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7 changes: 7 additions & 0 deletions
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Languages/ChineseSimplified/DefInjected/JobDef/JobDef_ManagingAtManagingStation.xml
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<?xml version="1.0" encoding="utf-8"?> | ||
<LanguageData> | ||
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<ManagingAtManagingStation.reportString>在TargetA上进行必要的殖民地管理。</ManagingAtManagingStation.reportString> | ||
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</LanguageData> |
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Languages/ChineseSimplified/DefInjected/MainTabDef/MainTabWindow_Manager.xml
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<?xml version="1.0" encoding="utf-8"?> | ||
<LanguageData> | ||
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<Fluffy_Manager.label>管理</Fluffy_Manager.label> | ||
<Fluffy_Manager.description>安排哪些殖民者从事何种工作,以及优先级顺序。</Fluffy_Manager.description> | ||
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</LanguageData> |
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Languages/ChineseSimplified/DefInjected/ResearchProjectDef/ManagerStations_Research.xml
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<?xml version="1.0" encoding="utf-8"?> | ||
<LanguageData> | ||
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<ManagingSoftware.label>基本管理软件</ManagingSoftware.label> | ||
<ManagingSoftware.description>为殖民地管理开发基础软件。\n\n解锁建造带电脑的「管理办公桌」,配套的主机预装了「保证无BUG公司」出品的管理软件。 | ||
</ManagingSoftware.description> | ||
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<AdvancedManagingSoftware.label>高级管理软件</AdvancedManagingSoftware.label> | ||
<AdvancedManagingSoftware.description>为殖民地管理开发高级的软件。\n\n解锁建造「AI管理者」。殖民地意识超级计算机预装了FluffyOS,具有完善的AI。有部分殖民者反应门会开开关关,空调系统乱套了,电熔炼器突然开启。无论如何,开发商「保证无BUG公司」绝对不是为了弄死殖民者而编写的FluffyOS。</AdvancedManagingSoftware.description> | ||
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<PowerManagement.label>电力管理</PowerManagement.label> | ||
<PowerManagement.description>开发管理软件来监测殖民地的电力使用情况。 | ||
</PowerManagement.description> | ||
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</LanguageData> |
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Languages/ChineseSimplified/DefInjected/SkillDef/Skill_Managing.xml
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<?xml version="1.0" encoding="utf-8"?> | ||
<LanguageData> | ||
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<Managing.label>管理</Managing.label> | ||
<Managing.skillLabel>管理</Managing.skillLabel> | ||
<Managing.pawnLabel>管理者</Managing.pawnLabel> | ||
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</LanguageData> |
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Languages/ChineseSimplified/DefInjected/StatDef/Stat_ManagingSpeed.xml
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<?xml version="1.0" encoding="utf-8"?> | ||
<LanguageData> | ||
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<ManagingSpeed.label>管理速度</ManagingSpeed.label> | ||
<ManagingSpeed.description>此人从事管理工作时的管理速度系数。</ManagingSpeed.description> | ||
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</LanguageData> |
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Languages/ChineseSimplified/DefInjected/ThingDef/Buildings_ManagerStation.xml
