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Add Chinese Translation (#37)
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duduluu authored and FluffierThanThou committed Dec 20, 2016
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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

<ManagingAtManagingStation.reportString>在TargetA上进行必要的殖民地管理。</ManagingAtManagingStation.reportString>


</LanguageData>
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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

<Fluffy_Manager.label>管理</Fluffy_Manager.label>
<Fluffy_Manager.description>安排哪些殖民者从事何种工作,以及优先级顺序。</Fluffy_Manager.description>


</LanguageData>
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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

<ManagingSoftware.label>基本管理软件</ManagingSoftware.label>
<ManagingSoftware.description>为殖民地管理开发基础软件。\n\n解锁建造带电脑的「管理办公桌」,配套的主机预装了「保证无BUG公司」出品的管理软件。
</ManagingSoftware.description>

<AdvancedManagingSoftware.label>高级管理软件</AdvancedManagingSoftware.label>
<AdvancedManagingSoftware.description>为殖民地管理开发高级的软件。\n\n解锁建造「AI管理者」。殖民地意识超级计算机预装了FluffyOS,具有完善的AI。有部分殖民者反应门会开开关关,空调系统乱套了,电熔炼器突然开启。无论如何,开发商「保证无BUG公司」绝对不是为了弄死殖民者而编写的FluffyOS。</AdvancedManagingSoftware.description>

<PowerManagement.label>电力管理</PowerManagement.label>
<PowerManagement.description>开发管理软件来监测殖民地的电力使用情况。
</PowerManagement.description>


</LanguageData>
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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

<Managing.label>管理</Managing.label>
<Managing.skillLabel>管理</Managing.skillLabel>
<Managing.pawnLabel>管理者</Managing.pawnLabel>


</LanguageData>
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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

<ManagingSpeed.label>管理速度</ManagingSpeed.label>
<ManagingSpeed.description>此人从事管理工作时的管理速度系数。</ManagingSpeed.description>


</LanguageData>
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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

<!-- Work tables -->

<FM_BasicManagerStation.label>基础管理办公桌</FM_BasicManagerStation.label>
<FM_BasicManagerStation.description>一张简单的办公桌,上面有一些管理者工作所必须的工具。</FM_BasicManagerStation.description>

<FM_ManagerStation.label>管理办公桌</FM_ManagerStation.label>
<FM_ManagerStation.description>一张办公桌,带有电脑和必要的工具,让管理者更高效地工作。</FM_ManagerStation.description>

<FM_AIManager.label>AI管理者</FM_AIManager.label>
<FM_AIManager.description>一台能够自主管理你的殖民地的超级计算机。我们再次申明:那些声称我们的AI带有邪恶心灵子程序的完全是诽谤!</FM_AIManager.description>


</LanguageData>
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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

<ManagerManage.verb>管理</ManagerManage.verb>
<ManagerManage.gerund>管理</ManagerManage.gerund>


</LanguageData>
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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

<Managing.labelShort>管理</Managing.labelShort>
<Managing.pawnLabel>管理者</Managing.pawnLabel>
<Managing.gerundLabel>管理</Managing.gerundLabel>
<Managing.description>管理者指派工作并管理你的殖民地。</Managing.description>
<Managing.verb>管理于</Managing.verb>


</LanguageData>
180 changes: 180 additions & 0 deletions Languages/ChineseSimplified/Keyed/Manager_Keyed.xml
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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<!-- Main Manager Tab -->
<FM.Manager>管理</FM.Manager>
<FM.Details>详细</FM.Details>
<FM.Manage>添加!</FM.Manage>
<FM.Delete>删除</FM.Delete>
<FM.All>全部</FM.All>

