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GameLevel.js
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GameLevel.js
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import { useState, useRef, useEffect } from "react";
import "../styles/gamelevel.css";
import SelectionMenu from "./SelectionMenu";
import { Link, useParams, useNavigate } from "react-router-dom";
import { addDoc, collection, getFirestore } from "firebase/firestore";
import UserForm from "./UserForm";
const GameLevel = ({
levelsData,
isNameInLeaderboardRepeated,
updateLeaderboardData,
}) => {
const level = +useParams().level;
const levelData = levelsData.filter((value) => value.level === level)[0];
const [menuX, setMenuX] = useState(0);
const [menuY, setMenuY] = useState(0);
const [shouldDisplayMenu, setShouldDisplayMenu] = useState(false);
const [lastClickX, setLastClickX] = useState(-10);
const [lastClickY, setLastClickY] = useState(-10);
const [hits, setHits] = useState({});
const startTime = useRef(Date.now());
const [endTime, setEndTime] = useState(startTime.current);
const [shouldDisplayForm, setShouldDisplayForm] = useState(false);
const [userName, setUserName] = useState("");
const [useFormValidation, setUseFormValidation] = useState(false);
const [showErrorMessage, setShowErrorMessage] = useState(false);
let navigate = useNavigate();
const [descriptionIsSticky, setDescriptionIsSticky] = useState(false);
const descriptionRef = useRef();
useEffect(() => {
const cachedRef = descriptionRef.current;
const observer = new IntersectionObserver(
([e]) => setDescriptionIsSticky(e.intersectionRatio < 1),
{
threshold: [1],
}
);
observer.observe(cachedRef);
return () => {
observer.unobserve(cachedRef);
};
}, []);
const hitTarget = (xClick, yClick, xPosition, yPosition) => {
const withinXBoundary = xClick > xPosition - 20 && xClick < xPosition + 20;
const whithinYBoundary = yClick > yPosition - 20 && yClick < yPosition + 20;
if (withinXBoundary && whithinYBoundary) {
return true;
}
return false;
};
const handleSelection = (e, characterSelected) => {
e.stopPropagation();
const positionOfCharacter = levelData.positions[characterSelected];
const hit = hitTarget(
lastClickX,
lastClickY,
positionOfCharacter.x,
positionOfCharacter.y
);
const hitObject = hits;
if (
!Object.keys(hits).includes(characterSelected) ||
hits[characterSelected] === false
) {
hitObject[characterSelected] = hit;
}
setShouldDisplayMenu(false);
setHits(hitObject);
const numberOfRightHits = Object.keys(hitObject).reduce(
(previous, current) => {
if (hitObject[current]) {
return previous + 1;
}
return previous;
},
0
);
if (numberOfRightHits === Object.keys(levelData.positions).length) {
endGame();
}
};
const handleUserNameInput = (e) => {
const newUserName = e.target.value;
if (useFormValidation) {
if (isNameInLeaderboardRepeated(newUserName, level)) {
setShowErrorMessage(true);
} else {
setShowErrorMessage(false);
}
}
setUserName(e.target.value);
};
const saveScore = async (name, time) => {
try {
await addDoc(collection(getFirestore(), "leaderboard"), {
name: name,
time: time,
level: level,
});
} catch (error) {
console.error("Error writing new score to Firebase Database", error);
}
};
const endGame = () => {
setEndTime((Date.now() - startTime.current) / 1000); // To milliseconds to seconds
setShouldDisplayForm(true);
};
const submitScore = (event) => {
event.preventDefault();
if (userName && !isNameInLeaderboardRepeated(userName, level)) {
saveScore(userName, endTime);
updateLeaderboardData();
navigate(`/leaderboard/${level}`);
} else {
setUseFormValidation(true);
setShowErrorMessage(true);
}
};
const handleImageClick = (e) => {
if (!shouldDisplayMenu) setShouldDisplayMenu(true);
const bounds = e.target.getBoundingClientRect();
const x = e.clientX - bounds.left;
const y = e.clientY - bounds.top;
const cw = e.target.clientWidth;
const ch = e.target.clientHeight;
const iw = e.target.naturalWidth;
const ih = e.target.naturalHeight;
const xPositionOnImage = (x / cw) * iw;
const yPositionOnImage = (y / ch) * ih;
// console.log([xPositionOnImage, yPositionOnImage]);
setLastClickX(xPositionOnImage);
setLastClickY(yPositionOnImage);
setMenuX(x);
setMenuY(y);
};
return (
<div
className="game-container"
onClick={(e) => {
if (!(e.target.tagName === "IMG")) {
setShouldDisplayMenu(false);
}
}}
>
<div
ref={descriptionRef}
className={`level-description ${(descriptionIsSticky ? "sticky" : "")}`}
>
<div className="icons">
{levelData
? Object.keys(levelData.positions).map((character) => {
return (
<div
key={character}
className={hits[character] ? "hit" : "to-hit"}
>
<img
src={require(`../assets/${character}.jpg`)}
alt={character}
/>
{character[0].toUpperCase() + character.substring(1)}
</div>
);
})
: ""}
</div>
<p>Click to find them!</p>
<Link to="/">
<button className="back">Return Home</button>
</Link>
</div>
<div className="game" onClick={handleImageClick}>
<SelectionMenu
x={menuX}
y={menuY}
shouldDisplay={shouldDisplayMenu}
handleSelection={handleSelection}
levelData={levelData}
hits={hits}
/>
<UserForm
shouldDisplay={shouldDisplayForm}
time={endTime}
submitScore={submitScore}
handleInput={handleUserNameInput}
showErrorMessage={showErrorMessage}
/>
<img
src={require(`../assets/level-${level}.jpg`)}
alt={`Level ${level}`}
/>
</div>
</div>
);
};
export default GameLevel;