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<?xml version="1.0" encoding="utf-8"?> | ||
<LanguageData> | ||
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<!-- Work tables --> | ||
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<FM_BasicManagerStation.label>基础管理办公桌</FM_BasicManagerStation.label> | ||
<FM_BasicManagerStation.description>一张简单的办公桌,上面有一些管理者工作所必须的工具。</FM_BasicManagerStation.description> | ||
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<FM_ManagerStation.label>管理办公桌</FM_ManagerStation.label> | ||
<FM_ManagerStation.description>一张办公桌,带有电脑和必要的工具,让管理者更高效地工作。</FM_ManagerStation.description> | ||
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<FM_AIManager.label>AI管理者</FM_AIManager.label> | ||
<FM_AIManager.description>一台能够自主管理你的殖民地的超级计算机。我们再次申明:那些声称我们的AI带有邪恶心灵子程序的完全是诽谤!</FM_AIManager.description> | ||
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</LanguageData> |
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Languages/ChineseSimplified/DefInjected/WorkGiverDef/WorkGiver_Managing.xml
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<?xml version="1.0" encoding="utf-8"?> | ||
<LanguageData> | ||
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<ManagerManage.verb>管理</ManagerManage.verb> | ||
<ManagerManage.gerund>管理</ManagerManage.gerund> | ||
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</LanguageData> |
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Languages/ChineseSimplified/DefInjected/WorkTypeDef/WorkType_Managing.xml
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<?xml version="1.0" encoding="utf-8"?> | ||
<LanguageData> | ||
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<Managing.labelShort>管理</Managing.labelShort> | ||
<Managing.pawnLabel>管理者</Managing.pawnLabel> | ||
<Managing.gerundLabel>管理</Managing.gerundLabel> | ||
<Managing.description>管理者指派工作并管理你的殖民地。</Managing.description> | ||
<Managing.verb>管理于</Managing.verb> | ||
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</LanguageData> |
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<?xml version="1.0" encoding="utf-8"?> | ||
<LanguageData> | ||
<!-- Main Manager Tab --> | ||
<FM.Manager>管理</FM.Manager> | ||
<FM.Details>详细</FM.Details> | ||
<FM.Manage>添加!</FM.Manage> | ||
<FM.Delete>删除</FM.Delete> | ||
<FM.All>全部</FM.All> | ||
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<!-- Help and alert messages for the lexically challenged. --> | ||
<FM.HelpTitle>殖民地管理 V2</FM.HelpTitle> | ||
<FM.HelpMessage>欢迎使用殖民地管理器V2\n\n使用殖民地管理器,你设定生产、狩猎、伐木和畜牧业的目标。在殖民地管理器窗口中你可以对各个目标进行设定,通过点击窗口顶部的按钮,以及其他快捷按钮来切换到不同的项目。\n\n当你设定一个目标,指派了「管理」工作的人员会偶尔前往办公桌查看你的目标以及殖民地的库存,并相应地更新制作清单和标记命令。\n\n为了这个Mod能够正确运转,你需要两样东西:\n - 一位指派了管理工作的殖民者。\n - 一张管理办公桌。\n\n狩猎愉快!</FM.HelpMessage> | ||
<FM.AlertNoTableLabel>需要管理办公桌。</FM.AlertNoTableLabel> | ||
<FM.AlertNoTable>管理目标已设定,但管理办公桌不可用。</FM.AlertNoTable> | ||
<FM.AlertNoManagerLabel>需要管理者</FM.AlertNoManagerLabel> | ||
<FM.AlertNoManager>管理目标已设定,但没有已指派「管理」工作的殖民者。</FM.AlertNoManager> | ||
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<!-- Common --> | ||
<FM.LastUpdateTooltip>此项工作更新于{0}之前。</FM.LastUpdateTooltip> | ||
<FM.OrderUp>提升工作优先级</FM.OrderUp> | ||
<FM.OrderDown>降低工作优先级</FM.OrderDown> | ||
<FM.OrderTop>最高优先级</FM.OrderTop> | ||
<FM.OrderBottom>最低优先级</FM.OrderBottom> | ||
