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Details-enUS.lua
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local L = LibStub("AceLocale-3.0"):NewLocale ("Details", "enUS", true)
if not L then return end
--------------------------------------------------------------------------------------------------------------------------------------------
L["ABILITY_ID"] = "ability id"
L["STRING_"] = ""
L["STRING_ABSORBED"] = "Absorbed"
L["STRING_ACTORFRAME_NOTHING"] = "oops, there is no data to report :("
L["STRING_ACTORFRAME_REPORTAT"] = "at"
L["STRING_ACTORFRAME_REPORTOF"] = "of"
L["STRING_ACTORFRAME_REPORTTARGETS"] = "report for targets of"
L["STRING_ACTORFRAME_REPORTTO"] = "report for"
L["STRING_ACTORFRAME_SPELLDETAILS"] = "Spell details"
L["STRING_ACTORFRAME_SPELLSOF"] = "Spells of"
L["STRING_ACTORFRAME_SPELLUSED"] = "All spells used"
L["STRING_AGAINST"] = "against"
L["STRING_ALIVE"] = "Alive"
L["STRING_ALPHA"] = "Alpha"
L["STRING_ANCHOR_BOTTOM"] = "Bottom"
L["STRING_ANCHOR_BOTTOMLEFT"] = "Bottom Left"
L["STRING_ANCHOR_BOTTOMRIGHT"] = "Bottom Right"
L["STRING_ANCHOR_LEFT"] = "Left"
L["STRING_ANCHOR_RIGHT"] = "Right"
L["STRING_ANCHOR_TOP"] = "Top"
L["STRING_ANCHOR_TOPLEFT"] = "Top Left"
L["STRING_ANCHOR_TOPRIGHT"] = "Top Right"
L["STRING_ASCENDING"] = "Ascending"
L["STRING_ATACH_DESC"] = "Window #%d makes group with the window #%d."
L["STRING_ATTRIBUTE_CUSTOM"] = "Custom"
L["STRING_ATTRIBUTE_DAMAGE"] = "Damage"
L["STRING_ATTRIBUTE_DAMAGE_BYSPELL"] = "Damage Taken By Spell"
L["STRING_ATTRIBUTE_DAMAGE_DEBUFFS"] = "Auras & Voidzones"
L["STRING_ATTRIBUTE_DAMAGE_DEBUFFS_REPORT"] = "Debuff Damage and Uptime"
L["STRING_ATTRIBUTE_DAMAGE_DONE"] = "Damage Done"
L["STRING_ATTRIBUTE_DAMAGE_DPS"] = "DPS"
L["STRING_ATTRIBUTE_DAMAGE_ENEMIES"] = "Enemy Damage Taken"
L["STRING_ATTRIBUTE_DAMAGE_ENEMIES_DONE"] = "Enemy Damage Done"
L["STRING_ATTRIBUTE_DAMAGE_FRAGS"] = "Frags"
L["STRING_ATTRIBUTE_DAMAGE_FRIENDLYFIRE"] = "Friendly Fire"
L["STRING_ATTRIBUTE_DAMAGE_TAKEN"] = "Damage Taken"
L["STRING_ATTRIBUTE_ENERGY"] = "Resources"
L["STRING_ATTRIBUTE_ENERGY_ALTERNATEPOWER"] = "Alternate Power"
L["STRING_ATTRIBUTE_ENERGY_ENERGY"] = "Energy Generated"
L["STRING_ATTRIBUTE_ENERGY_MANA"] = "Mana Restored"
L["STRING_ATTRIBUTE_ENERGY_RAGE"] = "Rage Generated"
L["STRING_ATTRIBUTE_ENERGY_RESOURCES"] = "Other Resources"
L["STRING_ATTRIBUTE_ENERGY_RUNEPOWER"] = "Runic Power Generated"
L["STRING_ATTRIBUTE_HEAL"] = "Heal"
L["STRING_ATTRIBUTE_HEAL_ABSORBED"] = "Heal Absorbed"
L["STRING_ATTRIBUTE_HEAL_DONE"] = "Healing Done"
L["STRING_ATTRIBUTE_HEAL_ENEMY"] = "Enemy Healing Done"
L["STRING_ATTRIBUTE_HEAL_HPS"] = "HPS"
L["STRING_ATTRIBUTE_HEAL_OVERHEAL"] = "Overhealing"
L["STRING_ATTRIBUTE_HEAL_PREVENT"] = "Damage Prevented"
L["STRING_ATTRIBUTE_HEAL_TAKEN"] = "Healing Taken"
L["STRING_ATTRIBUTE_MISC"] = "Miscellaneous"
L["STRING_ATTRIBUTE_MISC_BUFF_UPTIME"] = "Buff Uptime"
L["STRING_ATTRIBUTE_MISC_CCBREAK"] = "CC Breaks"
L["STRING_ATTRIBUTE_MISC_DEAD"] = "Deaths"
L["STRING_ATTRIBUTE_MISC_DEBUFF_UPTIME"] = "Debuff Uptime"
L["STRING_ATTRIBUTE_MISC_DEFENSIVE_COOLDOWNS"] = "Cooldowns"
L["STRING_ATTRIBUTE_MISC_DISPELL"] = "Dispells"
L["STRING_ATTRIBUTE_MISC_INTERRUPT"] = "Interrupts"
L["STRING_ATTRIBUTE_MISC_RESS"] = "Ress"
L["STRING_AUTO"] = "auto"
L["STRING_AUTOSHOT"] = "Auto Shot"
L["STRING_AVERAGE"] = "Average"
L["STRING_BLOCKED"] = "Blocked"
L["STRING_BOTTOM"] = "bottom"
L["STRING_BOTTOM_TO_TOP"] = "Bottom to Top"
L["STRING_CAST"] = "Casts"
L["STRING_CAUGHT"] = "caught"
L["STRING_CCBROKE"] = "Crowd Control Removed"
L["STRING_CENTER"] = "center"
L["STRING_CENTER_UPPER"] = "Center"
L["STRING_CHANGED_TO_CURRENT"] = "Segment Changed: |cFFFFFF00Current|r"
L["STRING_CHANNEL_PRINT"] = "Observer"
L["STRING_CHANNEL_RAID"] = "Raid"
L["STRING_CHANNEL_SAY"] = "Say"
L["STRING_CHANNEL_WHISPER"] = "Whisper"
L["STRING_CHANNEL_WHISPER_TARGET_COOLDOWN"] = "Whisper Cooldown Target"
L["STRING_CHANNEL_YELL"] = "Yell"
L["STRING_CLICK_REPORT_LINE1"] = "|cFFFFCC22Click|r: |cFFFFEE00report|r"
L["STRING_CLICK_REPORT_LINE2"] = "|cFFFFCC22Shift+Click|r: |cFFFFEE00window mode|r"
L["STRING_CLOSEALL"] = "All windows are closed, you may type '/details show' to re-open."
