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Ionic Changelog (#1042)
Signed-off-by: Ian Chen <ichen@openrobotics.org>
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Changelog.md

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### Gazebo Rendering 9.X
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### Gazebo Rendering 9.0.0 (2023-XX-XX)
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### Gazebo Rendering 9.0.0 (2024-09-XX)
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1. Remove gl preference in cmake
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* [Pull request #1041](https://github.com/gazebosim/gz-rendering/pull/1041)
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1. Fix segmentation camera color id calculation
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* [Pull request #1040](https://github.com/gazebosim/gz-rendering/pull/1040)
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1. Expose shadow texture size for directional lighting in SDF
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* [Pull request #1034](https://github.com/gazebosim/gz-rendering/pull/1034)
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1. Workaround for ogre crash on shutdown on noble
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* [Pull request #1033](https://github.com/gazebosim/gz-rendering/pull/1033)
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1. Fix overloaded virtual warnings on noble
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* [Pull request #1036](https://github.com/gazebosim/gz-rendering/pull/1036)
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1. Enable 24.04 CI, require cmake 3.22.1
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* [Pull request #1037](https://github.com/gazebosim/gz-rendering/pull/1037)
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1. Hide optix related cmake warnings
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* [Pull request #1032](https://github.com/gazebosim/gz-rendering/pull/1032)
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1. Update troubleshooting link
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* [Pull request #1030](https://github.com/gazebosim/gz-rendering/pull/1030)
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1. Fixed integer underflow in OgreDistortionPass
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* [Pull request #994](https://github.com/gazebosim/gz-rendering/pull/994)
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1. Add gamma correction to simple_demo_qml example
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* [Pull request #1019](https://github.com/gazebosim/gz-rendering/pull/1019)
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1. Change return type of ogre 2 ray query related functions from Ogre::Item to Ogre::MovableObject
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* [Pull request #1024](https://github.com/gazebosim/gz-rendering/pull/1024)
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1. Add projection matrix functions to ogre2 camera classes
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* [Pull request #1021](https://github.com/gazebosim/gz-rendering/pull/1021)
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1. Remove deprecated functions and enums
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* [Pull request #1031](https://github.com/gazebosim/gz-rendering/pull/1031)
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* [Pull request #1020](https://github.com/gazebosim/gz-rendering/pull/1020)
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1. Optimization: remove extra copy of data buffer in Ogre2GpuRays and Ogre2DepthCamera
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* [Pull request #1022](https://github.com/gazebosim/gz-rendering/pull/1022)
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1. Fix crash when wide angle camera FOV is > 180
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* [Pull request #1016](https://github.com/gazebosim/gz-rendering/pull/1016)
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1. Fix debug builds of gz-rendering-ogre2 plugin
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* [Pull request #1014](https://github.com/gazebosim/gz-rendering/pull/1014)
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1. Fix lidar 1st pass texture resolution calculation for FOV < 90 degrees
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* [Pull request #1012](https://github.com/gazebosim/gz-rendering/pull/1012)
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1. Use single cubemap camera in lidar
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* [Pull request #1013](https://github.com/gazebosim/gz-rendering/pull/1013)
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1. Adding cone primitives.
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* [Pull request #1003](https://github.com/gazebosim/gz-rendering/pull/1003)
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1. Parse correctly OGRE2_RESOURCE_PATH on Windows
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* [Pull request #996](https://github.com/gazebosim/gz-rendering/pull/996)
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1. Find python directly instead of using GzPython
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* [Pull request #990](https://github.com/gazebosim/gz-rendering/pull/990)
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1. Fix simple_demo on Windows
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* [Pull request #987](https://github.com/gazebosim/gz-rendering/pull/987)
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1. Fix unused variable warnings
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* [Pull request #989](https://github.com/gazebosim/gz-rendering/pull/989)
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1. Fix compilation on simple_demo_qml on Windows
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* [Pull request #986](https://github.com/gazebosim/gz-rendering/pull/986)
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1. Work around conda-forge's CDT version of GL
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* [Pull request #983](https://github.com/gazebosim/gz-rendering/pull/983)
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1. Remove HIDE_SYMBOLS_BY_DEFAULT: replace by a default configuration in gz-cmake.
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* [Pull request #953](https://github.com/gazebosim/gz-rendering/pull/953)
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1. Use HIDE_SYMBOLS_BY_DEFAULT
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* [Pull request #941](https://github.com/gazebosim/gz-rendering/pull/941)
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1. Bumps in Ionic: gz-rendering9
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* [Pull request #935](https://github.com/gazebosim/gz-rendering/pull/935)
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* [Pull request #936](https://github.com/gazebosim/gz-rendering/pull/936)
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1. Add LookAt function to GizmoVisual class
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* [Pull request #882](https://github.com/gazebosim/gz-rendering/pull/882)
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1. Add projection matrix set/get functions to Ogre Depth camera
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* [Pull request #928](https://github.com/gazebosim/gz-rendering/pull/928)
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### Gazebo Rendering 8.X
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