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This repository was archived by the owner on Sep 3, 2022. It is now read-only.
Copy file name to clipboardExpand all lines: doc/classes/DisplayServer.xml
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Fullscreen window mode. Note that this is not [i]exclusive[/i] fullscreen. On Windows and Linux, a borderless window is used to emulate fullscreen. On macOS, a new desktop is used to display the running project.
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Regardless of the platform, enabling fullscreen will change the window size to match the monitor's size. Therefore, make sure your project supports [url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple resolutions[/url] when enabling fullscreen mode.
Exclusive fullscreen window mode. This mode is implemented on Windows only. On other platforms, it is equivalent to [constant WINDOW_MODE_FULLSCREEN].
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Only one window in exclusive fullscreen mode can be visible on a given screen at a time. If multiple windows are in exclusive fullscreen mode for the same screen, the last one being set to this mode takes precedence.
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Regardless of the platform, enabling fullscreen will change the window size to match the monitor's size. Therefore, make sure your project supports [url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple resolutions[/url] when enabling fullscreen mode.
Copy file name to clipboardExpand all lines: doc/classes/Window.xml
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Fullscreen window mode. Note that this is not [i]exclusive[/i] fullscreen. On Windows and Linux, a borderless window is used to emulate fullscreen. On macOS, a new desktop is used to display the running project.
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Regardless of the platform, enabling fullscreen will change the window size to match the monitor's size. Therefore, make sure your project supports [url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple resolutions[/url] when enabling fullscreen mode.
Exclusive fullscreen window mode. This mode is implemented on Windows only. On other platforms, it is equivalent to [constant MODE_FULLSCREEN].
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Only one window in exclusive fullscreen mode can be visible on a given screen at a time. If multiple windows are in exclusive fullscreen mode for the same screen, the last one being set to this mode takes precedence.
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Regardless of the platform, enabling fullscreen will change the window size to match the monitor's size. Therefore, make sure your project supports [url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple resolutions[/url] when enabling fullscreen mode.
int result = godot_js_display_fullscreen_request();
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ERR_FAIL_COND_MSG(result, "The request was denied. Remember that enabling fullscreen is only possible from an input callback for the HTML5 platform.");
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