<!-- Help and alert messages for the lexically challenged. -->
<FM.HelpTitle>殖民地管理 V2</FM.HelpTitle>
<FM.HelpMessage>欢迎使用殖民地管理器V2\n\n使用殖民地管理器,你设定生产、狩猎、伐木和畜牧业的目标。在殖民地管理器窗口中你可以对各个目标进行设定,通过点击窗口顶部的按钮,以及其他快捷按钮来切换到不同的项目。\n\n当你设定一个目标,指派了「管理」工作的人员会偶尔前往办公桌查看你的目标以及殖民地的库存,并相应地更新制作清单和标记命令。\n\n为了这个Mod能够正确运转,你需要两样东西:\n - 一位指派了管理工作的殖民者。\n - 一张管理办公桌。\n\n狩猎愉快!</FM.HelpMessage>
<FM.AlertNoTableLabel>需要管理办公桌。</FM.AlertNoTableLabel>
<FM.AlertNoTable>管理目标已设定,但管理办公桌不可用。</FM.AlertNoTable>
<FM.AlertNoManagerLabel>需要管理者</FM.AlertNoManagerLabel>
<FM.AlertNoManager>管理目标已设定,但没有已指派「管理」工作的殖民者。</FM.AlertNoManager>

<!-- Common -->
<FM.LastUpdateTooltip>此项工作更新于{0}之前。</FM.LastUpdateTooltip>
<FM.OrderUp>提升工作优先级</FM.OrderUp>
<FM.OrderDown>降低工作优先级</FM.OrderDown>
<FM.OrderTop>最高优先级</FM.OrderTop>
<FM.OrderBottom>最低优先级</FM.OrderBottom>

<!-- History graphs -->
<FM.HistoryPeriod>时间段</FM.HistoryPeriod>
<FM.HistoryShowHideLegend>显示/隐藏图例</FM.HistoryShowHideLegend>
<FM.HistoryClickToEnable>\n\n点击以在面板{0}{1}。\n右键点击以只显示{1}。</FM.HistoryClickToEnable>
<FM.HistoryNoChapters>没有可显示的信息!</FM.HistoryNoChapters>

<!-- Power Tab (E for energy) -->
<FME.PeriodShown>时间段:{0}</FME.PeriodShown>
<FME.PeriodShownTooltip>当前显示为最后{0}的发电与耗电。\n\n点击以切换时间段。</FME.PeriodShownTooltip>
<FME.Power>电力</FME.Power>

<!-- Overview Tab -->
<FM.Overview>概览</FM.Overview>
<FM.NoJobs>未设定工作</FM.NoJobs>
<FM.Activity>当前活动</FM.Activity>
<FM.Enabled>工作</FM.Enabled>
<FM.Priority>工作</FM.Priority>
<FM.ClickToJumpTo>点击跳转至{0}</FM.ClickToJumpTo>
<FM.JobCompletedTooltip>工作以达到阈值。</FM.JobCompletedTooltip>
<FM.JobSuspendedTooltip>工作已暂停。\n\n点击解除暂停状态。</FM.JobSuspendedTooltip>
<FM.PluralSuffix>s</FM.PluralSuffix>

<!--Import/Export Tab-->
<FM.ImportExport>导入与导出</FM.ImportExport>
<FM.CurrentJobs>当前工作:</FM.CurrentJobs>
<FM.Export>导出</FM.Export>
<FM.ConfirmOverwrite>{0}已存在。\n\n你确定要覆盖吗?</FM.ConfirmOverwrite>
<FM.JobsExported>{0}工作已导出</FM.JobsExported>
<FM.JobsImported>{0}工作已导入</FM.JobsImported>
<FM.InvalidJobsDeleted>{0}无效工作已被移除</FM.InvalidJobsDeleted>
<FM.Import>导入</FM.Import>
<FM.NoSaves>未发现导出工作。</FM.NoSaves>

<!-- Hunting Tab -->
<FMH.Hunting>狩猎</FMH.Hunting>
<FMH.NewHuntingJob>新建工作</FMH.NewHuntingJob>
<FMH.NewHuntingJobTooltip>新建狩猎工作。</FMH.NewHuntingJobTooltip>
<FMH.AllowHumanMeat>人肉计算在内</FMH.AllowHumanMeat>
<FMH.UnforbidCorpses>尸体解除禁止</FMH.UnforbidCorpses>
<FMH.HuntingGrounds>允许狩猎于:</FMH.HuntingGrounds>
<FMH.Options>选项</FMH.Options>
<FMH.Animals>允许的动物</FMH.Animals>
<FMH.TargetCount>目标计数:{0}+{1}+{2}/{3}</FMH.TargetCount>
<FMH.TargetCountTooltip>目标:{3}\n储存{0}\n屠宰预期{1}\n当前命令预期{2}。</FMH.TargetCountTooltip>

