Scene Tools is an editor plugin for Godot 4.5+ to help you with editing your 3D levels and quick prototyping. It currently only supports asset placement.
The plugin supports any PackedScene files (.tscn, .gltf, .blend, etc).
- Asset placement
- Snapping support
- Align to surface
- Multiple assets selection (by holding Ctrl or Shift). When placing, random asset will be picked from the selection
- Scale, rotation randomization
- Area fill
The plugin is available on the Asset Store and Asset Library.
Follow Godot documentation on how to install and enable plugins.
- Select your asset in the filesystem dock.
- Select any node in the scene tree. Objects will be spawned as children of this node.
- To activate the plugin, open the "SceneTools" tab in the top right corner (where inspector is). The plugin will deactivate itself when you switch to a different tab.
You should now be able to place the asset.
- KayKit : City Builder Bits. Used for screenshots, not included with the plugin.
This plugin is licensed under the MIT License.
