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[video_player_avfoundation] fix playback speed resetting #7657
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...on/darwin/video_player_avfoundation/Sources/video_player_avfoundation/FVPVideoPlayerPlugin.m
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Sorry, this fell off my review queue. @hellohuanlin can you take a look as well? |
// status changes to AVPlayerItemStatusReadyToPlay. | ||
float speed = _playbackSpeed.floatValue; | ||
if (speed > 2.0 && !_player.currentItem.canPlayFastForward) { | ||
if (_player.currentItem.status != AVPlayerItemStatusReadyToPlay) { |
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what if we call updateRate
with speed < 2.0? should we also check the status here? Should this status check be moved to top of the fucntion?
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That check is to confirm whether canPlay...
returned false because it cannot be played at speed>2 instead of because status was not ready to play. There is no need to check status for speeds for which is not needed canPlay...
. But as I am thinking about it now maybe status should be fetched before canPlay...
to avoid a false positive when status becomes ready right after canPlay...
.
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The logic and tests all LGTM, just small comments on naming and style guide conformance.
@@ -397,7 +399,15 @@ - (void)updatePlayingState { | |||
return; | |||
} | |||
if (_isPlaying) { | |||
[_player play]; | |||
// Calling play is the same as setting the rate to 1.0 (or to defaultRate depending on ios |
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nit: iOS
// be played at these speeds, updatePlayingState will be called again when | ||
// status changes to AVPlayerItemStatusReadyToPlay. | ||
float speed = _playbackSpeed.floatValue; | ||
bool readyToPlay = _player.currentItem.status == AVPlayerItemStatusReadyToPlay; |
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BOOL
since this is Obj-C code.
@@ -82,6 +82,8 @@ @interface FVPVideoPlayer () | |||
@property(nonatomic) CGAffineTransform preferredTransform; | |||
@property(nonatomic, readonly) BOOL disposed; | |||
@property(nonatomic, readonly) BOOL isPlaying; | |||
// Playback speed when video is playing. | |||
@property(nonatomic, readonly) NSNumber *playbackSpeed; |
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It would be more accurate to call this targetPlaybackSpeed
(and document it as something like "The target playback speed requested by the plugin client."), since it's entirely possible for the playback speed to not be this value while playing.
...on/darwin/video_player_avfoundation/Sources/video_player_avfoundation/FVPVideoPlayerPlugin.m
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@misos1 are you still working on this patch? |
Yes. |
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LGTM!
I'm still getting the same unexpected behavior when I play a video. The playback speed resets to 1.0x when I seek anywhere in the video. |
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Sorry I realized that I wrote the comments a long time ago but didn't actually hit the submit button!
...on/darwin/video_player_avfoundation/Sources/video_player_avfoundation/FVPVideoPlayerPlugin.m
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float speed = _playbackSpeed.floatValue; | ||
bool readyToPlay = _player.currentItem.status == AVPlayerItemStatusReadyToPlay; | ||
if (speed > 2.0 && !_player.currentItem.canPlayFastForward) { | ||
if (!readyToPlay) { |
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I'm still confused why this check can't be moved to the top of the function? What if readyToPlay is false, and we set the speed to a value between 1.0 and 2.0? Why are we allowing setting the speed for this value but not setting the speed for clamped value?
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What if readyToPlay is false, and we set the speed to a value between 1.0 and 2.0?
Everything is fine then, the rate can be set anytime.
Why are we allowing setting the speed for this value but not setting the speed for clamped value?
To avoid setting it to a value which was not requested and seems each change to rate triggers re-buffering and playbackLikelyToKeepUp
as is stated in description.
I'm still confused why this check can't be moved to the top of the function?
I chose to do it strictly only when needed. So you probably argue to do it always due to simplicity maybe. But I believe setting up the rate before ReadyToPlay
may avoid some re-buffering as mentioned above.
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Why are we allowing setting the speed for this value but not setting the speed for clamped value?
The problem isn't that we can't set the speed while buffering, it's that we don't know whether we need to clamp while buffering. But for 1.0-2.0 it's irrelevant because clamping wouldn't apply anyway.
(There is an unfortunate side-effect of this PR in that setting at unsupported value now silently clamps instead of throwing an exception, adding another potential way for native and Dart to get out of sync about state since Dart will think it's successfully set the out-of-range value, but we can address that edge case later with more event channel communication.)
This will just need conflicts resolved against the code location refactoring, and then it can be landed! |
I wanted to synchronize my branch with upstream, but this time there was no "sync" button. Instead, there was an option about discarding some commits. When I clicked it, the PR closed without any confirmation or warning. Can this be reopened? |
I can't re-open it either. You may have to create a new PR. |
This happened once before with another PR; I was never able to figure out what caused GitHub to put it into this state, or why :( |
Nice, after I pushed new changes it was possible to reopen. Now I am planning to check that problem with |
PR #8274 states that |
Yeah, that's exactly what is causing the issue to arise; and setting |
Where does that documentation say that |
Calling play is the same as setting the rate to 1.0 (or to
defaultRate
depending on ios version, documentation in this first link is clearly not updated because it does not mentiondefaultRate
):https://developer.apple.com/documentation/avfoundation/avplayer/1386726-play?language=objc
https://developer.apple.com/documentation/avfoundation/avplayer/3929373-defaultrate?language=objc
The second link contains a note about not starting playback by setting the rate to 1.0. I assume this is because of the introduction of
defaultRate
(which can be different than 1.0) and not becauseplay
may do something more than just settingrate
as that wording is explicit about setting rate to 1.0, it says nothing about any other value.This is also why flutter/plugins#4331 did not work well. It was setting
rate
to 1.0 (throughplay
) then immediately to the value set bysetPlaybackSpeed
. One of them or both caused change toplaybackLikelyToKeepUp
which triggeredobserveValueForKeyPath
withplaybackLikelyToKeepUpContext
which in turn called againupdatePlayingState
where wasrate
again changed first to 1.0 then to another value and so on. In this PR the rate is changed only once and then to the same value, seems whenrate
is assigned but not really changed it does not trigger anything.In issues below
seekTo
can triggerplaybackLikelyToKeepUp
change which will callupdatePlayingState
and resetrate
to 1.0 throughplay
. When the speed is set in dart before initialization then the dart side will set it right after callingplay
but even some time after initialization there is still a flood of events callingupdatePlayingState
and it is likely that some of them will call it aftersetPlaybackSpeed
. Actually even whensetPlaybackSpeed
was not called on dart side it (dart side) will always change speed after play to 1.0 so it ignores this newdefaultRate
feature.Pre-launch Checklist
dart format
.)[shared_preferences]
pubspec.yaml
with an appropriate new version according to the pub versioning philosophy, or this PR is exempt from version changes.CHANGELOG.md
to add a description of the change, following repository CHANGELOG style, or this PR is exempt from CHANGELOG changes.///
).If you need help, consider asking for advice on the #hackers-new channel on Discord.