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Would it be possible to implement the option of slow natural healing variant in the system?
Slow Natural Healing Dungeon Master Guide p267
Characters don't regain hit points at the end of a long rest. Instead, a character can spend Hit Dice to heal at the end of a long rest, just as with a short rest.
This optional rule prolongs the amount of time that characters need to recover from their wounds without the benefits of magical healing and works well for grittier, more realistic campaigns.
I think this is super useful, to contemplate this variant. The general rule of recovering 100% hp, is a bit absurd, if we look at it from the realistic point of view.
It would be very good to implement it.
Thank you very much for your attention.
The text was updated successfully, but these errors were encountered:
Certainly, but dependency under a module can give problems of (compatibility, stop maintaining / updating it ... etc .. If it is by default it is easier for the integration to have less risk of not being maintained).
In addition, i agree with you DrYoshiyahu that it is very useful that the variants of the system are contemplated as well in the system. As example, the movement, according to _PHB _the movement is 5ft. in any direction, and according to the _DMG _variant, double diagonals count double (this variant rule does exist in the core system)
Anything planned on the subject of including certain variants to the core system?
Relying on modules is somewhat risky inasmuch as:
potential conflicts with other modules
if the module is no longer maintained, then the functionality cannot be used.
I believe that the official variants of the 5e system should be taken into account to implement them natively in the core. It's just a simple opinion, and an idea.
Originally in GitLab by @Fridan99
Would it be possible to implement the option of slow natural healing variant in the system?
Slow Natural Healing
Dungeon Master Guide p267
Characters don't regain hit points at the end of a long rest. Instead, a character can spend Hit Dice to heal at the end of a long rest, just as with a short rest.
This optional rule prolongs the amount of time that characters need to recover from their wounds without the benefits of magical healing and works well for grittier, more realistic campaigns.
I think this is super useful, to contemplate this variant. The general rule of recovering 100% hp, is a bit absurd, if we look at it from the realistic point of view.
It would be very good to implement it.
Thank you very much for your attention.
The text was updated successfully, but these errors were encountered: