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credits.c
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credits.c
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/*
* BB: The portable demo
*
* (C) 1997 by AA-group (e-mail: aa@horac.ta.jcu.cz)
*
* 3rd August 1997
* version: 1.2 [final3]
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public Licences as by published
* by the Free Software Foundation; either version 2; or (at your option)
* any later version
*
* This program is distributed in the hope that it will entertaining,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILTY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Publis License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.
* 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <math.h>
#include <limits.h>
#include <string.h>
#include <stdlib.h>
#include "bb.h"
#define STAR 1
#define SLOWDOWN 2
#define NORMAL 3
#define WIND 4
#define MAXSTARS 450
#if 1
#define MAXFAR 1000
#define MAXFAR1 100000
#define GFARCOR 256
#define MAXNEAR 1
#define MAXLEFT -(MAXFAR*255)
#define MAXRIGHT (MAXFAR*255)
#define MAXTOP -(MAXFAR*255)
#define MAXBOTTOM (MAXFAR*255)
#endif
#if 0
#define G 1000
#define SSPEED 10
#define SSPEED1 20
#else
#define G 600
#define SSPEED 40
#define SSPEED1 50
#endif
#define DWIDTH aa_imgwidth(context)
#define DHEIGHT aa_imgheight(context)
#define NCREDITS 6
#define CTIME 3000000
#define CTIME1 (CTIME/NCREDITS)
#define TOTAL (CTIME1*CSIZE+CTIME)
#define STATE (TIME-starttime)
#define TABSIZE (60*2)
#define CSIZE (sizeof(text)/sizeof(char *))
#define RANDOM(x) (rand()%x)
#define RANDOM2(x,y) (((rand()/(float)RAND_MAX)*(2*(y)))+(x))
#define MAX(x,y) ((x)>(y)?(x):(y))
#define MIN(x,y) ((x)<(y)?(x):(y))
static int windx = 0;
static int windz = -30;
static int mode = STAR;
static float windspeed = 0, tospeed = 0;
static float windangle = 0, toangle = 0;
static char *text[] =
{
"Thank you",
"For",
"watching",
"BB",
".",
"...",
".",
"CREDITS:",
" ",
"FK:",
"Music",
" ",
" ",
"MS:",
"3d engine",
"tyre",
" ",
" ",
"KT:",
"Sound",
"engine",
"Sound",
"synchro",
"Intro",
"Plasma",
"Guard",
"stone",
"Texts",
"Titles",
"Stars",
"Snowing",
" ",
" ",
"HH:",
"AAlib",
"Intro",
"Invaders",
"Fire",
"Greetings",
"Photos",
"XaoS",
"Zebra",
"Titeling",
"Texts",
"Snowing",
"Timing",
"system",
"Outro",
"Pc speaker",
"driver",
" ",
".",
"...",
".",
"Special",
"Thanks",
"to",
":",
"Eva",
"Hubickova",
"for photos",
" ",
"Texas",
"Linux",
"users",
"group",
"Their",
"logo",
"- great",
"inspiration",
" ",
"Thomas",
"Marsh",
"For help",
"with",
"fractal",
"zooming",
" ",
"IBM",
"for MDA",
"the",
"primary",
"gfx",
"target",
" ",
"Jiri",
"Matousek",
"for help",
"with",
"searching",
"algorithm",
" ",
"0rfelyus",
"for help",
"with",
"dithering",
" ",
"DJ",
"for DJGPP",
" ",
"MikMak",
"for MikMod",
" ",
"Richard",
"Stallman",
"for GNU",
" ",
"Linus",
"for linux",
".",
"...",
".",
"This demo",
"and",
"ascii art",
"library",
"is free",
"software",
"...",
"you can",
"redistribute",
"it",
"and/or",
"modify",
"under",
"terms",
"of GNU",
"General",
"Public",
"Licence",
"as",
"published",
"by the",
"Free",
"Software",
"Foundation",
" ",
".",
"...",
".",
"see",
"COPYING",
"for",
"details",
"or",
"README",
"for",
"pointer",
"to",
"sources",
" ",
" ",
"! WARNING !",
"Do NOT",
"read",
"the sources",
"unless",
"you really",
"know",
"what you",
"are doing",
".",
"...",
".",
"(C)1997",
"AA",
};
struct starTYPE {
int x, y, z;
int x2, y2;
};
static int *horiztab;
static int *verttab;
typedef struct starTYPE starTYPE;
typedef starTYPE starfieldTYPE[MAXSTARS];
static starfieldTYPE s;
static void precalculate()
{
int i, p, p1;
horiztab = malloc(TABSIZE * sizeof(*horiztab));
verttab = malloc(TABSIZE * sizeof(*verttab));
p1 = MAXLEFT / SSPEED;
