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MeshShaderPlugin.cpp
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// For x64 Visual Studio command line: cl.exe /LD MeshShaderPlugin.cpp opengl32.lib
#include <windows.h>
#include <GL/gl.h>
typedef GLuint(WINAPI *PFNGLCREATEPROGRAMPROC) ();
typedef GLuint(WINAPI *PFNGLCREATESHADERPROC) (GLenum t);
typedef void(WINAPI *PFNGLSHADERSOURCEPROC) (GLuint s, GLsizei c, const char*const*string, const GLint* i);
typedef void(WINAPI *PFNGLCOMPILESHADERPROC) (GLuint s);
typedef void(WINAPI *PFNGLATTACHSHADERPROC) (GLuint p, GLuint s);
typedef void(WINAPI *PFNGLLINKPROGRAMPROC) (GLuint p);
typedef void(WINAPI *PFNGLUSEPROGRAMPROC) (GLuint p);
typedef void(WINAPI *PFNGLGETSHADERIVPROC) (GLuint s, GLenum v, GLint *p);
typedef void(WINAPI *PFNGLGETSHADERINFOLOGPROC) (GLuint s, GLsizei b, GLsizei *l, char *i);
typedef void(WINAPI *PFNGLDRAWMESHTASKSNVPROC) (GLuint f, GLuint c);
unsigned int PS;
static const char* MeshShader = \
"#version 450 \n"
"#extension GL_NV_mesh_shader : enable\n"
"layout(local_size_x = 3) in;"
"layout(max_vertices = 64) out;"
"layout(max_primitives = 126) out;"
"layout(triangles) out;"
"const vec3 vertices[3] = {vec3(-1,-1,0), vec3(1,-1,0), vec3(0,1,0)};"
"void main()"
"{"
"uint id = gl_LocalInvocationID.x;"
"gl_MeshVerticesNV[id].gl_Position = vec4(vertices[id], 2);"
"gl_PrimitiveIndicesNV[id] = id;"
"gl_PrimitiveCountNV = 1;"
"}";
static const char* FragmentShader = \
"#version 450 \n"
"#extension GL_NV_fragment_shader_barycentric : enable\n"
"out vec4 color;"
"void main()"
"{"
"color = vec4(gl_BaryCoordNV, 1.0);"
"}";
int MakeShaders(const char* MS, const char* FS)
{
int p = ((PFNGLCREATEPROGRAMPROC)wglGetProcAddress("glCreateProgram"))();
int sm = ((PFNGLCREATESHADERPROC)wglGetProcAddress("glCreateShader"))(0x9559);
int sf = ((PFNGLCREATESHADERPROC)wglGetProcAddress("glCreateShader"))(0x8B30);
((PFNGLSHADERSOURCEPROC)wglGetProcAddress("glShaderSource"))(sm,1,&MS,0);
((PFNGLSHADERSOURCEPROC)wglGetProcAddress("glShaderSource"))(sf,1,&FS,0);
((PFNGLCOMPILESHADERPROC)wglGetProcAddress("glCompileShader"))(sm);
((PFNGLCOMPILESHADERPROC)wglGetProcAddress("glCompileShader"))(sf);
((PFNGLATTACHSHADERPROC)wglGetProcAddress("glAttachShader"))(p,sm);
((PFNGLATTACHSHADERPROC)wglGetProcAddress("glAttachShader"))(p,sf);
((PFNGLLINKPROGRAMPROC)wglGetProcAddress("glLinkProgram"))(p);
return p;
}
void Rendering()
{
glDisable(GL_CULL_FACE);
glDisable(GL_BLEND);
glDepthFunc(GL_LEQUAL);
glEnable(GL_DEPTH_TEST);
glDepthMask(GL_FALSE);
((PFNGLUSEPROGRAMPROC)wglGetProcAddress("glUseProgram"))(PS);
((PFNGLDRAWMESHTASKSNVPROC)wglGetProcAddress("glDrawMeshTasksNV"))(0,1);
}
typedef enum UnityGfxRenderer
{
kUnityGfxRendererNull = 4,
kUnityGfxRendererOpenGLCore = 17,
} UnityGfxRenderer;
typedef enum UnityGfxDeviceEventType
{
kUnityGfxDeviceEventInitialize = 0,
kUnityGfxDeviceEventShutdown = 1,
kUnityGfxDeviceEventBeforeReset = 2,
kUnityGfxDeviceEventAfterReset = 3,
} UnityGfxDeviceEventType;
struct UnityInterfaceGUID
{
UnityInterfaceGUID(unsigned long long high, unsigned long long low) : m_GUIDHigh(high) , m_GUIDLow(low) { }
unsigned long long m_GUIDHigh;
unsigned long long m_GUIDLow;
};
struct IUnityInterface {};
typedef void (__stdcall * IUnityGraphicsDeviceEventCallback)(UnityGfxDeviceEventType eventType);
struct IUnityInterfaces
{
IUnityInterface* (__stdcall* GetInterface)(UnityInterfaceGUID guid);
void(__stdcall* RegisterInterface)(UnityInterfaceGUID guid, IUnityInterface * ptr);
template<typename INTERFACE>
INTERFACE* Get()
{
return static_cast<INTERFACE*>(GetInterface(UnityInterfaceGUID(0x7CBA0A9CA4DDB544ULL, 0x8C5AD4926EB17B11ULL)));
}
void Register(IUnityInterface* ptr)
{
RegisterInterface(UnityInterfaceGUID(0x7CBA0A9CA4DDB544ULL, 0x8C5AD4926EB17B11ULL), ptr);
}
};
struct IUnityGraphics : IUnityInterface
{
void(__stdcall* RegisterDeviceEventCallback)(IUnityGraphicsDeviceEventCallback callback);
};
typedef void (__stdcall* UnityRenderingEvent)(int eventId);
typedef void(__stdcall* UnregisterDeviceEventCallback)(IUnityGraphicsDeviceEventCallback callback);
static UnityGfxRenderer DeviceType = kUnityGfxRendererNull;
static void __stdcall OnGraphicsDeviceEvent(UnityGfxDeviceEventType eventType)
{
if (eventType == kUnityGfxDeviceEventInitialize)
{
DeviceType = kUnityGfxRendererOpenGLCore;
PS = MakeShaders(MeshShader,FragmentShader);
}
if (eventType == kUnityGfxDeviceEventShutdown)
{
DeviceType = kUnityGfxRendererNull;
}
}
static void __stdcall OnRenderEvent(int eventID)
{
Rendering();
}
extern "C" void __declspec(dllexport) __stdcall UnityPluginLoad(IUnityInterfaces* unityInterfaces)
{
IUnityInterfaces* s_UnityInterfaces = unityInterfaces;
IUnityGraphics* s_Graphics = s_UnityInterfaces->Get<IUnityGraphics>();
s_Graphics->RegisterDeviceEventCallback(OnGraphicsDeviceEvent);
OnGraphicsDeviceEvent(kUnityGfxDeviceEventInitialize);
}
extern "C" void __declspec(dllexport) __stdcall UnityPluginUnload()
{
UnregisterDeviceEventCallback(OnGraphicsDeviceEvent);
}
extern "C" UnityRenderingEvent __declspec(dllexport) __stdcall Execute()
{
return OnRenderEvent;
}