Client-server communication based on sockets and string commands without any high-level libruaries.
Libraries: JDK 17, JavaFX, Apache Derby and JUnit 5.
Server configuration should contain:
- the number of users for game session (1 or 2),
- timeout - session time after which the game will be automatically stopped.
Clients can play the game with/without opponent and view top 10 results.
Server generates one brick sequence for all clients, providing honest competition.