<!-- Forestry Tab -->
<FMF.Forestry>林业</FMF.Forestry>
<FMF.NewForestryJob>新建工作</FMF.NewForestryJob>
<FMF.NewForestryJobTooltip>新建林业工作。</FMF.NewForestryJobTooltip>
<FMF.Options>选项</FMF.Options>
<FMF.Trees>允许树木</FMF.Trees>
<FMF.ClearWindCells>清理风力发电机区域</FMF.ClearWindCells>
<FMF.AllowSaplings>允许砍伐未完全成熟的树木</FMF.AllowSaplings>
<FMF.LoggingArea>允许伐木于:</FMF.LoggingArea>
<FMF.TargetCount>目标计数{0}+{1}/{2}</FMF.TargetCount>
<FMF.TargetCountTooltip>目标:{2}\n储存{0}\n当前命令预期{1}。</FMF.TargetCountTooltip>
<FMF.ClearAreas>清除区域内的所有植物:</FMF.ClearAreas>

<!-- Foraging (Gathering) tab -->
<FMG.Foraging>采集</FMG.Foraging>
<FMG.NewForagingJob>新建工作</FMG.NewForagingJob>
<FMG.NewForagingJobTooltip>新建采集工作。</FMG.NewForagingJobTooltip>
<FMG.Options>选项</FMG.Options>
<FMG.TargetCount>目标计数:{0}+{1}/{2}</FMG.TargetCount>
<FMG.TargetCountTooltip>目标:{2}\n储存{0}\n当前命令预期{1}。</FMG.TargetCountTooltip>
<FMG.ForceMature>只允许完全成熟的植物。</FMG.ForceMature>
<FMG.ForagingArea>允许采集于:</FMG.ForagingArea>
<FMG.Plants>允许植物</FMG.Plants>


<!-- Production Tab -->
<!-- Miscelaneous -->
<FMP.Production>生产</FMP.Production>
<FMP.ManageBillTooltip>指定该清单由你的管理者管理。</FMP.ManageBillTooltip>
<FMP.DeleteBillTooltip>停止管理该清单,并清除未完成的清单。</FMP.DeleteBillTooltip>
<FMP.FilterDesc>输入文字以筛选列表</FMP.FilterDesc>
<FMP.ClearFilterDesc>清除当前筛选</FMP.ClearFilterDesc>
<FMP.MainProduct>主要产物:{0} x{1}</FMP.MainProduct>
<FMP.NoThreshold>无阈值</FMP.NoThreshold>
<FMP.NoThresholdTooltip>未设定阈值</FMP.NoThresholdTooltip>
<FMP.SnapToHighestSkill>限定为技能等级最高的殖民者</FMP.SnapToHighestSkill>
<FMP.Options>选项</FMP.Options>
<FMP.Bill>清单</FMP.Bill>
<FMP.Recipe>配方</FMP.Recipe>
<FMP.AllowedIngredients>允许原料:</FMP.AllowedIngredients>
<FMP.AllowedSkillRange>限制技能范围:</FMP.AllowedSkillRange>
<FMP.PrioritizeManual>优先制作类清单</FMP.PrioritizeManual>
<FMP.OtherRecipeAvailable>其他可用配方</FMP.OtherRecipeAvailable>
<FMP.OtherRecipeAvailableTooltip>其他生产相同产品的配方都可用。\n点击以将此清单切换成其他配方。</FMP.OtherRecipeAvailableTooltip>

<!-- Thresholds -->
<FMP.ThresholdCount>阈值:{0}/{1}</FMP.ThresholdCount>
<FMP.ThresholdCountTooltip>点击以打开阈值详情。\n\n目标:{1}\n生产中:{0}</FMP.ThresholdCountTooltip>
<FMP.ThresholdDetails>阈值详情</FMP.ThresholdDetails>

