My name's David Matos!
Extended Reality (XR) Software Engineer with over six years of experience, specializing in the conceptualization and development of immersive and interactive applications within the Unity engine. Proficient in object-oriented languages, including C# and Java. Driven by an unwavering passion for advancing gaming, virtual, and augmented reality, I am known for my enthusiasm and self-motivation. Dedicated to pushing the boundaries of technology, striving to deliver cutting-edge solutions.
Furthermore, proficient in 3D Modeling and Rendering, leveraging Autodesk Maya. With a wealth of experience in Video Production, the Adobe Creative Suite is utilized for executing Visual Effects and Motion Graphics using After Effects, conducting precise Digital Video Editing with Premiere Pro, and engaging in refined Visual Design through Photoshop.
- ๐ญ Iโm currently refreshing my C++, by building a custom renderer using OpenGL.
- ๐ I'm always happy to collaborate!
- ๐ซ How to reach me: LinkedIn
Check out some of my projects!
- Unity Baked Volumetrics
- Unity Capsule Shadows
- Unity Improved Box Projected Reflections
- Unity Box Projected Lighting
- Unity Voxel Tracer
- Unity Specular Probes
- Unity Cubemap Fog
- Unity Offline Depth Of Field
- Unity Shader Templates
- Unity Planar Shadows (Originally by ozlael)
- Telltale Mesh (.d3dmesh) Converter
- Telltale Texture (.d3dtx) Converter
- Telltale WalkBox (.wbox) Converter
- Telltale WalkBox (.wbox) Unity Editor
- Telltale InputMapping (.imap) Editor
- Toradora Portable Archive (.dat) Extractor
- RESET Archive (.dat) Extractor
- Final Fantasy 7 Remake Intergade PC UMAP Extractor