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Suppress flaky failure with MacOS/NVIDIA/OPENGL
Seeing intermittent failure on this test only on MacOS/NVIDIA/OPENGL. Suppress for now. Bug: angleproject:4258 Change-Id: Ibda30954019410e3b6d069986b2cd0ad26533c00 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1984850 Reviewed-by: Shrek Shao <shrekshao@google.com> Commit-Queue: Shrek Shao <shrekshao@google.com>
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src/tests/gl_tests/VertexAttributeTest.cpp

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@@ -1203,6 +1203,9 @@ TEST_P(VertexAttributeOORTest, ANGLEDrawArraysOutOfBoundsCases)
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// Verify that using a different start vertex doesn't mess up the draw.
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TEST_P(VertexAttributeTest, DrawArraysWithBufferOffset)
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{
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// anglebug.com/4258
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ANGLE_SKIP_TEST_IF(IsOpenGL() && IsNVIDIA() && IsOSX());
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// anglebug.com/4163
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ANGLE_SKIP_TEST_IF(IsD3D11() && IsNVIDIA() && IsWindows7());
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