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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="netfox VoIP example"
config/description="An experimental sample project for VoIP in Godot"
config/version="1.0.0"
run/main_scene="res://voip.tscn"
config/features=PackedStringArray("4.2")
run/max_fps=240
config/icon="res://icon.png"
[audio]
driver/enable_input=true
[autoload]
Noray="*res://addons/netfox.noray/noray.gd"
PacketHandshake="*res://addons/netfox.noray/packet-handshake.gd"
Async="*res://scripts/async.gd"
NetworkTime="*res://addons/netfox/network-time.gd"
NetworkTimeSynchronizer="*res://addons/netfox/network-time-synchronizer.gd"
NetworkRollback="*res://addons/netfox/rollback/network-rollback.gd"
NetworkEvents="*res://addons/netfox/network-events.gd"
[display]
window/size/viewport_width=540
window/size/viewport_height=540
[editor_plugins]
enabled=PackedStringArray("res://addons/netfox.internals/plugin.cfg", "res://addons/netfox.noray/plugin.cfg", "res://addons/netfox/plugin.cfg")
[input]
cmd_mute={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":true,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":77,"key_label":0,"unicode":109,"echo":false,"script":null)
]
}