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| 1 | +// |
| 2 | +// Copyright 2020 The ANGLE Project Authors. All rights reserved. |
| 3 | +// Use of this source code is governed by a BSD-style license that can be |
| 4 | +// found in the LICENSE file. |
| 5 | +// |
| 6 | +// Tests of DXT texture mipmap sizes required by WebGL. |
| 7 | + |
| 8 | +#include "test_utils/ANGLETest.h" |
| 9 | +#include "test_utils/gl_raii.h" |
| 10 | + |
| 11 | +#include "media/pixel.inc" |
| 12 | + |
| 13 | +using namespace angle; |
| 14 | + |
| 15 | +std::array<uint8_t, 72> k12x12DXT1Data = { |
| 16 | + 0xe0, 0x03, 0x00, 0x78, 0x13, 0x10, 0x15, 0x00, 0x0f, 0x00, 0xe0, 0x7b, 0x11, 0x10, 0x15, |
| 17 | + 0x00, 0xe0, 0x03, 0x0f, 0x78, 0x44, 0x45, 0x40, 0x55, 0x0f, 0x00, 0xef, 0x03, 0x44, 0x45, |
| 18 | + 0x40, 0x55, 0xe0, 0x03, 0x00, 0x78, 0x13, 0x10, 0x15, 0x00, 0x0f, 0x00, 0xe0, 0x7b, 0x11, |
| 19 | + 0x10, 0x15, 0x00, 0xe0, 0x03, 0x0f, 0x78, 0x44, 0x45, 0x40, 0x55, 0x0f, 0x00, 0xef, 0x03, |
| 20 | + 0x44, 0x45, 0x40, 0x55, 0x0f, 0x00, 0xef, 0x03, 0x44, 0x45, 0x40, 0x55, |
| 21 | +}; |
| 22 | + |
| 23 | +class S3TCTextureSizesTest : public ANGLETest |
| 24 | +{ |
| 25 | + protected: |
| 26 | + S3TCTextureSizesTest() |
| 27 | + { |
| 28 | + setWindowWidth(512); |
| 29 | + setWindowHeight(512); |
| 30 | + setConfigRedBits(8); |
| 31 | + setConfigGreenBits(8); |
| 32 | + setConfigBlueBits(8); |
| 33 | + setConfigAlphaBits(8); |
| 34 | + } |
| 35 | + |
| 36 | + void testSetUp() override |
| 37 | + { |
| 38 | + constexpr char kVS[] = R"(precision highp float; |
| 39 | +attribute vec4 position; |
| 40 | +varying vec2 texcoord; |
| 41 | +
|
| 42 | +void main() |
| 43 | +{ |
| 44 | + gl_Position = position; |
| 45 | + texcoord = (position.xy * 0.5) + 0.5; |
| 46 | + texcoord.y = 1.0 - texcoord.y; |
| 47 | +})"; |
| 48 | + |
| 49 | + constexpr char kFS[] = R"(precision highp float; |
| 50 | +uniform sampler2D tex; |
| 51 | +varying vec2 texcoord; |
| 52 | +
|
| 53 | +void main() |
| 54 | +{ |
| 55 | + gl_FragColor = texture2D(tex, texcoord); |
| 56 | +})"; |
| 57 | + |
| 58 | + mTextureProgram = CompileProgram(kVS, kFS); |
| 59 | + if (mTextureProgram == 0) |
| 60 | + { |
| 61 | + FAIL() << "shader compilation failed."; |
| 62 | + } |
| 63 | + |
| 64 | + mTextureUniformLocation = glGetUniformLocation(mTextureProgram, "tex"); |
| 65 | + |
| 66 | + ASSERT_GL_NO_ERROR(); |
| 67 | + } |
| 68 | + |
| 69 | + void testTearDown() override { glDeleteProgram(mTextureProgram); } |
| 70 | + |
| 71 | + GLuint mTextureProgram; |
| 72 | + GLint mTextureUniformLocation; |
| 73 | +}; |
| 74 | + |
| 75 | +// Test DXT1 formats with POT sizes on all mips |
| 76 | +TEST_P(S3TCTextureSizesTest, POT) |
| 77 | +{ |
| 78 | + ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_compression_dxt1")); |
| 79 | + |
| 80 | + GLTexture texture; |
| 81 | + glBindTexture(GL_TEXTURE_2D, texture); |
| 82 | + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 83 | + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 84 | + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 85 | + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 86 | + |
| 87 | + glUseProgram(mTextureProgram); |
| 88 | + glUniform1i(mTextureUniformLocation, 0); |
| 89 | + |
| 90 | + glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 8, 8, 0, 32, |
| 91 | + k12x12DXT1Data.data()); |
| 92 | + drawQuad(mTextureProgram, "position", 0.5f); |
| 93 | + EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor(0, 0, 123, 255)); |
| 94 | + |
| 95 | + glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 8, 4, 0, 16, |
| 96 | + k12x12DXT1Data.data()); |
| 97 | + drawQuad(mTextureProgram, "position", 0.5f); |
| 98 | + EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor(0, 0, 123, 255)); |
| 99 | + |
| 100 | + glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 8, 4, 0, 16, |
| 101 | + k12x12DXT1Data.data()); |
| 102 | + drawQuad(mTextureProgram, "position", 0.5f); |
| 103 | + EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor(0, 0, 123, 255)); |
| 104 | + |
| 105 | + glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 4, 4, 0, 8, |
| 106 | + k12x12DXT1Data.data()); |
| 107 | + drawQuad(mTextureProgram, "position", 0.5f); |
| 108 | + EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor(123, 0, 0, 255)); |
| 109 | + |
| 110 | + EXPECT_GL_NO_ERROR(); |
| 111 | +} |
| 112 | + |
| 113 | +// Test DXT1 formats with NPOT sizes with glTexStorage |
| 114 | +TEST_P(S3TCTextureSizesTest, NPOTTexStorage) |
