Flutter开发工具很多,有很多支持Flutter开发的IDE。比如Android Studio、Visual Studio Code、InteIIiJ IDEA、Atom、Komodo等。这里将使用Visual Studio Code作为主要开发工具,因为Visual Studio Code占用内存和CPU比较低,非常的流畅,体验也比较的好。模拟器的话,这里推荐使用Android官方的模拟器,也就是Android Studio SDK里带的模拟器。不过,这里的模拟器我们使用单独启动的,无需从Android Studio启动,当然也可以用真机运行调试。接下来,我们就开始Flutter开发环境的搭建吧。注意:本文是在Windows环境下安装的开发环境。本文将主要介绍:
- Flutter下载与环境变量配置
- Visual Studio Code插件安装与新建Flutter项目
- 模拟器的安装
- 运行Flutter项目到模拟器和真机
- Flutter常用命令
Flutter SDK由两部分构成,一个是Dart SDK,另一个就是Flutter SDK,因为Flutter是基于Dart的。可以通过两种方式下载:一种是Git下载;另一种是直接下载SDK压缩包即可。 Git方式我们可以通过拉取官方Github上的flutter分支来下载。分支分类如下图:
可以看到主要有dev、beta和stable三个官方分支使,这里正式开发的话可以下载stable稳定版本。用Git命令进行下载stable分支:
git clone -b stable https://github.com/flutter/flutter.git
另一种是直接官网下载SDK压缩包,官方下载地址为:
https://storage.googleapis.com/flutter_infra/releases/stable/windows/flutter_windows_v1.0.0-stable.zip
下载完SDK后我们可以把它解压放到指定文件夹里,接下来就是配置SDK环境变量量,这样我们就可以在需要的目录执行相关命令了。如果在官网更新下载SDK慢的话,可以设置国内的镜像代理地址,这样下载会快一些。可以将如下的国内下载镜像地址加入到环境变量中:
变量名:PUB_HOSTED_URL,变量值:https://pub.flutter-io.cn
变量名:FLUTTER_STORAGE_BASE_URL,变量值:https://storage.flutter-io.cn
Flutter SDK环境变量,讲flutter的bin目录加入环境变量即可:
[你的Flutter文件夹路径]\flutter\bin
这样我们的Flutter SDK的环境变量就配置完毕了。接下来在命令提示符窗口中输入命令:
flutter doctor
它可以帮助我们检查Flutter环境变量是否设置成功,Android SDK是否下载以及配置好环境变量等等。如果有相关的错误提示,根据提示进行修复和安装、设置即可。每次运行这个命令,都会帮你检查是否缺失了必要的依赖。通过运行flutter doctor命令来验证你是否已经正确地设置了,并且可以自动更新和下载相关的依赖。如果全部配置正确的话,会出现如下类似的检测信息:
主要检测信息为:Flutter、Android toolchain、Connected device。
在Visual Studio Code的Extensions里搜索安装Dart和Flutter扩展插件:
安装完成插件后,重启Visual Studio Code编辑器即可。
接下来进行Flutter项目的新建,我们可以通过命令面板或者快捷键Ctrl+Shif+P打开命令面板,找到Flutter:New Project:
点击New Project,接下来进入项目名称输入:
回车,然后选择好项目的存储位置即可,这样就完成了Flutter项目的新建。 整个的创建流程日志如下:
[undefined] flutter create .
Waiting for another flutter command to release the startup lock...
Creating project ....
