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Health log / monitor. #938

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aaclayton opened this issue Jan 10, 2021 · 8 comments
Open

Health log / monitor. #938

aaclayton opened this issue Jan 10, 2021 · 8 comments
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feature request won't change This will not be worked on

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@aaclayton
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Originally in GitLab by @thorbjoern.skjetne

Right now there is no easy way to see the history of a tokens health.
Why is this useful you might ask.

For many reasons:

  1. I have on at least two occasions either selected the wrong tokens or done something else stupid while tesiting things out and changed the HP to 0, having then to contact my players and fingers crossed hope they have a good estimate on where they were.
  2. players are too quick on the draw and take their long rest before i say that they actually complete the long rest, and we now have to remember where they were at.
  3. Players or me mess up during game-play either math-wise or interaction/who gets the damage wise and now we are unsure what happened to what tokens.
  4. A GM that has players that do shenanigans or they suspect of hp shenanigans would have a lot more easy way to check for that instead of having to pay specific attention while juggling 3 monsters, lair actions and legendary actions at the same time.

More Generally a log of character changes, with perhaps optional output to chat (if this log is exposed it could be up to modules to do this part) would have several advantages.

@aaclayton
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I know there is currently a module which tracks a log (both in chat or elsewhere) of health changes. I don't recall the name off-hand though I'm afraid.

@aaclayton
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Originally in GitLab by @akrigline

Health Monitor might do what you are looking for but it is a pretty spammy solution. Agree it would be neat to have such a lot. Maybe in the upcoming hp management configuration changes?

@aaclayton
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This feels like module territory to me. It may be that the current module options aren't great or could be improved - but I think that's a chance for there to be a better module rather than trying to solve this in the base system.

@aaclayton
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Originally in GitLab by @thorbjoern.skjetne

Yes this request is inspired by this module.

@aaclayton
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Originally in GitLab by @thorbjoern.skjetne

Yes I know this is more of a module "thing" but i thought id suggest it and see what your thoughts on this are.

I would also think that some kind of core log functionality for things like this could be useful more in a wider sense. (something more permanent then the console, but not as spammy/in your face as the chat log)
Then modules could also have options to write things to whatever this log would be.

But at this point it becomes very hypothetical and undefined.. well I just wanted it considered. Feel free to close this if you feel its fails to be of interest. :)

@aaclayton
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Originally in GitLab by @Norc

Combat Numbers is another option (quite video game-y): https://foundryvtt.com/packages/combat-numbers/

@aaclayton
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Originally in GitLab by @thorbjoern.skjetne

Yes but does that provide a log/history.

The purpose of my suggestion is to have a way to see what happened.

@mhilbrunner
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mhilbrunner commented Oct 30, 2022

FYI, best module I found for this is https://foundryvtt.com/packages/damage-log. Adds a second chat tab logging all health changes, can be toggled to just show for the DM.

However, I found this a more general issue: when I change a value, whether it's health, coins, item uses or spell slots, it's easy to typo and then... you need to remember what it was previously.

Thats easy for small numbers like spell slots, but especially as a DM, when thinking of many things and keeping track of everything, it is easy to forget for larger ones, IMO.

How hard would it be to add a undo feature to (number) input labels? I.e., an edit history? Would be nice to be able to just undo to the previous state. Wouldn't need more than a single previous state, IMO.

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