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ofApp.h
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#pragma once
/*
This example implements a fragment shader
which inverts colors of the image.
It's the example 01-ShaderInverting from the book
"Mastering openFrameworks: Creative Coding Demystified",
Chapter 8 - Using Shaders
Credits:
Image "sunflower.png" by ©iStockphoto.com/Andrew Johnson.
*/
#include "ofMain.h"
class ofApp : public ofBaseApp{
public:
void setup();
void update();
void draw();
ofShader shader; //Shader
ofFbo fbo; //Buffer for intermediate drawing
ofImage image; //Sunflower image
void keyPressed (int key);
void keyReleased (int key);
void mouseMoved(int x, int y );
void mouseDragged(int x, int y, int button);
void mousePressed(int x, int y, int button);
void mouseReleased(int x, int y, int button);
void windowResized(int w, int h);
void dragEvent(ofDragInfo dragInfo);
void gotMessage(ofMessage msg);
};