There are few steps to run CodeX Editor on your site.
Firstly you need to get CodeX Editor itself. It is a minified script with minimal available
Choose the most usable method of getting Editor for you.
- Node package
- Source from CDN
- Local file from project
Install the package via NPM or Yarn
npm i codex.editor --save-dev
Include module at your application
const CodexEditor = require('codex.editor');
You can load specific version of package from jsDelivr CDN.
https://cdn.jsdelivr.net/npm/codex.editor@2.0.0
Then require this script.
<script src="..."></script>
Copy codex-editor.js file to your project and load it.
<script src="codex-editor.js"></script>
Each Block at the CodeX Editor represented by Tools. There are simple external scripts with own logic. Probably you want to use several Block Tools that should be connected.
For example check out our Header Tool that represents heading blocks.
You can install Header Tool via the same ways as an Editor (Node.js, CDN, local file).
Check CodeX Editor's community to see Tools examples.
Example: use Header from CDN
<script src="https://cdn.jsdelivr.net/npm/codex.editor.header@2.0.4/dist/bundle.js"></script>
Create an instance of CodeX Editor and pass Configuration Object.
Minimal params is a holderId
, tools
list and initialBlock
marker.
<div id="codex-editor"></div>
You can create a simple Editor only with a default Paragraph Tool by passing a string with element's Id (wrapper for Editor) as a configuration param or use default codex-editor
.
var editor = new CodexEditor(); /** Zero-configuration */
// equals
var editor = new CodexEditor('codex-editor');
Or pass a whole settings object.
var editor = new CodexEditor({
/**
* Create a holder for the Editor and pass its ID
*/
holderId : 'codex-editor',
/**
* Available Tools list.
* Pass Tool's class or Settings object for each Tool you want to use
*/
tools: {
header: {
class: Header,
inlineToolbar : true
},
// ...
},
/**
* Previously saved data that should be rendered
*/
data: {}
});
CodeX Editor needs a bit time to initialize. It is an asynchronous action so it won't block execution of your main script.
If you need to know when editor instance is ready you can use one of following ways:
It must be a function:
var editor = new CodexEditor({
// Other configuration properties
/**
* onReady callback
*/
onReady: () => {console.log('CodeX Editor is ready to work!')}
});
After you create new CodexEditor
object it contains isReady
property.
It is a Promise object resolved when editor is ready to work and rejected otherwise.
If there is an error during initialization isReady
promise will be rejected with error message.
var editor = new CodexEditor();
editor.isReady
.then(() => {
/** Do anything you need after editor initialization */
})
.catch((reason) => {
console.log(`CodeX Editor initialization failed because of ${reason}`)
});
You can use async/await
to keep your code looking synchronous:
var editor = new CodexEditor();
try {
await editor.isReady;
/** Do anything you need after editor initialization */
} catch (reason) {
console.log(`CodeX Editor initialization failed because of ${reason}`)
}
Call editor.saver.save()
and handle returned Promise with saved data.
editor.saver.save()
.then((savedData) => {
console.log(savedData);
});
Take a look at the example.html to view more detailed examples.