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<!-- History graphs --> | ||
<FM.HistoryPeriod>时间段</FM.HistoryPeriod> | ||
<FM.HistoryShowHideLegend>显示/隐藏图例</FM.HistoryShowHideLegend> | ||
<FM.HistoryClickToEnable>\n\n点击以在面板{0}{1}。\n右键点击以只显示{1}。</FM.HistoryClickToEnable> | ||
<FM.HistoryNoChapters>没有可显示的信息!</FM.HistoryNoChapters> | ||
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<!-- Power Tab (E for energy) --> | ||
<FME.PeriodShown>时间段:{0}</FME.PeriodShown> | ||
<FME.PeriodShownTooltip>当前显示为最后{0}的发电与耗电。\n\n点击以切换时间段。</FME.PeriodShownTooltip> | ||
<FME.Power>电力</FME.Power> | ||
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<!-- Overview Tab --> | ||
<FM.Overview>概览</FM.Overview> | ||
<FM.NoJobs>未设定工作</FM.NoJobs> | ||
<FM.Activity>当前活动</FM.Activity> | ||
<FM.Enabled>工作</FM.Enabled> | ||
<FM.Priority>工作</FM.Priority> | ||
<FM.ClickToJumpTo>点击跳转至{0}</FM.ClickToJumpTo> | ||
<FM.JobCompletedTooltip>工作以达到阈值。</FM.JobCompletedTooltip> | ||
<FM.JobSuspendedTooltip>工作已暂停。\n\n点击解除暂停状态。</FM.JobSuspendedTooltip> | ||
<FM.PluralSuffix>s</FM.PluralSuffix> | ||
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<!--Import/Export Tab--> | ||
<FM.ImportExport>导入与导出</FM.ImportExport> | ||
<FM.CurrentJobs>当前工作:</FM.CurrentJobs> | ||
<FM.Export>导出</FM.Export> | ||
<FM.ConfirmOverwrite>{0}已存在。\n\n你确定要覆盖吗?</FM.ConfirmOverwrite> | ||
<FM.JobsExported>{0}工作已导出</FM.JobsExported> | ||
<FM.JobsImported>{0}工作已导入</FM.JobsImported> | ||
<FM.InvalidJobsDeleted>{0}无效工作已被移除</FM.InvalidJobsDeleted> | ||
<FM.Import>导入</FM.Import> | ||
<FM.NoSaves>未发现导出工作。</FM.NoSaves> | ||
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<!-- Hunting Tab --> | ||
<FMH.Hunting>狩猎</FMH.Hunting> | ||
<FMH.NewHuntingJob>新建工作</FMH.NewHuntingJob> | ||
<FMH.NewHuntingJobTooltip>新建狩猎工作。</FMH.NewHuntingJobTooltip> | ||
<FMH.AllowHumanMeat>人肉计算在内</FMH.AllowHumanMeat> | ||
<FMH.UnforbidCorpses>尸体解除禁止</FMH.UnforbidCorpses> | ||
<FMH.HuntingGrounds>允许狩猎于:</FMH.HuntingGrounds> | ||
<FMH.Options>选项</FMH.Options> | ||
<FMH.Animals>允许的动物</FMH.Animals> | ||
<FMH.TargetCount>目标计数:{0}+{1}+{2}/{3}</FMH.TargetCount> | ||
<FMH.TargetCountTooltip>目标:{3}\n储存{0}\n屠宰预期{1}\n当前命令预期{2}。</FMH.TargetCountTooltip> | ||
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<!-- Forestry Tab --> | ||
<FMF.Forestry>林业</FMF.Forestry> | ||
<FMF.NewForestryJob>新建工作</FMF.NewForestryJob> | ||
<FMF.NewForestryJobTooltip>新建林业工作。</FMF.NewForestryJobTooltip> | ||
<FMF.Options>选项</FMF.Options> | ||
<FMF.Trees>允许树木</FMF.Trees> | ||
<FMF.ClearWindCells>清理风力发电机区域</FMF.ClearWindCells> | ||
<FMF.AllowSaplings>允许砍伐未完全成熟的树木</FMF.AllowSaplings> | ||
<FMF.LoggingArea>允许伐木于:</FMF.LoggingArea> | ||
<FMF.TargetCount>目标计数{0}+{1}/{2}</FMF.TargetCount> | ||
<FMF.TargetCountTooltip>目标:{2}\n储存{0}\n当前命令预期{1}。</FMF.TargetCountTooltip> | ||
<FMF.ClearAreas>清除区域内的所有植物:</FMF.ClearAreas> | ||
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<!-- Foraging (Gathering) tab --> | ||
<FMG.Foraging>采集</FMG.Foraging> | ||
<FMG.NewForagingJob>新建工作</FMG.NewForagingJob> | ||
<FMG.NewForagingJobTooltip>新建采集工作。</FMG.NewForagingJobTooltip> | ||
<FMG.Options>选项</FMG.Options> | ||
<FMG.TargetCount>目标计数:{0}+{1}/{2}</FMG.TargetCount> | ||
<FMG.TargetCountTooltip>目标:{2}\n储存{0}\n当前命令预期{1}。</FMG.TargetCountTooltip> | ||
<FMG.ForceMature>只允许完全成熟的植物。</FMG.ForceMature> | ||
<FMG.ForagingArea>允许采集于:</FMG.ForagingArea> | ||
