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phong.frag
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DroneSimulator/shaders/Phong.frag

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@@ -42,7 +42,7 @@ void main() {
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// this models the mirror-like shiny spots on surfaces where light reflects toward the camera
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// components
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vec3 ambient = albedo; // not so much correct, but works for now
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vec3 ambient = albedo;
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vec3 diffuse = NdotL * albedo * gubo.lightColor * gubo.lightIntensity;
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vec3 specular = spec * gubo.lightColor * gubo.lightIntensity;
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