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Add Armor, Tool, and Weapon Proficiencies to Class Item #1016
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Originally in GitLab by @aaclayton The general idea makes sense, although custom weapon-specific proficiencies are problematic for localization. |
Originally in GitLab by @akrigline I think also it's a good idea to keep the level at which these proficiencies might be gained in mind while thinking about this data model. Many subclasses offer these proficiencies, and some (notably the Kensei Monk) allow multiple choices as the character levels up. I would push for a model more closely resembling the "features" data model crossed with the "skills" one which allows for a certain amount of choices at a certain level. |
Many classes specify proficiencies to individual weapons, so its either a custom field or greatly expanding the number of built-in weapon options or using custom. |
My question is do we want to represent those proficiencies granted at later levels here, or do we want to include them in separate class features that are automatically granted by the level up system? |
I've realized several classes give you the option of which tools to choose (e.g. Monk allows one artisan tool or one musical instrument, Bard allows three musical instruments). Not sure if we want to represent this in the data model and if so, how to best go about that. |
mentioned in issue arbron/dnd5e#6 |
@Fyorl This issue should be retargeted to %"D&D5E 1.6.0 - Continued Work on Level-Up". |
Originally in GitLab by @iaguastalli would it make sense to add a new object inside Items that would mark values mergeable with the actor, overall ? Could be used for features granting proficiencies like the Kensei monk mentioned before, also for things like the damage resistance of tieflings and dragonborn on either (future) Race items or on features linked to the races, etc. |
Similar to issue #270 which was just implemented, add proficiency data for armor, weapons, and tools so that information can be programmatically available when adding classes.
Here is an example for the Bard class:
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