Skip to content
This repository was archived by the owner on Feb 25, 2025. It is now read-only.
Permalink

Comparing changes

Choose two branches to see what’s changed or to start a new pull request. If you need to, you can also or learn more about diff comparisons.

Open a pull request

Create a new pull request by comparing changes across two branches. If you need to, you can also . Learn more about diff comparisons here.
base repository: flutter/engine
Failed to load repositories. Confirm that selected base ref is valid, then try again.
Loading
base: 40110ec82d4b
Choose a base ref
...
head repository: flutter/engine
Failed to load repositories. Confirm that selected head ref is valid, then try again.
Loading
compare: 1ac3ce3b4729
Choose a head ref
  • 1 commit
  • 42 files changed
  • 1 contributor

Commits on Apr 20, 2024

  1. [Impeller] compute UVs in vertex stage. (#52106)

    Split the functionality of texture_fill and tiled_texture_fill vertex stages:
    
    * The former will accept uvs as part of the vertex data and pass it to the fragment stage.
    * The latter will compute the uv geometry in the vertex stage from the position and the normalizing transform.
    
    With this functionality, we can delete all of the CPU based uv computation code.  Additionally, there is some clean up to remove support for external textures (which use the tiled texture mode) from the texture contents. The external textures are used with an image shader/draw rect by internal engine code and won't go down the drawImageRect path anymore.
    Jonah Williams authored Apr 20, 2024
    Configuration menu
    Copy the full SHA
    1ac3ce3 View commit details
    Browse the repository at this point in the history
Loading