<FMG.Plants>允许植物</FMG.Plants> | ||
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<!-- Production Tab --> | ||
<!-- Miscelaneous --> | ||
<FMP.Production>生产</FMP.Production> | ||
<FMP.ManageBillTooltip>指定该清单由你的管理者管理。</FMP.ManageBillTooltip> | ||
<FMP.DeleteBillTooltip>停止管理该清单,并清除未完成的清单。</FMP.DeleteBillTooltip> | ||
<FMP.FilterDesc>输入文字以筛选列表</FMP.FilterDesc> | ||
<FMP.ClearFilterDesc>清除当前筛选</FMP.ClearFilterDesc> | ||
<FMP.MainProduct>主要产物:{0} x{1}</FMP.MainProduct> | ||
<FMP.NoThreshold>无阈值</FMP.NoThreshold> | ||
<FMP.NoThresholdTooltip>未设定阈值</FMP.NoThresholdTooltip> | ||
<FMP.SnapToHighestSkill>限定为技能等级最高的殖民者</FMP.SnapToHighestSkill> | ||
<FMP.Options>选项</FMP.Options> | ||
<FMP.Bill>清单</FMP.Bill> | ||
<FMP.Recipe>配方</FMP.Recipe> | ||
<FMP.AllowedIngredients>允许原料:</FMP.AllowedIngredients> | ||
<FMP.AllowedSkillRange>限制技能范围:</FMP.AllowedSkillRange> | ||
<FMP.PrioritizeManual>优先制作类清单</FMP.PrioritizeManual> | ||
<FMP.OtherRecipeAvailable>其他可用配方</FMP.OtherRecipeAvailable> | ||
<FMP.OtherRecipeAvailableTooltip>其他生产相同产品的配方都可用。\n点击以将此清单切换成其他配方。</FMP.OtherRecipeAvailableTooltip> | ||
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<!-- Thresholds --> | ||
<FMP.ThresholdCount>阈值:{0}/{1}</FMP.ThresholdCount> | ||
<FMP.ThresholdCountTooltip>点击以打开阈值详情。\n\n目标:{1}\n生产中:{0}</FMP.ThresholdCountTooltip> | ||
<FMP.ThresholdDetails>阈值详情</FMP.ThresholdDetails> | ||
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<!-- BillGivers --> | ||
<FMP.BillGiversCount>工作台({0}/{1}/{2})</FMP.BillGiversCount> | ||
<FMP.BillGiversTooltip>点击切换不同的清单授予处。\n\n可用的:\n{0}\n\n已选择:\n{1}\n\n已指派:\n{2}</FMP.BillGiversTooltip> | ||
<FMP.BillGiversDetails>选择工作台。</FMP.BillGiversDetails> | ||
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<!-- BillGiversDetailsWindow --> | ||
<FMP.AllWorkstations>所有工作台</FMP.AllWorkstations> | ||
<FMP.AllWorkstationsTooltip>将管理设为允许给所有可能的工作台指派该清单。</FMP.AllWorkstationsTooltip> | ||
<FMP.ByAreaAndCount>根据区域/计数</FMP.ByAreaAndCount> | ||
<FMP.ByAreaAndCountTooltip>将管理设为给特定数量的工作台或一个特定区域指派该清单。</FMP.ByAreaAndCountTooltip> | ||
<FMP.AllowedAreas>区域:</FMP.AllowedAreas> | ||
<FMP.AllowedWorkstationCount>最大:</FMP.AllowedWorkstationCount> | ||
<FMP.SpecificWorkstations>设置工作台</FMP.SpecificWorkstations> | ||
<FMP.SpecificWorkstationsTooltip>将管理设为给特定的工作台指派该清单。</FMP.SpecificWorkstationsTooltip> | ||
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<!-- Tab headers --> | ||
<FMP.Current>当前</FMP.Current> | ||
<FMP.Available>可用</FMP.Available> | ||
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<!-- Recursive job creator --> | ||
<FMP.IngredientDialogTitle>创建原料工作</FMP.IngredientDialogTitle> | ||
<FMP.SelectRecipe>选择</FMP.SelectRecipe> | ||
<FMP.SelectRecipeTooltip>点击以为{0}选择配方</FMP.SelectRecipeTooltip> | ||
<FMP.SelectRecipeTooltipSelected>\n\n当前配方需要:</FMP.SelectRecipeTooltipSelected> | ||
<FMP.DoNotUseRecipe>(无)</FMP.DoNotUseRecipe> | ||
<FMP.SelectIngredient>选择</FMP.SelectIngredient> | ||
<FMP.SelectIngredientTooltip>点击以为{0}选择原料(需要:{1})</FMP.SelectIngredientTooltip> | ||
<FMP.IngredientCount>\n{0} ({1})</FMP.IngredientCount> | ||
<FMP.RawResource>(原始资源)</FMP.RawResource> | ||
<FMP.RawResourceTooltip>{0}为原始资源(未发现固定产出{0}的配方)</FMP.RawResourceTooltip> | ||
<FMP.AddIngredientBills>新建工作</FMP.AddIngredientBills> | ||
<FMP.IncreasedThreshold>将{0}的阈值提高至{1}。</FMP.IncreasedThreshold> | ||
