Size: 4832 bytes (end at 0x12e0)
Contains settings and some misc data.
Same as for game saves. Chech out GameSave.md for more info.
- 0x0 - 0x20 - SHA1 Hash of the rest of the file
(20 bytes) - 0x5e0 - 0x5f0 - Volume Sliders
(16 bytes) - 0x5f6 - 0x5f7 - Horizontal Camara Settings
(an unsigned char / u8 (1 byte)) - 0x5f7 - 0x5f8 - Vertical Camara Settings
(an unsigned char / u8 (1 byte)) - 0x5ff - 0x600 - Message speed
(an unsigned char / u8 (1 byte)) - 0x600 - 0x601 - Minimap Display
(an unsigned char / u8 (1 byte)) - 0x601 - 0x602 - Party Panels Display in the Field
(an unsigned char / u8 (1 byte)) - 0x602 - 0x603 - Help Display
(an unsigned char / u8 (1 byte)) - 0x604 - 0x605 - Battle Cursor Memory
(false for on, true for off)
(a padded bool (1 byte)) - 0x605 - 0x606 - Auto-Battle Confirmation
(false for on, true for off)
(a padded bool (1 byte)) - 0x606 - 0x607 - Party Panels Display During Skills
(false for Display, true for Hide)
(a padded bool (1 byte)) - 0x608 - 0x609 - Mitama Dance of Glory
(a padded bool (1 byte)) - 0x609 - 0x60a - Mitama Dance of Wealth
(a padded bool (1 byte)) - 0x60a - 0x60b - Mitama Dance of EXP
(a padded bool (1 byte)) - 0x60b - 0x60c - DLC Flags
(an unsigned char / u8 (1 byte)) - 0x61b - 0x61c - Voice Language
(0 - Japanese, 1 - English)
(an unsigned char / u8 (1 byte)) - 0x61c - 0x61d - Camera Speed
(an unsigned char / u8 (1 byte)) - 0x1220 - 0x1221 - Message Auto-Advance Settings
(a padded bool (1 byte)) - 0x1221 - 0x1222 - Subtitle Display
(false for on, true for off)
(a padded bool (1 byte)) - 0x1222 - 0x1224 - Analogue Stick Sensitivity
(a value from 0 - 10)
(an unsigned char / u8 (1 byte)) - 0x1225 - 0x1226 - Skip Event Settings
(0 - plus, 1 - X)
(an unsigned char / u8 (1 byte)) - 0x1227 - 0x1228 - Camera Angle
(0 - Narrow, 1 - Standard, 3 - Wide)
(an unsigned char / u8 (1 byte)) - 0x1228 - 0x1229 - Magatsuhi Gauge Display
(an unsigned char / u8 (1 byte)) - 0x1229 - 0x122a - Minimap Rotation
(false for on, true for off)
(a padded bool (1 byte)) - 0x122a - 0x122b - L Action
(an unsigned char / u8 (1 byte)) - 0x122b - 0x122c - R Action
(an unsigned char / u8 (1 byte)) - 0x122c - 0x122d - Estoma Field Confirmation
(false for on, true for off)
(a padded bool (1 byte)) - 0x122d - 0x122e - Obstacle Opacity
(false for on, true for off)
(a padded bool (1 byte)) - 0x122e - 0x122f - Battle Item Sorting
(false for on, true for off)
(a padded bool (1 byte)) - 0x122f - 0x1230 - Types of Auto-Battle
(an unsigned char / u8 (1 byte)) - 0x1230 - 0x1231 - Skill Animation Speed (Normal)
(an unsigned char / u8 (1 byte)) - 0x1231 - 0x1232 - Skill Animation Speed (Auto-Battle)
(an unsigned char / u8 (1 byte)) - 0x1232 - 0x1233 - Skip Skill Animations Using Confirm
(false for on, true for off)
(a padded bool (1 byte)) - 0x1233 - 0x1234 - Field Brightness
(a value from 0 - 10)
(an unsigned char / u8 (1 byte)) - 0x1234 - 0x1235 - Ambient Occlusion
(false for on, true for off)
(a padded bool (1 byte)) - 0x1235 - 0x1236 - Motion Blur
(false for on, true for off)
(a padded bool (1 byte)) - 0x1236 - 0x1237 - Anti-Aliasing
(false for on, true for off)
(a padded bool (1 byte)) - 0x124c - 0x124d - DLC Flags
(an unsigned char / u8 (1 byte)) - 0x125c - 0x125d - Screen Brightness
(a value from 0 - 10)
(an unsigned char / u8 (1 byte)) - 0x125d - 0x125e - Pause When Resuming Game
(a padded bool (1 byte)) - 0x125e - 0x125f - Confirm Action Settings
(0 - A, 1 - B)
(an unsigned char / u8 (1 byte)) - 0x1260 - 0x12e0 - NULL
- 0 - Standard
- 1 - Reverse
- 2 - Off
- 0 - slow
- 1 - normal
- 2 - fast
- 0 - Display
- 1 - Hide
- 2 - Hide when moving
- 0 - Very Slow
- 1 - Slow
- 2 - Standard
- 3 - Fast
- 4 - Very Fast
- 5 - Fastest
- 0 - None
- 1 - Continuous dash
- 2 - Reset camera
- 0 - Prioritize recovery items
- 1 - Prioritize attack items
- 2 - Prioritize assist items
- 3 - Prioritize special items
- 0 - Auto-Attack
- 1 - Auto-Skill
- 2 - Choose at Start
- 0 - Standard
- 1 - Double Speed
- 2 - Max Speed
- 3 - Skip
Each slider is an unsigned short / u16 (2 bytes) followed by two NULL bytes.
Values are in the following order:
- Voices
- BGM
- Ambient Noise
- Sound Effects
With values ranging from 0x3f80 (MAX) to 0x0000 (MIN).