|
| 1 | +// Copyright 2013 The Flutter Authors. All rights reserved. |
| 2 | +// Use of this source code is governed by a BSD-style license that can be |
| 3 | +// found in the LICENSE file. |
| 4 | + |
| 5 | +#include <memory> |
| 6 | + |
| 7 | +#include "flutter/assets/directory_asset_bundle.h" |
| 8 | +#include "flutter/flow/layers/container_layer.h" |
| 9 | +#include "flutter/flow/layers/layer.h" |
| 10 | +#include "flutter/flow/layers/physical_shape_layer.h" |
| 11 | +#include "flutter/flow/layers/picture_layer.h" |
| 12 | +#include "flutter/fml/command_line.h" |
| 13 | +#include "flutter/fml/file.h" |
| 14 | +#include "flutter/fml/log_settings.h" |
| 15 | +#include "flutter/fml/unique_fd.h" |
| 16 | +#include "flutter/shell/common/persistent_cache.h" |
| 17 | +#include "flutter/shell/common/shell_test.h" |
| 18 | +#include "flutter/shell/common/switches.h" |
| 19 | +#include "flutter/shell/version/version.h" |
| 20 | +#include "flutter/testing/testing.h" |
| 21 | +#include "include/core/SkPicture.h" |
| 22 | + |
| 23 | +namespace flutter { |
| 24 | +namespace testing { |
| 25 | + |
| 26 | +#if defined(OS_FUCHSIA) |
| 27 | + |
| 28 | +static void WaitForIO(Shell* shell) { |
| 29 | + std::promise<bool> io_task_finished; |
| 30 | + shell->GetTaskRunners().GetIOTaskRunner()->PostTask( |
| 31 | + [&io_task_finished]() { io_task_finished.set_value(true); }); |
| 32 | + io_task_finished.get_future().wait(); |
| 33 | +} |
| 34 | + |
| 35 | +class SkpWarmupTest : public ShellTest { |
| 36 | + public: |
| 37 | + SkpWarmupTest() {} |
| 38 | + |
| 39 | + void TestWarmup(const LayerTreeBuilder& builder) { |
| 40 | + // Create a temp dir to store the persistent cache |
| 41 | + fml::ScopedTemporaryDirectory dir; |
| 42 | + PersistentCache::SetCacheDirectoryPath(dir.path()); |
| 43 | + PersistentCache::ResetCacheForProcess(); |
| 44 | + |
| 45 | + auto settings = CreateSettingsForFixture(); |
| 46 | + settings.cache_sksl = true; |
| 47 | + settings.dump_skp_on_shader_compilation = true; |
| 48 | + |
| 49 | + fml::AutoResetWaitableEvent firstFrameLatch; |
| 50 | + settings.frame_rasterized_callback = |
| 51 | + [&firstFrameLatch](const FrameTiming& t) { firstFrameLatch.Signal(); }; |
| 52 | + |
| 53 | + auto config = RunConfiguration::InferFromSettings(settings); |
| 54 | + config.SetEntrypoint("emptyMain"); |
| 55 | + std::unique_ptr<Shell> shell = CreateShell(settings); |
| 56 | + PlatformViewNotifyCreated(shell.get()); |
| 57 | + RunEngine(shell.get(), std::move(config)); |
| 58 | + |
| 59 | + // Initially, we should have no SkSL cache |
| 60 | + auto cache = PersistentCache::GetCacheForProcess()->LoadSkSLs(); |
| 61 | + ASSERT_EQ(cache.size(), 0u); |
| 62 | + |
| 63 | + PumpOneFrame(shell.get(), 100, 100, builder); |
| 64 | + firstFrameLatch.Wait(); |
| 65 | + WaitForIO(shell.get()); |
| 66 | + |
| 67 | + // Count the number of shaders this builder generated. We use this as a |
| 68 | + // proxy for whether new shaders were generated, since skia will dump an skp |
| 69 | + // any time a new shader is compiled. |
| 70 | + int skp_count = 0; |
| 71 | + fml::FileVisitor skp_count_visitor = [&skp_count]( |
| 72 | + const fml::UniqueFD& directory, |
| 73 | + const std::string& filename) { |
| 74 | + if (filename.size() >= 4 && |
| 75 | + filename.substr(filename.size() - 4, 4) == ".skp") { |
| 76 | + skp_count += 1; |
| 77 | + } |
| 78 | + return true; |
| 79 | + }; |
| 80 | + fml::VisitFilesRecursively(dir.fd(), skp_count_visitor); |
| 81 | + int first_skp_count = skp_count; |
| 82 | + skp_count = 0; |
| 83 | + ASSERT_GT(first_skp_count, 0); |
| 84 | + |
| 85 | + // Deserialize all skps into memory |
| 86 | + std::vector<sk_sp<SkPicture>> pictures; |
| 87 | + fml::FileVisitor skp_deserialize_visitor = |
| 88 | + [&pictures](const fml::UniqueFD& directory, |
| 89 | + const std::string& filename) { |
| 90 | + if (filename.size() >= 4 && |
| 91 | + filename.substr(filename.size() - 4, 4) == ".skp") { |
| 92 | + auto fd = fml::OpenFileReadOnly(directory, filename.c_str()); |
| 93 | + if (fd.get() < 0) { |
| 94 | + FML_LOG(ERROR) << "Failed to open " << filename; |
| 95 | + return true; |
| 96 | + } |
| 97 | + // Deserialize |
| 98 | + sk_sp<SkData> data = SkData::MakeFromFD(fd.get()); |
| 99 | + std::unique_ptr<SkMemoryStream> stream = SkMemoryStream::Make(data); |
| 100 | + sk_sp<SkPicture> picture = SkPicture::MakeFromStream( |
| 101 | + stream.get(), /*const SkDeserialProcs* */ nullptr); |
| 102 | + pictures.push_back(std::move(picture)); |
| 103 | + fd.reset(); |
| 104 | + } |
| 105 | + return true; |
| 106 | + }; |
| 107 | + fml::VisitFilesRecursively(dir.fd(), skp_deserialize_visitor); |
| 108 | + ASSERT_GT(pictures.size(), 0ul); |
| 109 | + |
| 110 | + // Reinitialize shell with clean cache and verify that drawing again dumps |
| 111 | + // the same number of shaders |
| 112 | + fml::RemoveFilesInDirectory(dir.fd()); |
| 113 | + PersistentCache::ResetCacheForProcess(); |
| 114 | + DestroyShell(std::move(shell)); |
| 115 | + auto config2 = RunConfiguration::InferFromSettings(settings); |
| 116 | + config2.SetEntrypoint("emptyMain"); |
| 117 | + shell = CreateShell(settings); |
| 118 | + PlatformViewNotifyCreated(shell.get()); |
| 119 | + RunEngine(shell.get(), std::move(config2)); |
| 120 | + firstFrameLatch.Reset(); |
| 121 | + PumpOneFrame(shell.get(), 100, 100, builder); |
| 122 | + firstFrameLatch.Wait(); |
| 123 | + WaitForIO(shell.get()); |
| 124 | + |
| 125 | + // Verify same number of shaders dumped |
| 126 | + fml::VisitFilesRecursively(dir.fd(), skp_count_visitor); |
| 127 | + int second_skp_count = skp_count; |
| 128 | + skp_count = 0; |
| 129 | + ASSERT_EQ(second_skp_count, first_skp_count); |
| 130 | + |
| 131 | + // Reinitialize shell and draw deserialized skps to warm up shaders |
| 132 | + fml::RemoveFilesInDirectory(dir.fd()); |
| 133 | + PersistentCache::ResetCacheForProcess(); |
| 134 | + DestroyShell(std::move(shell)); |
| 135 | + auto config3 = RunConfiguration::InferFromSettings(settings); |
| 136 | + config3.SetEntrypoint("emptyMain"); |
| 137 | + shell = CreateShell(settings); |
| 138 | + PlatformViewNotifyCreated(shell.get()); |
| 139 | + RunEngine(shell.get(), std::move(config3)); |
| 140 | + firstFrameLatch.Reset(); |
| 141 | + |
| 142 | + for (auto& picture : pictures) { |
| 143 | + fml::RefPtr<SkiaUnrefQueue> queue = fml::MakeRefCounted<SkiaUnrefQueue>( |
| 144 | + this->GetCurrentTaskRunner(), fml::TimeDelta::FromSeconds(0)); |
| 145 | + LayerTreeBuilder picture_builder = |
| 146 | + [picture, queue](std::shared_ptr<ContainerLayer> root) { |
| 147 | + auto picture_layer = std::make_shared<PictureLayer>( |
| 148 | + SkPoint::Make(0, 0), SkiaGPUObject<SkPicture>(picture, queue), |
| 149 | + /* is_complex */ false, |
| 150 | + /* will_change */ false); |
| 151 | + root->Add(picture_layer); |
| 152 | + }; |
| 153 | + PumpOneFrame(shell.get(), picture->cullRect().width(), |
| 154 | + picture->cullRect().height(), picture_builder); |
| 155 | + } |
| 156 | + firstFrameLatch.Wait(); |
| 157 | + WaitForIO(shell.get()); |
| 158 | + |
| 159 | + // Verify same number of shaders dumped |
| 160 | + fml::VisitFilesRecursively(dir.fd(), skp_count_visitor); |
| 161 | + int third_skp_count = skp_count; |
| 162 | + skp_count = 0; |
| 163 | + ASSERT_EQ(third_skp_count, first_skp_count); |
| 164 | + |
| 165 | + // Remove files generated |
| 166 | + fml::RemoveFilesInDirectory(dir.fd()); |
| 167 | + |
| 168 | + // Draw orignal material again |
| 169 | + firstFrameLatch.Reset(); |
| 170 | + PumpOneFrame(shell.get(), 100, 100, builder); |
| 171 | + firstFrameLatch.Wait(); |
| 172 | + WaitForIO(shell.get()); |
| 173 | + |
| 174 | + // Verify no new shaders dumped |
| 175 | + fml::VisitFilesRecursively(dir.fd(), skp_count_visitor); |
| 176 | + int fourth_skp_count = skp_count; |
| 177 | + skp_count = 0; |
| 178 | + ASSERT_EQ(fourth_skp_count, 0); |
| 179 | + |
| 180 | + // Clean Up |
| 181 | + fml::RemoveFilesInDirectory(dir.fd()); |
| 182 | + } |
| 183 | +}; |
| 184 | + |
| 185 | +TEST_F(SkpWarmupTest, Basic) { |
| 186 | + // Draw something to trigger shader compilations. |
| 187 | + LayerTreeBuilder builder = [](std::shared_ptr<ContainerLayer> root) { |
| 188 | + SkPath path; |
| 189 | + path.addCircle(50, 50, 20); |
| 190 | + auto physical_shape_layer = std::make_shared<PhysicalShapeLayer>( |
| 191 | + SK_ColorRED, SK_ColorBLUE, 1.0f, path, Clip::antiAlias); |
| 192 | + root->Add(physical_shape_layer); |
| 193 | + }; |
| 194 | + TestWarmup(builder); |
| 195 | +} |
| 196 | + |
| 197 | +#endif |
| 198 | + |
| 199 | +} // namespace testing |
| 200 | +} // namespace flutter |
0 commit comments