<FMP.AddedJob>新建工作{0}。</FMP.AddedJob> | ||
<FMP.CouldNotAddJob>新建工作{0}失败。</FMP.CouldNotAddJob> | ||
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<!-- Livestock tab --> | ||
<FML.Livestock>牲畜</FML.Livestock> | ||
<FML.TargetCounts>目标计数</FML.TargetCounts> | ||
<FML.Adult>成年</FML.Adult> | ||
<FML.Juvenile>幼崽</FML.Juvenile> | ||
<FML.Training>训练中</FML.Training> | ||
<FML.RestrictToArea>限制动物到区域中?</FML.RestrictToArea> | ||
<FML.ButcherExcess>屠宰过剩的牲畜</FML.ButcherExcess> | ||
<FML.ButcherTrained>屠宰过剩的牲畜(已训练的)</FML.ButcherTrained> | ||
<FML.TameMore>自动标记驯服动物</FML.TameMore> | ||
<FML.TameArea>允许驯服于:</FML.TameArea> | ||
<FML.Animals>动物</FML.Animals> | ||
<FML.ListEntryTooltip>{0}:\n{1}/{5}成年雌性\n{2}/{6}成年雄性\n{3}/{7}未成年雌性\n{4}/{8}未成年雄性</FML.ListEntryTooltip> | ||
<FML.TameWildCount>已驯服{0},野外{1}</FML.TameWildCount> | ||
<FML.Tame>驯服</FML.Tame> | ||
<FML.Wild>野生</FML.Wild> | ||
<FML.NoAnimals>没有{0}动物</FML.NoAnimals> | ||
<FML.GenderHeader>性别</FML.GenderHeader> | ||
<FML.AgeHeader>年龄(生命阶段)</FML.AgeHeader> | ||
<FML.MeatHeader>屠宰预期产肉量</FML.MeatHeader> | ||
<FML.MilkHeader>到下次挤奶的进度</FML.MilkHeader> | ||
<FML.WoolHeader>到下次剪毛的进度</FML.WoolHeader> | ||
<FML.Yields>收获{0} x{1}</FML.Yields> | ||
<FML.TrainYoung>训练幼崽</FML.TrainYoung> | ||
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</LanguageData> |
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Languages/ChineseTraditional/DefInjected/JobDef/JobDef_ManagingAtManagingStation.xml
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<?xml version="1.0" encoding="utf-8"?> | ||
<LanguageData> | ||
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<ManagingAtManagingStation.reportString>在TargetA上進行必要的殖民地管理。</ManagingAtManagingStation.reportString> | ||
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</LanguageData> |
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Languages/ChineseTraditional/DefInjected/MainTabDef/MainTabWindow_Manager.xml
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<?xml version="1.0" encoding="utf-8"?> | ||
<LanguageData> | ||
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<Fluffy_Manager.label>管理</Fluffy_Manager.label> | ||
<Fluffy_Manager.description>安排哪些殖民者從事何種工作,以及優先級順序。</Fluffy_Manager.description> | ||
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</LanguageData> |
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Languages/ChineseTraditional/DefInjected/ResearchProjectDef/ManagerStations_Research.xml
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<?xml version="1.0" encoding="utf-8"?> | ||
<LanguageData> | ||
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<ManagingSoftware.label>基本管理軟件</ManagingSoftware.label> | ||
<ManagingSoftware.description>為殖民地管理開發基礎軟件。\n\n解鎖建造帶電腦的「管理辦公桌」,配套的主機預裝了「保證無BUG公司」出品的管理軟件。 | ||
</ManagingSoftware.description> | ||
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<AdvancedManagingSoftware.label>高級管理軟件</AdvancedManagingSoftware.label> | ||
<AdvancedManagingSoftware.description>為殖民地管理開發高級的軟件。\n\n解鎖建造「AI管理者」。殖民地意識超級計算機預裝了FluffyOS,具有完善的AI。有部分殖民者反應門會開開關關,空調系統亂套了,電熔煉器突然開啟。無論如何,開發商「保證無BUG公司」絕對不是為了弄死殖民者而編寫的FluffyOS。</AdvancedManagingSoftware.description> | ||
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<PowerManagement.label>電力管理</PowerManagement.label> | ||
<PowerManagement.description>開發管理軟件來監測殖民地的電力使用情況。 | ||