| 115 | +{ |
| 116 | + ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_compression_dxt1")); |
| 117 | + |
| 118 | + ANGLE_SKIP_TEST_IF(getClientMajorVersion() < 3 && |
| 119 | + (!IsGLExtensionEnabled("GL_EXT_texture_storage") || |
| 120 | + !IsGLExtensionEnabled("GL_OES_rgb8_rgba8"))); |
| 121 | + |
| 122 | + GLTexture texture; |
| 123 | + glBindTexture(GL_TEXTURE_2D, texture); |
| 124 | + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); |
| 125 | + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 126 | + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 127 | + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 128 | + |
| 129 | + glUseProgram(mTextureProgram); |
| 130 | + glUniform1i(mTextureUniformLocation, 0); |
| 131 | + |
| 132 | + if (getClientMajorVersion() < 3) |
| 133 | + { |
| 134 | + glTexStorage2DEXT(GL_TEXTURE_2D, 4, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 12, 12); |
| 135 | + } |
| 136 | + else |
| 137 | + { |
| 138 | + glTexStorage2D(GL_TEXTURE_2D, 4, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 12, 12); |
| 139 | + } |
| 140 | + |
| 141 | + struct levelInfo |
| 142 | + { |
| 143 | + size_t width; |
| 144 | + size_t height; |
| 145 | + size_t size; |
| 146 | + GLColor expectedColor; |
| 147 | + }; |
| 148 | + std::array<levelInfo, 4> levels{{ |
| 149 | + {12, 12, 72, GLColor(123, 0, 123, 255)}, |
| 150 | + {6, 6, 32, GLColor(123, 0, 123, 255)}, |
| 151 | + {3, 3, 8, GLColor(123, 0, 0, 255)}, |
| 152 | + {1, 1, 8, GLColor(0, 0, 0, 0)}, |
| 153 | + }}; |
| 154 | + |
| 155 | + for (size_t i = 0; i < levels.size(); i++) |
| 156 | + { |
| 157 | + const levelInfo &level = levels[i]; |
| 158 | + glCompressedTexSubImage2D(GL_TEXTURE_2D, i, 0, 0, level.width, level.height, |
| 159 | + GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, level.size, |
| 160 | + k12x12DXT1Data.data()); |
| 161 | + } |
| 162 | + EXPECT_GL_NO_ERROR(); |
| 163 | + |
| 164 | + for (size_t i = 0; i < levels.size(); i++) |
| 165 | + { |
| 166 | + const levelInfo &level = levels[i]; |
| 167 | + glViewport(0, 0, level.width, level.height); |
| 168 | + drawQuad(mTextureProgram, "position", 0.5f); |
| 169 | + EXPECT_PIXEL_COLOR_EQ(0, 0, level.expectedColor) << " failed on level " << i; |
| 170 | + } |
| 171 | + |
| 172 | + EXPECT_GL_NO_ERROR(); |
| 173 | +} |
| 174 | + |
| 175 | +// Test DXT1 formats with NPOT sizes with glTex[Sub]Image |
| 176 | +TEST_P(S3TCTextureSizesTest, NPOTTexImage) |
| 177 | +{ |
| 178 | + ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_compression_dxt1")); |
| 179 | + |
| 180 | + GLTexture texture; |
| 181 | + glBindTexture(GL_TEXTURE_2D, texture); |
| 182 | + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); |
| 183 | + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 184 | + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 185 | + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 186 | + |
| 187 | + glUseProgram(mTextureProgram); |
| 188 | + glUniform1i(mTextureUniformLocation, 0); |
| 189 | + |
| 190 | + struct levelInfo |
| 191 | + { |
| 192 | + size_t width; |
| 193 | + size_t height; |
| 194 | + size_t size; |
| 195 | + GLColor expectedColor; |
| 196 | + }; |
| 197 | + std::array<levelInfo, 4> levels{{ |
| 198 | + {12, 12, 72, GLColor(123, 0, 123, 255)}, |
| 199 | + {6, 6, 32, GLColor(123, 0, 123, 255)}, |
| 200 | + {3, 3, 8, GLColor(123, 0, 0, 255)}, |
| 201 | + {1, 1, 8, GLColor(0, 0, 0, 0)}, |
| 202 | + }}; |
| 203 | + |
| 204 | + for (size_t i = 0; i < levels.size(); i++) |
| 205 | + { |
| 206 | + const levelInfo &level = levels[i]; |
| 207 | + glCompressedTexImage2D(GL_TEXTURE_2D, i, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, level.width, |
| 208 | + level.height, 0, level.size, k12x12DXT1Data.data()); |
| 209 | + } |
| 210 | + EXPECT_GL_NO_ERROR(); |
| 211 | + |
| 212 | + for (size_t i = 0; i < levels.size(); i++) |
| 213 | + { |
| 214 | + const levelInfo &level = levels[i]; |
| 215 | + glViewport(0, 0, level.width, level.height); |
| 216 | + drawQuad(mTextureProgram, "position", 0.5f); |
| 217 | + EXPECT_PIXEL_COLOR_EQ(0, 0, level.expectedColor) << " failed on level " << i; |
| 218 | + } |
| 219 | + |
| 220 | + EXPECT_GL_NO_ERROR(); |
| 221 | +} |
| 222 | + |
| 223 | +// Use this to select which configurations (e.g. which renderer, which GLES major version) these |
| 224 | +// tests should be run against. |
| 225 | +ANGLE_INSTANTIATE_TEST_ES2_AND_ES3(S3TCTextureSizesTest); |
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