<!-- BillGivers -->
<FMP.BillGiversCount>工作台({0}/{1}/{2})</FMP.BillGiversCount>
<FMP.BillGiversTooltip>点击切换不同的清单授予处。\n\n可用的:\n{0}\n\n已选择:\n{1}\n\n已指派:\n{2}</FMP.BillGiversTooltip>
<FMP.BillGiversDetails>选择工作台。</FMP.BillGiversDetails>

<!-- BillGiversDetailsWindow -->
<FMP.AllWorkstations>所有工作台</FMP.AllWorkstations>
<FMP.AllWorkstationsTooltip>将管理设为允许给所有可能的工作台指派该清单。</FMP.AllWorkstationsTooltip>
<FMP.ByAreaAndCount>根据区域/计数</FMP.ByAreaAndCount>
<FMP.ByAreaAndCountTooltip>将管理设为给特定数量的工作台或一个特定区域指派该清单。</FMP.ByAreaAndCountTooltip>
<FMP.AllowedAreas>区域:</FMP.AllowedAreas>
<FMP.AllowedWorkstationCount>最大:</FMP.AllowedWorkstationCount>
<FMP.SpecificWorkstations>设置工作台</FMP.SpecificWorkstations>
<FMP.SpecificWorkstationsTooltip>将管理设为给特定的工作台指派该清单。</FMP.SpecificWorkstationsTooltip>

<!-- Tab headers -->
<FMP.Current>当前</FMP.Current>
<FMP.Available>可用</FMP.Available>

<!-- Recursive job creator -->
<FMP.IngredientDialogTitle>创建原料工作</FMP.IngredientDialogTitle>
<FMP.SelectRecipe>选择</FMP.SelectRecipe>
<FMP.SelectRecipeTooltip>点击以为{0}选择配方</FMP.SelectRecipeTooltip>
<FMP.SelectRecipeTooltipSelected>\n\n当前配方需要:</FMP.SelectRecipeTooltipSelected>
<FMP.DoNotUseRecipe>(无)</FMP.DoNotUseRecipe>
<FMP.SelectIngredient>选择</FMP.SelectIngredient>
<FMP.SelectIngredientTooltip>点击以为{0}选择原料(需要:{1})</FMP.SelectIngredientTooltip>
<FMP.IngredientCount>\n{0} ({1})</FMP.IngredientCount>
<FMP.RawResource>(原始资源)</FMP.RawResource>
<FMP.RawResourceTooltip>{0}为原始资源(未发现固定产出{0}的配方)</FMP.RawResourceTooltip>
<FMP.AddIngredientBills>新建工作</FMP.AddIngredientBills>
<FMP.IncreasedThreshold>将{0}的阈值提高至{1}。</FMP.IncreasedThreshold>
<FMP.AddedJob>新建工作{0}。</FMP.AddedJob>
<FMP.CouldNotAddJob>新建工作{0}失败。</FMP.CouldNotAddJob>

<!-- Livestock tab -->
<FML.Livestock>牲畜</FML.Livestock>
<FML.TargetCounts>目标计数</FML.TargetCounts>
<FML.Adult>成年</FML.Adult>
<FML.Juvenile>幼崽</FML.Juvenile>
<FML.Training>训练中</FML.Training>
<FML.RestrictToArea>限制动物到区域中?</FML.RestrictToArea>
<FML.ButcherExcess>屠宰过剩的牲畜</FML.ButcherExcess>
<FML.ButcherTrained>屠宰过剩的牲畜(已训练的)</FML.ButcherTrained>
<FML.TameMore>自动标记驯服动物</FML.TameMore>
<FML.TameArea>允许驯服于:</FML.TameArea>
<FML.Animals>动物</FML.Animals>
<FML.ListEntryTooltip>{0}:\n{1}/{5}成年雌性\n{2}/{6}成年雄性\n{3}/{7}未成年雌性\n{4}/{8}未成年雄性</FML.ListEntryTooltip>
<FML.TameWildCount>已驯服{0},野外{1}</FML.TameWildCount>
<FML.Tame>驯服</FML.Tame>
<FML.Wild>野生</FML.Wild>
<FML.NoAnimals>没有{0}动物</FML.NoAnimals>
<FML.GenderHeader>性别</FML.GenderHeader>
<FML.AgeHeader>年龄(生命阶段)</FML.AgeHeader>
<FML.MeatHeader>屠宰预期产肉量</FML.MeatHeader>
<FML.MilkHeader>到下次挤奶的进度</FML.MilkHeader>
<FML.WoolHeader>到下次剪毛的进度</FML.WoolHeader>
<FML.Yields>收获{0} x{1}</FML.Yields>
<FML.TrainYoung>训练幼崽</FML.TrainYoung>

