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Client Visual Design Direction #16
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Client interaction design, largely done. Form-factor and implementation of branding, pretty solid with in the black-and-white wireframes; but totally open to exploration of other directions! Nothing locked-down, yet. See wireframes posted on Workstation UX Project Page, to reference above progress.
The QT Client has its own repo. |
For the 11/28-12/12 sprint, we've agreed to focus on:
For now we're just aiming for at least two static drafts for review with the whole team, to build agreement on the visual design direction. |
This Issue restricted to ONLY the above, and the first-pass "batch" for a team review. Will close Issue upon full team review the week of 10 December, and include feedback in comments. |
First Pass Review» Deliverables «Present for crit: @eloquence @heartsucker @redshiftzero
Nina's Next Steps
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Second Pass Review» Deliverables «Notes on this round's mockups:
Present for crit: @eloquence Summarized feedback
Requested by @eloquence to focus on for next drop, as team could benefit from seeing this stuff sooner rather than later for what's up in the next sprint:
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This is now a sub-task within #31ProblemWe're building this thing called the Qubes Workstation Client. A general design direction needs to be established for the Visual Design/aesthetic things. Considerations
Acceptance Criteria
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Closing, and final design to be reflected in delivered #36 Notes from 17 Jan UX meeting, where the two mockups that led to this closure were discussed:
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Shd get done by mid-December, so all assets are available to devs once post-Alpha cleanup is complete and (fingers crossed!) we're ready to plug ahead into Beta.
Visual Design =
Visual design is not content design. That's its own ticket. Content design is the writing/styling of written content, and all final icons and illustrations. For the interaction design and user testing, placeholder icons are used to evaluate semiotics in comprehension. Placeholders may or may not graduate to final design. Visual design is a higher priority completion need, as content may always be swapped-out later... but changing styles is a PITA, the deeper we're in.
Nice description of Visual Design (as its distinguished from other UX design activities) on usability.gov
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