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implement Map#cleanTerrain() #5

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goto-bus-stop opened this issue Dec 20, 2018 · 1 comment
Open

implement Map#cleanTerrain() #5

goto-bus-stop opened this issue Dec 20, 2018 · 1 comment

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@goto-bus-stop
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This was low priority for me at first but I think it's quite important in order to make generated maps look decent. The terrains this project generates right now are very holey and jagged compared to the nice lumps generated by AoC.

@goto-bus-stop
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Hmm, it's actually already there lol. maybe it just doesn't work quite right?

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