L["STRING_COLOR"] = "Color"
L["STRING_COMMAND_LIST"] = "command list"
L["STRING_CONTEXT"] = "Context"
L["STRING_COOLTIP_NOOPTIONS"] = "no options"
L["STRING_CREATEAURA"] = "Create Aura"
L["STRING_CRITICAL_HITS"] = "Critical Hits"
L["STRING_CRITICAL_ONLY"] = "critical"
L["STRING_CURRENT"] = "Current"
L["STRING_CURRENTFIGHT"] = "Current Segment"
L["STRING_CUSTOM_ACTIVITY_ALL"] = "Activity Time"
L["STRING_CUSTOM_ACTIVITY_ALL_DESC"] = "Shows the activity results for each player in the raid group."
L["STRING_CUSTOM_ACTIVITY_DPS"] = "Damage Activity Time"
L["STRING_CUSTOM_ACTIVITY_DPS_DESC"] = "Tells how much time each character spent doing damage."
L["STRING_CUSTOM_ACTIVITY_HPS"] = "Healing Activity Time"
L["STRING_CUSTOM_ACTIVITY_HPS_DESC"] = "Tells how much time each character spent doing healing."
L["STRING_CUSTOM_ATTRIBUTE_DAMAGE"] = "Damage"
L["STRING_CUSTOM_ATTRIBUTE_HEAL"] = "Heal"
L["STRING_CUSTOM_ATTRIBUTE_SCRIPT"] = "Custom Script"
L["STRING_CUSTOM_AUTHOR"] = "Author:"
L["STRING_CUSTOM_AUTHOR_DESC"] = "Who created this display."
L["STRING_CUSTOM_CANCEL"] = "Cancel"
L["STRING_CUSTOM_CC_DONE"] = "Crowd Control Done"
L["STRING_CUSTOM_CC_RECEIVED"] = "Crowd Control Received"
L["STRING_CUSTOM_CREATE"] = "Create"
L["STRING_CUSTOM_CREATED"] = "The new display has been created."
L["STRING_CUSTOM_DAMAGEONANYMARKEDTARGET"] = "Damage On Other Marked Targets"
L["STRING_CUSTOM_DAMAGEONANYMARKEDTARGET_DESC"] = "Show the amount of damage applied on targets marked with any other mark."
L["STRING_CUSTOM_DAMAGEONSHIELDS"] = "Damage on Shields"
L["STRING_CUSTOM_DAMAGEONSKULL"] = "Damage On Skull Marked Targets"
L["STRING_CUSTOM_DAMAGEONSKULL_DESC"] = "Show the amount of damage applied on targets marked with skull."
L["STRING_CUSTOM_DESCRIPTION"] = "Desc:"
L["STRING_CUSTOM_DESCRIPTION_DESC"] = "Description about what this display does."
L["STRING_CUSTOM_DONE"] = "Done"
L["STRING_CUSTOM_DTBS"] = "Damage Taken By Spell"
L["STRING_CUSTOM_DTBS_DESC"] = "Show the damage of enemy spells against your group."
L["STRING_CUSTOM_DYNAMICOVERAL"] = "Dynamic Overall Damage"
L["STRING_CUSTOM_EDIT"] = "Edit"
L["STRING_CUSTOM_EDIT_SEARCH_CODE"] = "Edit Search Code"
L["STRING_CUSTOM_EDIT_TOOLTIP_CODE"] = "Edit Tooltip Code"
L["STRING_CUSTOM_EDITCODE_DESC"] = "This is an advanced function where the user can create their own display code."
L["STRING_CUSTOM_EDITTOOLTIP_DESC"] = "This is the tooltip code, runs when the user hovers over a bar."
L["STRING_CUSTOM_ENEMY_DT"] = " Damage Taken"
L["STRING_CUSTOM_EXPORT"] = "Export"
L["STRING_CUSTOM_FUNC_INVALID"] = "Custom script is invalid and cannot refresh the window."
L["STRING_CUSTOM_HEALTHSTONE_DEFAULT"] = "Health Potion & Stone"
L["STRING_CUSTOM_HEALTHSTONE_DEFAULT_DESC"] = "Show who in your raid group used the healthstone or a heal potion."
L["STRING_CUSTOM_ICON"] = "Icon:"
L["STRING_CUSTOM_IMPORT"] = "Import"
L["STRING_CUSTOM_IMPORT_ALERT"] = "Display loaded, click Import to confirm."
L["STRING_CUSTOM_IMPORT_BUTTON"] = "Import"
L["STRING_CUSTOM_IMPORT_ERROR"] = "Import failed, invalid string."
L["STRING_CUSTOM_IMPORTED"] = "The display has been successfully imported."
L["STRING_CUSTOM_LONGNAME"] = "Name too long, maximum allowed 32 characters."
L["STRING_CUSTOM_MYSPELLS"] = "My Spells"
L["STRING_CUSTOM_MYSPELLS_DESC"] = "Show your spells in the window."
L["STRING_CUSTOM_NAME"] = "Name:"
L["STRING_CUSTOM_NAME_DESC"] = "Insert the name of your new custom display."
L["STRING_CUSTOM_NEW"] = "Manage Custom Displays"
L["STRING_CUSTOM_PASTE"] = "Paste Here:"
L["STRING_CUSTOM_POT_DEFAULT"] = "Potion Used"
L["STRING_CUSTOM_POT_DEFAULT_DESC"] = "Show who in your raid used a potion during the encounter."
L["STRING_CUSTOM_REMOVE"] = "Remove"
L["STRING_CUSTOM_REPORT"] = "(custom)"
L["STRING_CUSTOM_SAVE"] = "Save Changes"
L["STRING_CUSTOM_SAVED"] = "The display has been saved."
L["STRING_CUSTOM_SHORTNAME"] = "Name needs at least 5 characters."
L["STRING_CUSTOM_SKIN_TEXTURE"] = "Custom Skin File"
L["STRING_CUSTOM_SKIN_TEXTURE_DESC"] = [=[The name of the .tga file.
It must be placed inside the folder:
|cFFFFFF00WoW/Interface/|r
|cFFFFFF00Important:|r before creating the file, close your game client. After that, a /reload will apply the changes saved on the texture file.]=]
L["STRING_CUSTOM_SOURCE"] = "Source:"
L["STRING_CUSTOM_SOURCE_DESC"] = [=[Who is triggering the effect.