</LanguageData>
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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

<ManagingAtManagingStation.reportString>在TargetA上進行必要的殖民地管理。</ManagingAtManagingStation.reportString>


</LanguageData>
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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

<Fluffy_Manager.label>管理</Fluffy_Manager.label>
<Fluffy_Manager.description>安排哪些殖民者從事何種工作,以及優先級順序。</Fluffy_Manager.description>


</LanguageData>
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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

<ManagingSoftware.label>基本管理軟件</ManagingSoftware.label>
<ManagingSoftware.description>為殖民地管理開發基礎軟件。\n\n解鎖建造帶電腦的「管理辦公桌」,配套的主機預裝了「保證無BUG公司」出品的管理軟件。
</ManagingSoftware.description>

<AdvancedManagingSoftware.label>高級管理軟件</AdvancedManagingSoftware.label>
<AdvancedManagingSoftware.description>為殖民地管理開發高級的軟件。\n\n解鎖建造「AI管理者」。殖民地意識超級計算機預裝了FluffyOS,具有完善的AI。有部分殖民者反應門會開開關關,空調系統亂套了,電熔煉器突然開啟。無論如何,開發商「保證無BUG公司」絕對不是為了弄死殖民者而編寫的FluffyOS。</AdvancedManagingSoftware.description>

<PowerManagement.label>電力管理</PowerManagement.label>
<PowerManagement.description>開發管理軟件來監測殖民地的電力使用情況。
</PowerManagement.description>


</LanguageData>
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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

<Managing.label>管理</Managing.label>
<Managing.skillLabel>管理</Managing.skillLabel>
<Managing.pawnLabel>管理者</Managing.pawnLabel>


</LanguageData>
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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

<ManagingSpeed.label>管理速度</ManagingSpeed.label>
<ManagingSpeed.description>此人從事管理工作時的管理速度係數。</ManagingSpeed.description>


</LanguageData>
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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

<!-- Work tables -->

<FM_BasicManagerStation.label>基礎管理辦公桌</FM_BasicManagerStation.label>
<FM_BasicManagerStation.description>一張簡單的辦公桌,上面有一些管理者工作所必須的工具。</FM_BasicManagerStation.description>

<FM_ManagerStation.label>管理辦公桌</FM_ManagerStation.label>
<FM_ManagerStation.description>一張辦公桌,帶有電腦和必要的工具,讓管理者更高效地工作。</FM_ManagerStation.description>

<FM_AIManager.label>AI管理者</FM_AIManager.label>
<FM_AIManager.description>一台能夠自主管理你的殖民地的超級計算機。我們再次申明:那些聲稱我們的AI帶有邪惡心靈子程序的完全是誹謗!</FM_AIManager.description>


</LanguageData>
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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

<ManagerManage.verb>管理</ManagerManage.verb>
<ManagerManage.gerund>管理</ManagerManage.gerund>


</LanguageData>
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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

<Managing.labelShort>管理</Managing.labelShort>
<Managing.pawnLabel>管理者</Managing.pawnLabel>
<Managing.gerundLabel>管理</Managing.gerundLabel>
<Managing.description>管理者指派工作並管理你的殖民地。</Managing.description>
<Managing.verb>管理於</Managing.verb>


</LanguageData>
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