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Copy file name to clipboardExpand all lines: content/posts/2024-02-08-redemption.markdown
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This is my first game.
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I'm using [Godot](https://godotengine.org/)3.5.
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I'm using [Godot](https://godotengine.org/)4.
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It is a single-player, top-down 2D shooter.
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This game tells the story of a soul in hell, Koyma.
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Koyma was allowed to leave hell by going through a series of challenges.
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Each level will have a distinct difficulty, represented by a sin or bad human behaviour like anger, anxiety, fear, greed, etc.
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Each level will have a distinct difficulty, represented by a sin or bad human behaviour, such as anger, anxiety, fear, or greed.
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The game will also use music to set the mood.
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My main intention is not to create a bullet-hell game or for it to take hours. I always liked playing games that made me feel something. This is my main objective with this game.
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My main intention is not to create a bullet-hell game or make it take hours. I always liked playing games that made me feel something, and this is my main objective with this game.
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Who knows if this is going to become what I think it will. If that happens, I may make game development my new career.
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Who knows if this will become what I think it will. If that happens, I may make game development my new career.
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---
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I have [Aseprite](https://www.aseprite.org/), and it's an easy tool to use and create 2D art. The problem is I'm not an artist, although I tried creating assets for this game.
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I have [Aseprite](https://www.aseprite.org/), which is an easy tool for creating 2D art. However, although I tried creating assets for this game, I'm not an artist.
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For now, everything will be geometric 2D shapes. I will add animation, particles and lighting in the future.
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For now, everything will be geometric 2D shapes. In the future, I will add animation, particles, and lighting.
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