The button on the right shows a list of npcs from raid encounters.]=]
L["STRING_CUSTOM_SPELLID"] = "Spell Id:"
L["STRING_CUSTOM_SPELLID_DESC"] = [=[Optional, the spell is used by the source to apply the effect on the target.
The button in the right shows a list of spells from raid encounters.]=]
L["STRING_CUSTOM_TARGET"] = "Target:"
L["STRING_CUSTOM_TARGET_DESC"] = [=[This is the target of the source.
The button in the right shows a list of npcs from raid encounters.]=]
L["STRING_CUSTOM_TEMPORARILY"] = " (|cFFFFC000temporarily|r)"
L["STRING_CUSTOM_TEXTURE_GUIDE"] = [=[To load a texture file in the World of Warcraft client you need a file in .TGA format and its width and height must be multiples of 8.
Place the texture inside /WoW Install Folder/retail/Interface/]=]
L["STRING_DAMAGE"] = "Damage"
L["STRING_DAMAGE_DPS_IN"] = "DPS received from"
L["STRING_DAMAGE_FROM"] = "Took damage from"
L["STRING_DAMAGE_TAKEN_FROM"] = "Damage Taken From"
L["STRING_DAMAGE_TAKEN_FROM2"] = "applied damage with"
L["STRING_DEFENSES"] = "Defenses"
L["STRING_DESCENDING"] = "Descending"
L["STRING_DETACH_DESC"] = "Break Window Group"
L["STRING_DISCARD"] = "Discard"
L["STRING_DISPELLED"] = "Buffs/Debuffs Removed"
L["STRING_DODGE"] = "Dodge"
L["STRING_DOT"] = " (DoT)"
L["STRING_DPS"] = "DPS"
L["STRING_EMPTY_SEGMENT"] = "Empty Segment"
L["STRING_ENABLED"] = "Enabled"
L["STRING_ENVIRONMENTAL_DROWNING"] = "Environment (Drowning)"
L["STRING_ENVIRONMENTAL_FALLING"] = "Environment (Falling)"
L["STRING_ENVIRONMENTAL_FATIGUE"] = "Environment (Fatigue)"
L["STRING_ENVIRONMENTAL_FIRE"] = "Environment (Fire)"
L["STRING_ENVIRONMENTAL_LAVA"] = "Environment (Lava)"
L["STRING_ENVIRONMENTAL_SLIME"] = "Environment (Slime)"
L["STRING_EQUILIZING"] = "Sharing encounter data"
L["STRING_ERASE"] = "delete"
L["STRING_ERASE_DATA"] = "Reset All Data"
L["STRING_ERASE_DATA_OVERALL"] = "Reset Overall Data"
L["STRING_ERASE_IN_COMBAT"] = "Scheduled overall wipe after current combat."
L["STRING_EXAMPLE"] = "Example"
L["STRING_EXPLOSION"] = "explosion"
L["STRING_FAIL_ATTACKS"] = "Attack Failures"
L["STRING_FEEDBACK_CURSE_DESC"] = "Open a ticket or leave a message on Details! page."
L["STRING_FEEDBACK_MMOC_DESC"] = "Post on our thread at mmo-champion's forum."
L["STRING_FEEDBACK_PREFERED_SITE"] = "Choose your preferred community site:"
L["STRING_FEEDBACK_SEND_FEEDBACK"] = "Send Feedback"
L["STRING_FEEDBACK_WOWI_DESC"] = "Leave a comment on Details! project page."
L["STRING_FIGHTNUMBER"] = "Fight #"
L["STRING_FORGE_BUTTON_ALLSPELLS"] = "All Spells"
L["STRING_FORGE_BUTTON_ALLSPELLS_DESC"] = "List all spells from players and npcs."
L["STRING_FORGE_BUTTON_BWTIMERS"] = "BigWigs Timers"
L["STRING_FORGE_BUTTON_BWTIMERS_DESC"] = "List timers from BigWigs"
L["STRING_FORGE_BUTTON_DBMTIMERS"] = "DBM Timers"
L["STRING_FORGE_BUTTON_DBMTIMERS_DESC"] = "List timers from Deadly Boss Mods"
L["STRING_FORGE_BUTTON_ENCOUNTERSPELLS"] = "Boss Spells"
L["STRING_FORGE_BUTTON_ENCOUNTERSPELLS_DESC"] = "List only spells from raid and dungeon encounters."
L["STRING_FORGE_BUTTON_ENEMIES"] = "Enemies"
L["STRING_FORGE_BUTTON_ENEMIES_DESC"] = "List enemies from the current combat."
L["STRING_FORGE_BUTTON_PETS"] = "Pets"
L["STRING_FORGE_BUTTON_PETS_DESC"] = "List pets from the current combat."
L["STRING_FORGE_BUTTON_PLAYERS"] = "Players"
L["STRING_FORGE_BUTTON_PLAYERS_DESC"] = "List players from the current combat."
L["STRING_FORGE_ENABLEPLUGINS"] = "\"Please turn on Details! plugins with Raid Names on the Escape Menu > AddOns, e.g. Details: Tomb of Sargeras.\""
L["STRING_FORGE_FILTER_BARTEXT"] = "Bar Name"
L["STRING_FORGE_FILTER_CASTERNAME"] = "Caster Name"
L["STRING_FORGE_FILTER_ENCOUNTERNAME"] = "Encounter Name"
L["STRING_FORGE_FILTER_ENEMYNAME"] = "Enemy Name"
L["STRING_FORGE_FILTER_OWNERNAME"] = "Owner Name"
L["STRING_FORGE_FILTER_PETNAME"] = "Pet Name"
L["STRING_FORGE_FILTER_PLAYERNAME"] = "Player Name"
L["STRING_FORGE_FILTER_SPELLNAME"] = "Spell Name"
L["STRING_FORGE_HEADER_BARTEXT"] = "Bar Text"
L["STRING_FORGE_HEADER_CASTER"] = "Caster"
L["STRING_FORGE_HEADER_CLASS"] = "Class"
L["STRING_FORGE_HEADER_CREATEAURA"] = "Create Aura"
L["STRING_FORGE_HEADER_ENCOUNTERID"] = "Encounter ID"
L["STRING_FORGE_HEADER_ENCOUNTERNAME"] = "Encounter Name"
L["STRING_FORGE_HEADER_EVENT"] = "Event"
L["STRING_FORGE_HEADER_FLAG"] = "Flag"
L["STRING_FORGE_HEADER_GUID"] = "GUID"
L["STRING_FORGE_HEADER_ICON"] = "Icon"
L["STRING_FORGE_HEADER_ID"] = "ID"
L["STRING_FORGE_HEADER_INDEX"] = "Index"
L["STRING_FORGE_HEADER_NAME"] = "Name"
L["STRING_FORGE_HEADER_NPCID"] = "NpcID"
L["STRING_FORGE_HEADER_OWNER"] = "Owner"
L["STRING_FORGE_HEADER_SCHOOL"] = "School"
L["STRING_FORGE_HEADER_SPELLID"] = "SpellID"
L["STRING_FORGE_HEADER_TIMER"] = "Timer"
L["STRING_FORGE_TUTORIAL_DESC"] = "Browse spells and boss mods timers to create auras by clicking on '|cFFFFFF00Create Aura|r'."