</PowerManagement.description> | ||
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</LanguageData> |
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Languages/ChineseTraditional/DefInjected/SkillDef/Skill_Managing.xml
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<?xml version="1.0" encoding="utf-8"?> | ||
<LanguageData> | ||
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<Managing.label>管理</Managing.label> | ||
<Managing.skillLabel>管理</Managing.skillLabel> | ||
<Managing.pawnLabel>管理者</Managing.pawnLabel> | ||
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</LanguageData> |
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Languages/ChineseTraditional/DefInjected/StatDef/Stat_ManagingSpeed.xml
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<?xml version="1.0" encoding="utf-8"?> | ||
<LanguageData> | ||
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<ManagingSpeed.label>管理速度</ManagingSpeed.label> | ||
<ManagingSpeed.description>此人從事管理工作時的管理速度係數。</ManagingSpeed.description> | ||
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</LanguageData> |
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Languages/ChineseTraditional/DefInjected/ThingDef/Buildings_ManagerStation.xml
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<?xml version="1.0" encoding="utf-8"?> | ||
<LanguageData> | ||
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<!-- Work tables --> | ||
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<FM_BasicManagerStation.label>基礎管理辦公桌</FM_BasicManagerStation.label> | ||
<FM_BasicManagerStation.description>一張簡單的辦公桌,上面有一些管理者工作所必須的工具。</FM_BasicManagerStation.description> | ||
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<FM_ManagerStation.label>管理辦公桌</FM_ManagerStation.label> | ||
<FM_ManagerStation.description>一張辦公桌,帶有電腦和必要的工具,讓管理者更高效地工作。</FM_ManagerStation.description> | ||
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<FM_AIManager.label>AI管理者</FM_AIManager.label> | ||
<FM_AIManager.description>一台能夠自主管理你的殖民地的超級計算機。我們再次申明:那些聲稱我們的AI帶有邪惡心靈子程序的完全是誹謗!</FM_AIManager.description> | ||
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</LanguageData> |
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Languages/ChineseTraditional/DefInjected/WorkGiverDef/WorkGiver_Managing.xml
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<?xml version="1.0" encoding="utf-8"?> | ||
<LanguageData> | ||
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<ManagerManage.verb>管理</ManagerManage.verb> | ||
<ManagerManage.gerund>管理</ManagerManage.gerund> | ||
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</LanguageData> |
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Languages/ChineseTraditional/DefInjected/WorkTypeDef/WorkType_Managing.xml
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<?xml version="1.0" encoding="utf-8"?> | ||
<LanguageData> | ||
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<Managing.labelShort>管理</Managing.labelShort> | ||
<Managing.pawnLabel>管理者</Managing.pawnLabel> | ||
<Managing.gerundLabel>管理</Managing.gerundLabel> | ||
<Managing.description>管理者指派工作並管理你的殖民地。</Managing.description> | ||
<Managing.verb>管理於</Managing.verb> | ||
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</LanguageData> |
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