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PatternEffect_A_TestBlur2d.h
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/*
* Aurora: https://github.com/pixelmatix/aurora
* Copyright (c) 2014 Jason Coon
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef PatternEffectTestBlur2d_H
#define PatternEffectTestBlur2d_H
class PatternEffectTestBlur2d : public Drawable {
private:
public:
PatternEffectTestBlur2d() {
name = (char *)"2D Blurring";
id = "A";
enabled = true;
}
// #############
// ### START ###
// #############
void start(uint8_t _pattern) {
}
// ##################
// ### DRAW FRAME ###
// ##################
unsigned int drawFrame(uint8_t _pattern, uint8_t _total) {
effects.DimAll(230);
// or cyclic bluring
//uint8_t blurAmount = 255;
uint8_t blurAmount = beatsin8(2, 10, 255);
blur2d(effects.leds, MATRIX_WIDTH > 255 ? 255 : MATRIX_WIDTH, MATRIX_HEIGHT > 255 ? 255 : MATRIX_HEIGHT, blurAmount);
return 0;
}
};
#endif