L["STRING_FORGE_TUTORIAL_TITLE"] = "Welcome to Details! Forge"
L["STRING_FORGE_TUTORIAL_VIDEO"] = "Example of an Aura using boss mods timers:"
L["STRING_FREEZE"] = "This segment is not available at this moment"
L["STRING_FROM"] = "From"
L["STRING_GERAL"] = "General"
L["STRING_GLANCING"] = "Glancing"
L["STRING_GUILDDAMAGERANK_BOSS"] = "Boss"
L["STRING_GUILDDAMAGERANK_DATABASEERROR"] = "Fail to open '|cFFFFFF00Details! Storage|r', maybe the addon is disabled?"
L["STRING_GUILDDAMAGERANK_DIFF"] = "Difficulty"
L["STRING_GUILDDAMAGERANK_GUILD"] = "Guild"
L["STRING_GUILDDAMAGERANK_PLAYERBASE"] = "Player Base"
L["STRING_GUILDDAMAGERANK_PLAYERBASE_INDIVIDUAL"] = "Individual"
L["STRING_GUILDDAMAGERANK_PLAYERBASE_PLAYER"] = "Player"
L["STRING_GUILDDAMAGERANK_PLAYERBASE_RAID"] = "All Players"
L["STRING_GUILDDAMAGERANK_RAID"] = "Raid"
L["STRING_GUILDDAMAGERANK_ROLE"] = "Role"
L["STRING_GUILDDAMAGERANK_SHOWHISTORY"] = "Kill Timeline"
L["STRING_GUILDDAMAGERANK_SHOWRANK"] = "Guild Rank"
L["STRING_GUILDDAMAGERANK_SYNCBUTTONTEXT"] = "Sync With Guild"
L["STRING_GUILDDAMAGERANK_TUTORIAL_DESC"] = "Details! store the damage and healing done for each boss encounter you run with your guild.\\n\\nBrowse the history by checking the box '|cFFFFFF00Show History|r', results for all fights will be displayed.\\n By selecting '|cFFFFFF00Show Guild Rank|r', the top scores for the selected boss is shown.\\n\\nIf you are using this tool for the first time or if you lost a day of raiding, click on the '|cFFFFFF00Sync With Guild|r' button."
L["STRING_GUILDDAMAGERANK_WINDOWALERT"] = "Boss Defeated! Show Ranking"
L["STRING_HEAL"] = "Heal"
L["STRING_HEAL_ABSORBED"] = "Heal absorbed"
L["STRING_HEAL_CRIT"] = "Heal Critical"
L["STRING_HEALING_FROM"] = "Healing received from"
L["STRING_HEALING_HPS_FROM"] = "HPS received from"
L["STRING_HITS"] = "Hits"
L["STRING_HPS"] = "HPS"
L["STRING_IMAGEEDIT_ALPHA"] = "Transparency"
L["STRING_IMAGEEDIT_CROPBOTTOM"] = "Crop Bottom"
L["STRING_IMAGEEDIT_CROPLEFT"] = "Crop Left"
L["STRING_IMAGEEDIT_CROPRIGHT"] = "Crop Right"
L["STRING_IMAGEEDIT_CROPTOP"] = "Crop Top"
L["STRING_IMAGEEDIT_DONE"] = "DONE"
L["STRING_IMAGEEDIT_FLIPH"] = "Flip Horizontal"
L["STRING_IMAGEEDIT_FLIPV"] = "Flip Vertical"
L["STRING_INFO_TAB_AVOIDANCE"] = "Avoidance"
L["STRING_INFO_TAB_COMPARISON"] = "Compare"
L["STRING_INFO_TAB_SUMMARY"] = "Summary"
L["STRING_INFO_TUTORIAL_COMPARISON1"] = "Click on |cFFFFDD00Compare|r tab to see the comparisons between players of the same class."
L["STRING_INSTANCE_CHAT"] = "Instance Chat"
L["STRING_INSTANCE_LIMIT"] = "max window amount has been reached, you can modify this limit on options panel. Also you can reopen closed windows from (#) window menu."
L["STRING_INTERFACE_OPENOPTIONS"] = "Open Options Panel"
L["STRING_INVERT_RULE"] = "Invert Rule"
L["STRING_ISA_PET"] = "This Actor is a Pet"
L["STRING_KEYBIND_BOOKMARK"] = "Bookmark"
L["STRING_KEYBIND_BOOKMARK_NUMBER"] = "Bookmark #%s"
L["STRING_KEYBIND_RESET_SEGMENTS"] = "Reset Segments"
L["STRING_KEYBIND_SCROLL_DOWN"] = "Scroll Down All Windows"
L["STRING_KEYBIND_SCROLL_UP"] = "Scroll Up All Windows"
L["STRING_KEYBIND_SCROLLING"] = "Scrolling"
L["STRING_KEYBIND_SEGMENTCONTROL"] = "Segments"
L["STRING_KEYBIND_TOGGLE_WINDOW"] = "Toggle Window #%s"
L["STRING_KEYBIND_TOGGLE_WINDOWS"] = "Toggle All"
L["STRING_KEYBIND_WINDOW_CONTROL"] = "Windows"
L["STRING_KEYBIND_WINDOW_REPORT"] = "Report data shown on window #%s."
L["STRING_KEYBIND_WINDOW_REPORT_HEADER"] = "Report Data"
L["STRING_KILLED"] = "Killed"
L["STRING_LAST_COOLDOWN"] = "last cooldown used"
L["STRING_LEFT"] = "left"
L["STRING_LEFT_CLICK_SHARE"] = "Left click to report."
L["STRING_LEFT_TO_RIGHT"] = "Left to Right"
L["STRING_LOCK_DESC"] = "Lock or unlock the window"
L["STRING_LOCK_WINDOW"] = "lock"
L["STRING_MASTERY"] = "Mastery"
L["STRING_MAXIMUM"] = "Maximum"
L["STRING_MAXIMUM_SHORT"] = "Max"
L["STRING_MEDIA"] = "Media"
L["STRING_MELEE"] = "Melee"
L["STRING_MEMORY_ALERT_BUTTON"] = "I Understand"
L["STRING_MEMORY_ALERT_TEXT1"] = "Details! uses a lot of memory, but, |cFFFF8800contrary to popular belief|r, memory usage by addons |cFFFF8800doesn't affect|r game performance or your FPS."
