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VIS.H
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VIS.H
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// This file is part of: Geiss screensaver and Winamp music visualization plug-in
// ___ ___ ___ ___ ___
// / __| __|_ _/ __/ __|
// | (_ | _| | |\__ \__ \
// \___|___|___|___/___/
// 3-Clause BSD License
//
// Copyright (c) 1998-2022 Ryan Geiss (@geissomatik)
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// notes:
// any window that remains in foreground should optimally pass
// keystrokes to the parent (winamp's) window, so that the user
// can still control it. unless escape is hit, or some option
// key specific to the vis is hit. As for storing configuration,
// Configuration data should be stored in <dll directory>\plugin.ini
// Look at the example plugin for a framework.
// ints are 32 bits, and structure members are aligned on the default 8 byte boundaries
// tested with VC++ 4.2 and 5.0
typedef struct winampVisModule {
char *description; // description of module
HWND hwndParent; // parent window (filled in by calling app)
HINSTANCE hDllInstance; // instance handle to this DLL (filled in by calling app)
int sRate; // sample rate (filled in by calling app)
int nCh; // number of channels (filled in...)
int latencyMs; // latency from call of RenderFrame to actual drawing
// (calling app looks at this value when getting data)
int delayMs; // delay between calls in ms
// the data is filled in according to the respective Nch entry
int spectrumNch;
int waveformNch;
unsigned char spectrumData[2][576];
unsigned char waveformData[2][576];
void (*Config)(struct winampVisModule *this_mod); // configuration dialog
int (*Init)(struct winampVisModule *this_mod); // 0 on success, creates window, etc
int (*Render)(struct winampVisModule *this_mod); // returns 0 if successful, 1 if vis should end
void (*Quit)(struct winampVisModule *this_mod); // call when done
void *userData; // user data, optional
} winampVisModule;
typedef struct {
int version; // VID_HDRVER
char *description; // description of library
winampVisModule* (*getModule)(int);
} winampVisHeader;
// exported symbols
typedef winampVisHeader* (*winampVisGetHeaderType)();
// version of current module (0x101 == 1.01)
#define VIS_HDRVER 0x101