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2 | 2 |
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3 | 3 | ### Gazebo Rendering 9.X |
4 | 4 |
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5 | | -### Gazebo Rendering 9.0.0 (2023-XX-XX) |
| 5 | +### Gazebo Rendering 9.0.0 (2024-09-XX) |
| 6 | + |
| 7 | +1. Remove gl preference in cmake |
| 8 | + * [Pull request #1041](https://github.com/gazebosim/gz-rendering/pull/1041) |
| 9 | + |
| 10 | +1. Fix segmentation camera color id calculation |
| 11 | + * [Pull request #1040](https://github.com/gazebosim/gz-rendering/pull/1040) |
| 12 | + |
| 13 | +1. Expose shadow texture size for directional lighting in SDF |
| 14 | + * [Pull request #1034](https://github.com/gazebosim/gz-rendering/pull/1034) |
| 15 | + |
| 16 | +1. Workaround for ogre crash on shutdown on noble |
| 17 | + * [Pull request #1033](https://github.com/gazebosim/gz-rendering/pull/1033) |
| 18 | + |
| 19 | +1. Fix overloaded virtual warnings on noble |
| 20 | + * [Pull request #1036](https://github.com/gazebosim/gz-rendering/pull/1036) |
| 21 | + |
| 22 | +1. Enable 24.04 CI, require cmake 3.22.1 |
| 23 | + * [Pull request #1037](https://github.com/gazebosim/gz-rendering/pull/1037) |
| 24 | + |
| 25 | +1. Hide optix related cmake warnings |
| 26 | + * [Pull request #1032](https://github.com/gazebosim/gz-rendering/pull/1032) |
| 27 | + |
| 28 | +1. Update troubleshooting link |
| 29 | + * [Pull request #1030](https://github.com/gazebosim/gz-rendering/pull/1030) |
| 30 | + |
| 31 | +1. Fixed integer underflow in OgreDistortionPass |
| 32 | + * [Pull request #994](https://github.com/gazebosim/gz-rendering/pull/994) |
| 33 | + |
| 34 | +1. Add gamma correction to simple_demo_qml example |
| 35 | + * [Pull request #1019](https://github.com/gazebosim/gz-rendering/pull/1019) |
| 36 | + |
| 37 | +1. Change return type of ogre 2 ray query related functions from Ogre::Item to Ogre::MovableObject |
| 38 | + * [Pull request #1024](https://github.com/gazebosim/gz-rendering/pull/1024) |
| 39 | + |
| 40 | +1. Add projection matrix functions to ogre2 camera classes |
| 41 | + * [Pull request #1021](https://github.com/gazebosim/gz-rendering/pull/1021) |
| 42 | + |
| 43 | +1. Remove deprecated functions and enums |
| 44 | + * [Pull request #1031](https://github.com/gazebosim/gz-rendering/pull/1031) |
| 45 | + * [Pull request #1020](https://github.com/gazebosim/gz-rendering/pull/1020) |
| 46 | + |
| 47 | +1. Optimization: remove extra copy of data buffer in Ogre2GpuRays and Ogre2DepthCamera |
| 48 | + * [Pull request #1022](https://github.com/gazebosim/gz-rendering/pull/1022) |
| 49 | + |
| 50 | +1. Fix crash when wide angle camera FOV is > 180 |
| 51 | + * [Pull request #1016](https://github.com/gazebosim/gz-rendering/pull/1016) |
| 52 | + |
| 53 | +1. Fix debug builds of gz-rendering-ogre2 plugin |
| 54 | + * [Pull request #1014](https://github.com/gazebosim/gz-rendering/pull/1014) |
| 55 | + |
| 56 | +1. Fix lidar 1st pass texture resolution calculation for FOV < 90 degrees |
| 57 | + * [Pull request #1012](https://github.com/gazebosim/gz-rendering/pull/1012) |
| 58 | + |
| 59 | +1. Use single cubemap camera in lidar |
| 60 | + * [Pull request #1013](https://github.com/gazebosim/gz-rendering/pull/1013) |
| 61 | + |
| 62 | +1. Adding cone primitives. |
| 63 | + * [Pull request #1003](https://github.com/gazebosim/gz-rendering/pull/1003) |
| 64 | + |
| 65 | +1. Parse correctly OGRE2_RESOURCE_PATH on Windows |
| 66 | + * [Pull request #996](https://github.com/gazebosim/gz-rendering/pull/996) |
| 67 | + |
| 68 | +1. Find python directly instead of using GzPython |
| 69 | + * [Pull request #990](https://github.com/gazebosim/gz-rendering/pull/990) |
| 70 | + |
| 71 | +1. Fix simple_demo on Windows |
| 72 | + * [Pull request #987](https://github.com/gazebosim/gz-rendering/pull/987) |
| 73 | + |
| 74 | +1. Fix unused variable warnings |
| 75 | + * [Pull request #989](https://github.com/gazebosim/gz-rendering/pull/989) |
| 76 | + |
| 77 | +1. Fix compilation on simple_demo_qml on Windows |
| 78 | + * [Pull request #986](https://github.com/gazebosim/gz-rendering/pull/986) |
| 79 | + |
| 80 | +1. Work around conda-forge's CDT version of GL |
| 81 | + * [Pull request #983](https://github.com/gazebosim/gz-rendering/pull/983) |
| 82 | + |
| 83 | +1. Remove HIDE_SYMBOLS_BY_DEFAULT: replace by a default configuration in gz-cmake. |
| 84 | + * [Pull request #953](https://github.com/gazebosim/gz-rendering/pull/953) |
| 85 | + |
| 86 | +1. Use HIDE_SYMBOLS_BY_DEFAULT |
| 87 | + * [Pull request #941](https://github.com/gazebosim/gz-rendering/pull/941) |
| 88 | + |
| 89 | +1. Bumps in Ionic: gz-rendering9 |
| 90 | + * [Pull request #935](https://github.com/gazebosim/gz-rendering/pull/935) |
| 91 | + * [Pull request #936](https://github.com/gazebosim/gz-rendering/pull/936) |
| 92 | + |
| 93 | +1. Add LookAt function to GizmoVisual class |
| 94 | + * [Pull request #882](https://github.com/gazebosim/gz-rendering/pull/882) |
| 95 | + |
| 96 | +1. Add projection matrix set/get functions to Ogre Depth camera |
| 97 | + * [Pull request #928](https://github.com/gazebosim/gz-rendering/pull/928) |
6 | 98 |
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7 | 99 | ### Gazebo Rendering 8.X |
8 | 100 |
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