L["STRING_MEMORY_ALERT_TEXT2"] = "So, if you see Details! using lots of memory, don't panic :D |cFFFF8800It's all fine!|r, A part of this memory is even |cFFFF8800used in caching|r to make the addon faster."
L["STRING_MEMORY_ALERT_TEXT3"] = "However, if you wish to know |cFFFF8800which addons are 'heavier'|r or which are decreasing your FPS, install the addon: '|cFFFFFF00AddOns Cpu Usage|r'."
L["STRING_MEMORY_ALERT_TITLE"] = "Please Read Carefully!"
L["STRING_MENU_CLOSE_INSTANCE"] = "Close This Window"
L["STRING_MENU_CLOSE_INSTANCE_DESC"] = "A closed window is considered inactive and can be reopened at any time using the window control menu."
L["STRING_MENU_CLOSE_INSTANCE_DESC2"] = "To fully destroy a window, check out the miscellaneous section in the options panel."
L["STRING_MENU_INSTANCE_CONTROL"] = "Window Control"
L["STRING_MINIMAP_TOOLTIP1"] = "|cFFCFCFCFleft click|r: open options panel"
L["STRING_MINIMAP_TOOLTIP11"] = "|cFFCFCFCFleft click|r: clear all segments"
L["STRING_MINIMAP_TOOLTIP12"] = "|cFFCFCFCFleft click|r: show/hide windows"
L["STRING_MINIMAP_TOOLTIP2"] = "|cFFCFCFCFright click|r: quick menu"
L["STRING_MINIMAPMENU_CLOSEALL"] = "Close All"
L["STRING_MINIMAPMENU_HIDEICON"] = "Hide Minimap Icon"
L["STRING_MINIMAPMENU_LOCK"] = "Lock"
L["STRING_MINIMAPMENU_NEWWINDOW"] = "Create New Window"
L["STRING_MINIMAPMENU_REOPENALL"] = "Reopen All"
L["STRING_MINIMAPMENU_UNLOCK"] = "Unlock"
L["STRING_MINIMUM"] = "Minimum"
L["STRING_MINIMUM_SHORT"] = "Min"
L["STRING_MINITUTORIAL_BOOKMARK1"] = "Right click at any point over the window to open the bookmarks!"
L["STRING_MINITUTORIAL_BOOKMARK2"] = "Bookmarks give quick access to favorite displays."
L["STRING_MINITUTORIAL_BOOKMARK3"] = "Use right click to close the bookmark panel."
L["STRING_MINITUTORIAL_BOOKMARK4"] = "Don't show this again."
L["STRING_MINITUTORIAL_CLOSECTRL1"] = "|cFFFFFF00Ctrl + Right Click|r closes the window!"
L["STRING_MINITUTORIAL_CLOSECTRL2"] = "If you want reopen it, go to Mode Menu -> Window Control or Option Panel."
L["STRING_MINITUTORIAL_OPTIONS_PANEL1"] = "Which window is being edited."
L["STRING_MINITUTORIAL_OPTIONS_PANEL2"] = "When checked, all windows in the group are also changed."
L["STRING_MINITUTORIAL_OPTIONS_PANEL3"] = [=[To create a group, drag window #2 near window #1.
Break a group clicking on |cFFFFFF00ungroup|r button.]=]
L["STRING_MINITUTORIAL_OPTIONS_PANEL4"] = "Test your configuration by creating test bars."
L["STRING_MINITUTORIAL_OPTIONS_PANEL5"] = "When Editing Group is enabled, all windows in a group are changed."
L["STRING_MINITUTORIAL_OPTIONS_PANEL6"] = "Select here to to choose and change window appearance."
L["STRING_MINITUTORIAL_WINDOWS1"] = [=[You just created a group of windows.
To break it, click on the padlock icon.]=]
L["STRING_MINITUTORIAL_WINDOWS2"] = [=[The window has been locked.
Click on title bar and drag it up to stretch.]=]
L["STRING_MIRROR_IMAGE"] = "Mirror Image"
L["STRING_MISS"] = "Miss"
L["STRING_MODE_ALL"] = "Everything"
L["STRING_MODE_GROUP"] = "Standard"
L["STRING_MODE_OPENFORGE"] = "Spell List"
L["STRING_MODE_PLUGINS"] = "plugins"
L["STRING_MODE_RAID"] = "Plugins: Raid"
L["STRING_MODE_SELF"] = "Plugins: Solo Play"
L["STRING_MORE_INFO"] = "See right box for more info."
L["STRING_MULTISTRIKE"] = "Multistrike"
L["STRING_MULTISTRIKE_HITS"] = "Multistrike Hits"
L["STRING_MUSIC_DETAILS_ROBERTOCARLOS"] = [=[There's no use trying to forget
For a long time in your life I will live
Details as small of us]=]
L["STRING_NEWROW"] = "waiting for refresh..."
L["STRING_NEWS_REINSTALL"] = "Found problems after a update? try '/details reinstall' command."
L["STRING_NEWS_TITLE"] = "What's New In This Version"
L["STRING_NO"] = "No"
L["STRING_NO_DATA"] = "data already has been cleaned"
L["STRING_NO_SPELL"] = "no spell has been used"
L["STRING_NO_TARGET"] = "No target found."
L["STRING_NO_TARGET_BOX"] = "No Targets Avaliable"
L["STRING_NOCLOSED_INSTANCES"] = [=[There are no closed windows,
click to open a new one.]=]
L["STRING_NOLAST_COOLDOWN"] = "no cooldown used"
L["STRING_NOMORE_INSTANCES"] = [=[Max amount of windows reached.
Change the limit in options panel.]=]
L["STRING_NORMAL_HITS"] = "Normal Hits"
L["STRING_NUMERALSYSTEM"] = "Numeral System"
L["STRING_NUMERALSYSTEM_ARABIC_MYRIAD_EASTASIA"] = "used by east Asian countries, separate into thousands and myriads."
L["STRING_NUMERALSYSTEM_ARABIC_WESTERN"] = "Western"
L["STRING_NUMERALSYSTEM_ARABIC_WESTERN_DESC"] = "most common way, separate into thousands and millions."
