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Description
Profiling for Unity will depend on the platform.
We could probably ship iOS/macOS profiling first since that might work OOTB with our SDK at least for native frames.
But adding C# support (IL2CPP) is probably more invested.
Android, Windows, Linux support is a bigger challenge because we don't have a native profiler for those platforms. Our Android one works at the ART level.
Windows, Android and iOS (in that order) are the most impactful platforms.