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Profiling support #2101

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@bruno-garcia

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@bruno-garcia

Profiling for Unity will depend on the platform.
We could probably ship iOS/macOS profiling first since that might work OOTB with our SDK at least for native frames.
But adding C# support (IL2CPP) is probably more invested.

Android, Windows, Linux support is a bigger challenge because we don't have a native profiler for those platforms. Our Android one works at the ART level.

Windows, Android and iOS (in that order) are the most impactful platforms.

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