L["STRING_NUMERALSYSTEM_DESC"] = "Select which numeral system to use"
L["STRING_NUMERALSYSTEM_MYRIAD_EASTASIA"] = "East Asia"
L["STRING_OFFHAND_HITS"] = "Off Hand"
L["STRING_OPTIONS_3D_LALPHA_DESC"] = [=[Adjust the amount of transparency in the lower model.
|cFFFFFF00Important|r: some models ignore the amount of transparency.]=]
L["STRING_OPTIONS_3D_LANCHOR"] = "Lower 3D Model:"
L["STRING_OPTIONS_3D_LENABLED_DESC"] = "Enabled or Disable the usage of a 3d model frame behind the bars."
L["STRING_OPTIONS_3D_LSELECT_DESC"] = "Choose which model will be used on the lower model bar."
L["STRING_OPTIONS_3D_SELECT"] = "Select Model"
L["STRING_OPTIONS_3D_UALPHA_DESC"] = [=[Adjust the amount of transparency in the upper model.
|cFFFFFF00Important|r: some models ignore the amount of transparency.]=]
L["STRING_OPTIONS_3D_UANCHOR"] = "Upper 3D Model:"
L["STRING_OPTIONS_3D_UENABLED_DESC"] = "Enabled or Disable the usage of a 3d model frame above the bars."
L["STRING_OPTIONS_3D_USELECT_DESC"] = "Choose which model will be used on the upper model bar."
L["STRING_OPTIONS_ADVANCED"] = "Advanced"
L["STRING_OPTIONS_ALIGNED_TEXT_COLUMNS"] = "Aligned Text Columns"
L["STRING_OPTIONS_ALIGNED_TEXT_COLUMNS_AUTOALIGN"] = "Auto Alignment"
L["STRING_OPTIONS_ALIGNED_TEXT_COLUMNS_AUTOALIGN_DESC"] = "The alignment is done automatically based on the length of each text"
L["STRING_OPTIONS_ALIGNED_TEXT_COLUMNS_DESC"] = "Disable brackets and separators and align bars texts in vertical columns"
L["STRING_OPTIONS_ALIGNED_TEXT_COLUMNS_OFFSET"] = "Text %d Offset"
L["STRING_OPTIONS_ALIGNED_TEXT_COLUMNS_OFFSET_DESC"] = "Offset from right border"
L["STRING_OPTIONS_ALIGNED_TEXT_COLUMNS_WARNING"] = "is enabled, separators and brackets aren't used"
L["STRING_OPTIONS_ALPHAMOD_ANCHOR"] = "Auto Hide:"
L["STRING_OPTIONS_ALWAYS_USE"] = "Use On All Characters"
L["STRING_OPTIONS_ALWAYS_USE_DESC"] = "The same profile is used on all characters. You may override this on any character by just selecting another existing profile."
L["STRING_OPTIONS_ALWAYSSHOWPLAYERS"] = "Show Ungrouped Players"
L["STRING_OPTIONS_ALWAYSSHOWPLAYERS_DESC"] = "When using the default Standard mode, show player characters even if they aren't in group with you."
L["STRING_OPTIONS_ANCHOR"] = "Side"
L["STRING_OPTIONS_ANIMATEBARS"] = "Animate Bars"
L["STRING_OPTIONS_ANIMATEBARS_DESC"] = "Enable animations for all bars."
L["STRING_OPTIONS_ANIMATESCROLL"] = "Animate Scroll Bar"
L["STRING_OPTIONS_ANIMATESCROLL_DESC"] = "When enabled, scrollbar uses a animation when showing up or hiding."
L["STRING_OPTIONS_APPEARANCE"] = "Appearance"
L["STRING_OPTIONS_ATTRIBUTE_TEXT"] = "Title Text Settings"
L["STRING_OPTIONS_ATTRIBUTE_TEXT_DESC"] = "These options control the title text of window."
L["STRING_OPTIONS_AUTO_SWITCH"] = "All Roles |cFFFFAA00(in combat)|r"
L["STRING_OPTIONS_AUTO_SWITCH_COMBAT"] = "|cFFFFAA00(in combat)|r"
L["STRING_OPTIONS_AUTO_SWITCH_DAMAGER_DESC"] = "When in damager specialization, this window show the selected attribute or plugin."
L["STRING_OPTIONS_AUTO_SWITCH_DESC"] = [=[When you enter into combat, this window show the selected attribute or plugin.
|cFFFFFF00Important|r: The individual attribute chosen for each role overwrites the attribute selected here.]=]
L["STRING_OPTIONS_AUTO_SWITCH_HEALER_DESC"] = "When in healer specialization, this window shows the selected attribute or plugin."
L["STRING_OPTIONS_AUTO_SWITCH_TANK_DESC"] = "When in tank specialization, this window shows the selected attribute or plugin."
L["STRING_OPTIONS_AUTO_SWITCH_WIPE"] = "After Wipe"
L["STRING_OPTIONS_AUTO_SWITCH_WIPE_DESC"] = "After a fail attempt or defeat in a raid encounter, this window automatically shows this attribute."
L["STRING_OPTIONS_AVATAR"] = "Choose Avatar"
L["STRING_OPTIONS_AVATAR_ANCHOR"] = "Identity:"
L["STRING_OPTIONS_AVATAR_DESC"] = "Avatars are also sent to guild members and shown on the top of tooltips and at the player details window."
L["STRING_OPTIONS_BAR_BACKDROP_ANCHOR"] = "Border:"
L["STRING_OPTIONS_BAR_BACKDROP_COLOR_DESC"] = "Changes the border color."
L["STRING_OPTIONS_BAR_BACKDROP_ENABLED_DESC"] = "Enable or disable row borders."
L["STRING_OPTIONS_BAR_BACKDROP_SIZE_DESC"] = "Adjust the border size."
L["STRING_OPTIONS_BAR_BACKDROP_TEXTURE_DESC"] = "Changes the border appearance."
L["STRING_OPTIONS_BAR_BCOLOR"] = "Background Color"
L["STRING_OPTIONS_BAR_BTEXTURE_DESC"] = "This texture lies below the top texture and its size is always the same as the window width."
L["STRING_OPTIONS_BAR_COLOR_DESC"] = [=[Color and Transparency for this texture.
|cFFFFFF00Important|r: The color chosen is ignored when using class colors.]=]
L["STRING_OPTIONS_BAR_COLORBYCLASS"] = "Color by Player Class"
L["STRING_OPTIONS_BAR_COLORBYCLASS_DESC"] = "When enabled, this texture always uses the color of the player class."
L["STRING_OPTIONS_BAR_FOLLOWING"] = "Always Show Me"
L["STRING_OPTIONS_BAR_FOLLOWING_ANCHOR"] = "Player Bar:"
L["STRING_OPTIONS_BAR_FOLLOWING_DESC"] = "When enabled, your bar will always be shown even when you aren't one of the top ranked players."