.gitignore (created)
.idea\libraries\Dart_SDK.xml (created)
.idea\libraries\Flutter_for_Android.xml (created)
.idea\libraries\KotlinJavaRuntime.xml (created)
.idea\modules.xml (created)
.idea\runConfigurations\main_dart.xml (created)
.idea\workspace.xml (created)
.metadata (created)
android\app\build.gradle (created)
android\app\src\main\java\com\example\fluttersamples\MainActivity.java (created)
android\build.gradle (created)
android\flutter_samples_android.iml (created)
android\app\src\main\AndroidManifest.xml (created)
android\app\src\main\res\drawable\launch_background.xml (created)
android\app\src\main\res\mipmap-hdpi\ic_launcher.png (created)
android\app\src\main\res\mipmap-mdpi\ic_launcher.png (created)
android\app\src\main\res\mipmap-xhdpi\ic_launcher.png (created)
android\app\src\main\res\mipmap-xxhdpi\ic_launcher.png (created)
android\app\src\main\res\mipmap-xxxhdpi\ic_launcher.png (created)
android\app\src\main\res\values\styles.xml (created)
android\gradle\wrapper\gradle-wrapper.properties (created)
android\gradle.properties (created)
android\settings.gradle (created)
ios\Runner\AppDelegate.h (created)
ios\Runner\AppDelegate.m (created)
ios\Runner\main.m (created)
ios\Runner.xcodeproj\project.pbxproj (created)
ios\Runner.xcodeproj\xcshareddata\xcschemes\Runner.xcscheme (created)
ios\Flutter\AppFrameworkInfo.plist (created)
ios\Flutter\Debug.xcconfig (created)
ios\Flutter\Release.xcconfig (created)
ios\Runner\Assets.xcassets\AppIcon.appiconset\Contents.json (created)
ios\Runner\Assets.xcassets\AppIcon.appiconset\Icon-App-1024x1024@1x.png (created)
ios\Runner\Assets.xcassets\AppIcon.appiconset\Icon-App-20x20@1x.png (created)
ios\Runner\Assets.xcassets\AppIcon.appiconset\Icon-App-20x20@2x.png (created)
ios\Runner\Assets.xcassets\AppIcon.appiconset\Icon-App-20x20@3x.png (created)
ios\Runner\Assets.xcassets\AppIcon.appiconset\Icon-App-29x29@1x.png (created)
ios\Runner\Assets.xcassets\AppIcon.appiconset\Icon-App-29x29@2x.png (created)
ios\Runner\Assets.xcassets\AppIcon.appiconset\Icon-App-29x29@3x.png (created)
ios\Runner\Assets.xcassets\AppIcon.appiconset\Icon-App-40x40@1x.png (created)
ios\Runner\Assets.xcassets\AppIcon.appiconset\Icon-App-40x40@2x.png (created)
ios\Runner\Assets.xcassets\AppIcon.appiconset\Icon-App-40x40@3x.png (created)
ios\Runner\Assets.xcassets\AppIcon.appiconset\Icon-App-60x60@2x.png (created)
ios\Runner\Assets.xcassets\AppIcon.appiconset\Icon-App-60x60@3x.png (created)
ios\Runner\Assets.xcassets\AppIcon.appiconset\Icon-App-76x76@1x.png (created)
ios\Runner\Assets.xcassets\AppIcon.appiconset\Icon-App-76x76@2x.png (created)
ios\Runner\Assets.xcassets\AppIcon.appiconset\Icon-App-83.5x83.5@2x.png (created)
ios\Runner\Assets.xcassets\LaunchImage.imageset\Contents.json (created)
ios\Runner\Assets.xcassets\LaunchImage.imageset\LaunchImage.png (created)
ios\Runner\Assets.xcassets\LaunchImage.imageset\LaunchImage@2x.png (created)
ios\Runner\Assets.xcassets\LaunchImage.imageset\LaunchImage@3x.png (created)
ios\Runner\Assets.xcassets\LaunchImage.imageset\README.md (created)
ios\Runner\Base.lproj\LaunchScreen.storyboard (created)
ios\Runner\Base.lproj\Main.storyboard (created)
ios\Runner\Info.plist (created)
ios\Runner.xcodeproj\project.xcworkspace\contents.xcworkspacedata (created)
ios\Runner.xcworkspace\contents.xcworkspacedata (created)
lib\main.dart (created)
flutter_samples.iml (created)
pubspec.yaml (created)
README.md (created)
test\widget_test.dart (created)
Running "flutter packages get" in flutter_samples... 11.8s
Wrote 64 files.
