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QuizRoom.cs
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using Platypus;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
public class QuizRoom : UsableActivated
{
public Text ProblemText;
public AnswerBlock AnswerBlockLeft;
public AnswerBlock AnswerBlockMiddle;
public AnswerBlock AnswerBlockRight;
public List<GameObject> Doors;
public AudioSource missSound;
public AudioSource coinSound;
int currentValue = 2;
QuestionBuilder currentQB = new AdditionBuilder ();
List<AnswerBlock> answerBlocks = new List<AnswerBlock> ();
void Start ()
{
answerBlocks.Add (AnswerBlockLeft);
answerBlocks.Add (AnswerBlockMiddle);
answerBlocks.Add (AnswerBlockRight);
NewQuestion ();
}
public int CurrentValue {
get {
return currentValue;
}
}
void NewQuestion ()
{
currentValue = 2;
var question = currentQB.Build ();
ProblemText.text = question.question;
var answers = question.ShuffleAnswers ();
for (var i = 0; i < answerBlocks.Count; i++) {
answerBlocks [i].Text = answers.ElementAt (i);
if (answers.ElementAt (i) == question.answer) {
answerBlocks [i].IsCorrect = true;
} else {
answerBlocks [i].IsCorrect = false;
}
}
}
public void Correct ()
{
Inventory.GetInstance ().AddCoins (currentValue);
ShowDoors ();
HideBlocks ();
}
public void Incorrect ()
{
currentValue--;
missSound.Play ();
}
void HideBlocks ()
{
foreach (var block in answerBlocks) {
if (!block.IsCorrect) {
block.Hide ();
}
}
}
void ShowDoors ()
{
foreach (var door in Doors) {
door.SetActive (true);
}
}
void HideDoors ()
{
foreach (var door in Doors) {
door.SetActive (false);
}
}
public override void Activate (GameObject player)
{
QuizLevel.instance.GoUp ();
Reset ();
}
public void Reset (QuestionBuilder qb)
{
currentQB = qb;
Reset ();
}
void Reset ()
{
HideDoors ();
foreach (var block in answerBlocks) {
block.Reset ();
}
NewQuestion ();
}
public void PlayCoinSound ()
{
coinSound.Play ();
}
}