L["STRING_OPTIONS_BAR_GROW"] = "Bar Growth Direction"
L["STRING_OPTIONS_BAR_GROW_DESC"] = "Bars grow from the top or bottom of the window."
L["STRING_OPTIONS_BAR_HEIGHT"] = "Bar Height"
L["STRING_OPTIONS_BAR_HEIGHT_DESC"] = "Increase or decrease the bar height."
L["STRING_OPTIONS_BAR_ICONFILE"] = "Icon File"
L["STRING_OPTIONS_BAR_ICONFILE_DESC"] = [=[Path for a custom icon file.
The image needs to be a .tga file, 256x256 pixels with alpha channel.]=]
L["STRING_OPTIONS_BAR_ICONFILE_DESC2"] = "Select the icon pack to use."
L["STRING_OPTIONS_BAR_ICONFILE1"] = "No Icon"
L["STRING_OPTIONS_BAR_ICONFILE2"] = "Default"
L["STRING_OPTIONS_BAR_ICONFILE3"] = "Default (black white)"
L["STRING_OPTIONS_BAR_ICONFILE4"] = "Default (transparent)"
L["STRING_OPTIONS_BAR_ICONFILE5"] = "Rounded Icons"
L["STRING_OPTIONS_BAR_ICONFILE6"] = "Default (transparent black white)"
L["STRING_OPTIONS_BAR_SPACING"] = "Spacing"
L["STRING_OPTIONS_BAR_SPACING_DESC"] = "Gap size between each bar."
L["STRING_OPTIONS_BAR_TEXTURE_DESC"] = "Texture used on the top of the bar."
L["STRING_OPTIONS_BARLEFTTEXTCUSTOM"] = "Custom Text Enabled"
L["STRING_OPTIONS_BARLEFTTEXTCUSTOM_DESC"] = "Use a custom text, edit the text by clicking the the button below."
L["STRING_OPTIONS_BARLEFTTEXTCUSTOM2"] = ""
L["STRING_OPTIONS_BARLEFTTEXTCUSTOM2_DESC"] = [=[|cFFFFFF00{data1}|r: generally represents the player position number.
|cFFFFFF00{data2}|r: is always the player name.
|cFFFFFF00{data3}|r: in some cases, this value represents the player's faction or role icon.
|cFFFFFF00{func}|r: runs a customized Lua function adding its return value to the text.
Example:
{func return 'hello azeroth'}
|cFFFFFF00Escape Sequences|r: use to change color or add textures. Search 'UI escape sequences' for more information.]=]
L["STRING_OPTIONS_BARORIENTATION"] = "Bar Orientation"
L["STRING_OPTIONS_BARORIENTATION_DESC"] = "Direction which the bars are filled in."
L["STRING_OPTIONS_BARRIGHTTEXTCUSTOM"] = "Custom Text Enabled"
L["STRING_OPTIONS_BARRIGHTTEXTCUSTOM_DESC"] = "When enabled, right text is formated following the rules in the box."
L["STRING_OPTIONS_BARRIGHTTEXTCUSTOM2"] = ""
L["STRING_OPTIONS_BARRIGHTTEXTCUSTOM2_DESC"] = [=[|cFFFFFF00{data1}|r: is the first number passed, generally this number represents the total done.
|cFFFFFF00{data2}|r: is the second number passed, most of the time represents the per second average.
|cFFFFFF00{data3}|r: third number passed, normally is the percentage.
|cFFFFFF00{func}|r: runs a customized Lua function adding its return value to the text.
Example:
{func return 'hello azeroth'}
|cFFFFFF00Escape Sequences|r: use to change color or add textures. Search 'UI escape sequences' for more information.]=]
L["STRING_OPTIONS_BARS"] = "General Bar Settings"
L["STRING_OPTIONS_BARS_CUSTOM_TEXTURE"] = "Custom Texture File"
L["STRING_OPTIONS_BARS_DESC"] = "These options control the bar appearance."
L["STRING_OPTIONS_BARSORT"] = "Bar Rank Sort Order"
L["STRING_OPTIONS_BARSORT_DESC"] = "Sort bars on descending or ascending order."
L["STRING_OPTIONS_BARSTART"] = "Bar Start After Icon"
L["STRING_OPTIONS_BARSTART_DESC"] = [=[When disabled the top texture starts at the icon left side instead of the right
This is useful when using an icon pack with transparent areas.]=]
L["STRING_OPTIONS_BARUR_ANCHOR"] = "Fast Updates"
L["STRING_OPTIONS_BARUR_DESC"] = "When enabled, DPS and HPS values are updated just a little bit faster than usual."
L["STRING_OPTIONS_BG_ALL_ALLY"] = "Battleground Show Enemies"
L["STRING_OPTIONS_BG_ALL_ALLY_DESC"] = [=[When enabled, enemy players are also shown when the window is in Group Mode.
|cFFFFFF00Important|r: changes are applied after the next time entering combat.]=]
L["STRING_OPTIONS_BG_ANCHOR"] = "Battlegrounds:"
L["STRING_OPTIONS_BG_UNIQUE_SEGMENT"] = "One Segment Battleground"
L["STRING_OPTIONS_BG_UNIQUE_SEGMENT_DESC"] = "One segment is created on the begining of the battleground and last until it ends."
L["STRING_OPTIONS_CAURAS"] = "Collect Auras"
L["STRING_OPTIONS_CAURAS_DESC"] = [=[Enable capture of:
- |cFFFFFF00Buffs Uptime|r
- |cFFFFFF00Debuffs Uptime|r
- |cFFFFFF00Void Zones|r
-|cFFFFFF00 Cooldowns|r]=]
L["STRING_OPTIONS_CDAMAGE"] = "Collect Damage"
L["STRING_OPTIONS_CDAMAGE_DESC"] = [=[Enable capture of:
- |cFFFFFF00Damage Done|r
- |cFFFFFF00Damage Per Second|r
- |cFFFFFF00Friendly Fire|r
- |cFFFFFF00Damage Taken|r]=]
L["STRING_OPTIONS_CENERGY"] = "Collect Energy"
L["STRING_OPTIONS_CENERGY_DESC"] = [=[Enable capture of:
- |cFFFFFF00Mana Restored|r
- |cFFFFFF00Rage Generated|r
- |cFFFFFF00Energy Generated|r
- |cFFFFFF00Runic Power Generated|r]=]
L["STRING_OPTIONS_CHANGE_CLASSCOLORS"] = "Modify Class Colors"
L["STRING_OPTIONS_CHANGE_CLASSCOLORS_DESC"] = "Select new colors for classes."