All done!
[√] Flutter is fully installed. (Channel stable, v1.0.0, on Microsoft Windows [Version 10.0.17134.590], locale zh-CN)
[√] Android toolchain - develop for Android devices is fully installed. (Android SDK 28.0.3)
[√] Android Studio is fully installed. (version 3.3)
[√] IntelliJ IDEA Community Edition is fully installed. (version 2018.3)
[!] Connected device is not available.
Run "flutter doctor" for information about installing additional components.
In order to run your application, type:
$ cd .
$ flutter run
Your application code is in .\lib\main.dart.
exit code 0
Flutter项目结构如下:
其中,Android相关的修改和配置在android目录下,结构和Android应用项目结构一样;IOS相关修改和配置在ios目录下,结构和IOS应用项目结构一样。最重要的flutter代码文件是在lib目录下,类文件以.dart结尾,语法结构为Dart语法结构。大致如下:
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter++;
});
}
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Column(
// Column is also layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Invoke "debug painting" (press "p" in the console, choose the
// "Toggle Debug Paint" action from the Flutter Inspector in Android
// Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
// to see the wireframe for each widget.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.display1,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}
项目新建完毕了,接下来就是编译运行Flutter项目到真机或者模拟器了。先说模拟器,模拟器在我们下载的Android SDK的目录里,可以通过两种方法创建模拟器,推荐在Android Studio里新建一个模拟器,点击进入AVD Manager,如果没有模拟器的话,就创建一个即可,可以选择最新的SDK:
创建完毕后,我们就可以在电脑的模拟器目录看到我们创建的模拟器里:
对应的模拟器AVD Manager相关也在Android SDK目录下:
接下来我们就可以关闭相关窗口了,建立一个bat文件,写入启动模拟器的命令,这样每次启动模拟器直接运行这个bat文件即可:
D:\Sdk\emulator\emulator.exe -avd Pixel_XL_API_28
模拟器所在的SDK目录根据你的实际情况位置修改即可。
接下来,双击这个bat文件运行模拟器:
接着在项目所在目录运行flutter run命令即可编译运行flutter项目到模拟器上:
运行效果如下图:
运行成功后,后续运行调试只要不退出应用界面,就可以进行热重载,输入r进行热重载当前页面,输入R进行整个应用的热重启,输入h弹出帮助信息,输入d解除关联,输入q退出应用调试。如果遇到有多个模拟器或者模拟器和真机同时存在的话,可以通过-d参数加设备ID指定要运行的设备,例如:
flutter run -d emulator-5556
可以通过flutter devices或adb devices命令查看目前已连接的设备信息。 还有一种命令方式创建模拟器,输入如下命令可以查看当前可用的模拟器:
flutter emulator
输入以下命令可以创建指定名称的模拟器,默认创建的模拟器Android版本号为已安装的最新的SDK版本号:
flutter emulators --create --name xyz
运行以下命令可以启动模拟器:
flutter emulators --launch <emulator id>
替换为你的模拟器ID名称即可。 真机设备运行调试和模拟器的过程基本一样,手机和电脑通过USB连接,手机开启开发人员选项和USB调试,最后运行flutter run命令即可。 其他常用的命令如下:
flutter build apk; //打包Android应用
flutter build apk –release;
flutter install; //安装应用
flutter build ios; //打包IOS应用
flutter build ios –release;
flutter clean; //清理重新编译项目
flutter upgrade; //升级Flutter SDK和依赖包
flutter channel; //查看Flutter官方分支列表和当前项目使用的Flutter分支
flutter channel <分支名>; //切换分支
好了,Flutter开发环境搭建和调试就为大家讲解到这里了,有疑问可以及时反馈。