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Aircraft-War-Game-FOR-Python
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Aircraft-War-Game-FOR-Python
/
button.py
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master
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Aircraft-War-Game-FOR-Python
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button.py
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import
pygame
.
font
class
Button
():
def
__init__
(
self
,
ai_settings
,
screen
,
msg
):
self
.
screen
=
screen
self
.
screen_rect
=
screen
.
get_rect
()
#设置按钮的属性
self
.
width
,
self
.
height
=
200
,
50
#设置按钮的长度和宽度
self
.
button_color
=
(
0
,
250
,
0
)
#设置按钮的颜色
self
.
text_color
=
(
255
,
255
,
255
)
#设置文本的颜色
self
.
font
=
pygame
.
font
.
SysFont
(
None
,
48
)
#设置使用什么字体来渲染文本 None是默认字体,48是字体的大小
#创建按钮的rect对象,并且为之居中
self
.
rect
=
pygame
.
Rect
(
0
,
0
,
self
.
width
,
self
.
height
)
#创建按钮的rect对象
self
.
rect
.
center
=
self
.
screen_rect
.
center
#是按钮对象在屏幕的中间
#按钮标签设置一次
self
.
prep_msg
(
msg
)
#设置按钮的标签
def
prep_msg
(
self
,
msg
):
'''调用font.render()函数将文本转换为图片'''
self
.
msg_image
=
self
.
font
.
render
(
msg
,
True
,
self
.
text_color
,
self
.
button_color
)
#调用font.render()函数
self
.
msg_image_rect
=
self
.
msg_image
.
get_rect
()
#得到图片的rect对象
self
.
msg_image_rect
.
center
=
self
.
rect
.
center
#让文本显示在按钮的中间
def
draw_button
(
self
):
#绘制一个用颜色填充的颜色,在绘制按钮的颜色
self
.
screen
.
fill
(
self
.
button_color
,
self
.
rect
)
#用颜色填充在self.rect中, fill()
self
.
screen
.
blit
(
self
.
msg_image
,
self
.
msg_image_rect
)
#将按钮放置到screen中去。
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