it primarily describes how to configure UE in order to make it work with Sentry without |
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Noted! We'll make sure this topic is covered in the next documentation update.
I believe you already can do that with the current implementation. In plugin settings The above example setup might be the following: For |
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I am unclear on the role of unreal's crash reporter in the context of sentry-unreal. I've been using the sentry-native for a long time in my own plugin, and just catching crashes as they happen. But stakeholders are interested in a more "visible" crash expecience for client end-users, rather than the application just popping out of existence.
Does anyone have the answer to these questions?
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