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serious performance issue when using maxDepth with 10+ nodes #194
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Could you give me some more information on your findings? Specifically:
|
GIven this state
In the tree-to-tree.js,
it causes a massive lag in drag and drop animations. |
Thank you for the info. It helped me track down the issue here. I hadn't considered the case of small values of |
When I have tree to tree dragging with different maxDepth per tree ( maxDepth= 1 for one and maxDepth=2 for the other), it creates a significant lag in dragging and dropping the nodes to a point where it makes it unusable. I have pin pointed the problem to a dnd-manager where when maxDepth is defined it does a check at every drag that causes the overload... can there be a fix for this flaw?
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