for (i = 0; i < TABSIZE; i++) {
p = cos((double) i * 2.0 * M_PI / (TABSIZE - 1)) * MAXLEFT / SSPEED;
horiztab[i] = p - p1;
p1 = p;
}
p1 = 0;
for (i = 0; i < TABSIZE; i++) {
p = fabs(sin((double) i * 2 * M_PI / TABSIZE) * MAXLEFT / SSPEED1) + i * G;
verttab[i] = p - p1;
p1 = p;
}
}
static void create_star(int i)
{
s[i].x = RANDOM2(MAXLEFT, MAXRIGHT);
s[i].y = RANDOM2(MAXTOP, MAXBOTTOM);
s[i].x2 = DWIDTH / 2;
s[i].y2 = DHEIGHT / 2;
s[i].z = RANDOM2(0, MAXFAR) + 1;
}
static void draw_starfield(void)
{
int i;
clrscr();
for (i = 0; i < MAXSTARS; i++) {
if (s[i].x2 > 0 && s[i].x2 < DWIDTH && s[i].y2 > 0 && s[i].y2 < DHEIGHT)
aa_putpixel(context, s[i].x2, s[i].y2, MIN(MAXFAR1 / MAX(s[i].z - GFARCOR, 1), 255));
}
aa_putpixel(context, aa_imgwidth(context) / 2, aa_imgheight(context) / 2, 0);
}
static void move_starfield(int step)
{
int i;
static int counter;
for (; step; step--) {
if (mode == SLOWDOWN)
windz = -30 * (endtime - TIME) / (endtime - starttime);
if (mode == WIND) {
if (windspeed >= tospeed) {
windspeed -= 0.05;
if (windspeed <= tospeed)
tospeed = rand() % 40 - 10;
if (tospeed < 0)
tospeed = 0;
}
if (windspeed < tospeed)
windspeed += 0.05;
if (windangle <= toangle) {
windangle += 1.0 / 200.0;
if (windangle >= toangle)
toangle = -M_PI * 2 / 3 + (rand() % 1000) * M_PI / 1000.0 * 4 / 3;
}
if (windangle >= toangle)
windangle -= 1.0 / 200.0;
windx = sin(windangle) * windspeed * 100;
windz = -cos(windangle) * windspeed;
}
counter++;
for (i = 0; i < MAXSTARS; i++) {
if (step == 1) {
if (s[i].z) {
s[i].x2 = ((((s[i].x - 256) / s[i].z) * aa_imgwidth(context)) >> 8) + aa_imgwidth(context) / 2;
s[i].y2 = ((((s[i].y - 256) / s[i].z) * aa_imgwidth(context) * aa_mmheight(context) / aa_mmwidth(context)) >> 8) + aa_imgheight(context) / 2;
}
while (!(s[i].x2 > -DWIDTH / 3 && s[i].x2 < 4 * DWIDTH / 3 && s[i].y2 > -DHEIGHT / 3 && s[i].y2 < 4 * DHEIGHT / 3 && s[i].z > 0 && s[i].z <= MAXFAR)) {
create_star(i);
s[i].x2 = ((((s[i].x - 256) / s[i].z) * aa_imgwidth(context)) >> 8) + aa_imgwidth(context) / 2;
s[i].y2 = ((((s[i].y - 256) / s[i].z) * aa_imgwidth(context) * aa_mmheight(context) / aa_mmwidth(context)) >> 8) + aa_imgheight(context) / 2;
}
}
if (mode != STAR) {
s[i].x += horiztab[(counter + i) % TABSIZE] + windx;
s[i].y += verttab[(counter + i) % TABSIZE];
}
s[i].z += windz;
}
}
}
static void drawcredits()
{
int state = STATE;
double pos = sin(state * M_PI / 900000);
int xpos1 = aa_imgwidth(context) / 2 + pos * 0.16 * aa_imgwidth(context);
int xpos2 = aa_imgwidth(context) / 2 - pos * 0.16 * aa_imgwidth(context);
int i, time = 0;
int height = aa_imgheight(context) / NCREDITS;
draw_starfield();
for (i = 0; i < CSIZE; i++) {
if (state > time && state < time + CTIME) {
centerprint((i & 1) ? xpos1 : xpos2, -height + (aa_imgheight(context) + 2 * height) * (CTIME + time - state) / CTIME, NCREDITS - 2, 255, text[i], 0);
}
time += CTIME1;
}
if (state > TOTAL - CTIME)
params->randomval = (state - TOTAL + CTIME) * 800 / CTIME;
}
static void mydraw1()
{
if (mode == STAR) {
if (TIME < endtime) {
params->bright = -255 + (TIME - starttime) * 255 / (endtime - starttime);
}
else
params->bright = 0;
}
else
params->bright = 0;
draw_starfield();
}
void credits(void)
{
windx = 0;
windz = -30;
mode = STAR;
windspeed = 0, tospeed = 0;
windangle = 0, toangle = 0;
textclrscr();
aa_flush(context);
load_song("bb2.s3m");
precalculate();
bbupdate();
starttime = endtime = TIME;
play();
params->bright = -255;
drawptr = mydraw1;
params->dither = AA_NONE;
mode = STAR;
timestuff(-60, move_starfield, draw, 6000000);
mode = SLOWDOWN;
timestuff(-60, move_starfield, draw, 4000000);
mode = NORMAL;
timestuff(-60, move_starfield, draw, 8000000);
mode = WIND;
params->bright = 0;
drawptr = drawcredits;
timestuff(-60, move_starfield, draw, TOTAL);
free(horiztab);
free(verttab);
}