L["STRING_OPTIONS_CHANGECOLOR"] = "Change Color"
L["STRING_OPTIONS_CHANGELOG"] = "Version Notes"
L["STRING_OPTIONS_CHART_ADD"] = "Add Data"
L["STRING_OPTIONS_CHART_ADD2"] = "Add"
L["STRING_OPTIONS_CHART_ADDAUTHOR"] = "Author: "
L["STRING_OPTIONS_CHART_ADDCODE"] = "Code: "
L["STRING_OPTIONS_CHART_ADDICON"] = "Icon: "
L["STRING_OPTIONS_CHART_ADDNAME"] = "Name: "
L["STRING_OPTIONS_CHART_ADDVERSION"] = "Version: "
L["STRING_OPTIONS_CHART_AUTHOR"] = "Author"
L["STRING_OPTIONS_CHART_AUTHORERROR"] = "Author name is invalid."
L["STRING_OPTIONS_CHART_CANCEL"] = "Cancel"
L["STRING_OPTIONS_CHART_CLOSE"] = "Close"
L["STRING_OPTIONS_CHART_CODELOADED"] = "The code is already loaded and cannot be displayed."
L["STRING_OPTIONS_CHART_EDIT"] = "Edit Code"
L["STRING_OPTIONS_CHART_EXPORT"] = "Export"
L["STRING_OPTIONS_CHART_FUNCERROR"] = "Function is invalid."
L["STRING_OPTIONS_CHART_ICON"] = "Icon"
L["STRING_OPTIONS_CHART_IMPORT"] = "Import"
L["STRING_OPTIONS_CHART_IMPORTERROR"] = "The import string is invalid."
L["STRING_OPTIONS_CHART_NAME"] = "Name"
L["STRING_OPTIONS_CHART_NAMEERROR"] = "The name is invalid."
L["STRING_OPTIONS_CHART_PLUGINWARNING"] = "Install Chart Viewer Plugin for display custom charts."
L["STRING_OPTIONS_CHART_REMOVE"] = "Remove"
L["STRING_OPTIONS_CHART_SAVE"] = "Save"
L["STRING_OPTIONS_CHART_VERSION"] = "Version"
L["STRING_OPTIONS_CHART_VERSIONERROR"] = "Version is invalid."
L["STRING_OPTIONS_CHEAL"] = "Collect Heal"
L["STRING_OPTIONS_CHEAL_DESC"] = [=[Enable capture of:
- |cFFFFFF00Healing Done|r
- |cFFFFFF00Absorbs|r
- |cFFFFFF00Healing Per Second|r
- |cFFFFFF00Overhealing|r
- |cFFFFFF00Healing Taken|r
- |cFFFFFF00Enemy Healed|r
- |cFFFFFF00Damage Prevented|r]=]
L["STRING_OPTIONS_CLASSCOLOR_MODIFY"] = "Modify Class Colors"
L["STRING_OPTIONS_CLASSCOLOR_RESET"] = "Right Click to Reset"
L["STRING_OPTIONS_CLEANUP"] = "Auto Erase Trash Segments"
L["STRING_OPTIONS_CLEANUP_DESC"] = "When enabled, trash cleanup segments are removed automatically after two other segments."
L["STRING_OPTIONS_CLICK_TO_OPEN_MENUS"] = "Click to Open Menus"
L["STRING_OPTIONS_CLICK_TO_OPEN_MENUS_DESC"] = [=[Title bar buttons won't show their menus when hovering over them.
Instead, you need to click them to open.]=]
L["STRING_OPTIONS_CLOUD"] = "Cloud Capture"
L["STRING_OPTIONS_CLOUD_DESC"] = "When enabled, the data of disabled collectors are collected among others raid members."
L["STRING_OPTIONS_CMISC"] = "Collect Misc"
L["STRING_OPTIONS_CMISC_DESC"] = [=[Enable capture of:
- |cFFFFFF00Crowd Control Break|r
- |cFFFFFF00Dispells|r
- |cFFFFFF00Interrupts|r
- |cFFFFFF00Resurrection|r
- |cFFFFFF00Deaths|r]=]
L["STRING_OPTIONS_COLORANDALPHA"] = "Color & Alpha"
L["STRING_OPTIONS_COLORFIXED"] = "Fixed Color"
L["STRING_OPTIONS_COMBAT_ALPHA"] = "When"
L["STRING_OPTIONS_COMBAT_ALPHA_2"] = "While In Combat"
L["STRING_OPTIONS_COMBAT_ALPHA_3"] = "While Out of Combat"
L["STRING_OPTIONS_COMBAT_ALPHA_4"] = "While Not in a Group"
L["STRING_OPTIONS_COMBAT_ALPHA_5"] = "While Not Inside Instance"
L["STRING_OPTIONS_COMBAT_ALPHA_6"] = "While Inside Instance"
L["STRING_OPTIONS_COMBAT_ALPHA_7"] = "Raid Debug"
L["STRING_OPTIONS_COMBAT_ALPHA_8"] = "In Battleground"
L["STRING_OPTIONS_COMBAT_ALPHA_9"] = "In Mythic+"
L["STRING_OPTIONS_COMBAT_ALPHA_DESC"] = [=[Select how combat affects the window transparency.
|cFFFFFF00No Changes|r: Doesn't modify the alpha.
|cFFFFFF00While In Combat|r: When your character enters combat, the alpha chosen is applied to the window.
|cFFFFFF00While Out of Combat|r: The alpha is applied whenever your character isn't in combat.
|cFFFFFF00While Not in a Group|r: When you aren't in party or a raid group, the window assumes the selected alpha.
|cFFFFFF00Important|r: This option overwrites the alpha determined by Auto Transparency feature.]=]
L["STRING_OPTIONS_COMBATTWEEKS"] = "Combat Tweaks"
L["STRING_OPTIONS_COMBATTWEEKS_DESC"] = "Behavioral adjustments on how Details! deal with some combat aspects."
L["STRING_OPTIONS_CONFIRM_ERASE"] = "Do you want to erase data?"
L["STRING_OPTIONS_CUSTOMSPELL_ADD"] = "Add Spell"
L["STRING_OPTIONS_CUSTOMSPELLTITLE"] = "Edit Spell Settings"
L["STRING_OPTIONS_CUSTOMSPELLTITLE_DESC"] = "This panel alows you modify the name and icon of spells."
L["STRING_OPTIONS_DATABROKER"] = "Data Broker:"
L["STRING_OPTIONS_DATABROKER_TEXT"] = "Text"
L["STRING_OPTIONS_DATABROKER_TEXT_ADD1"] = "Player Damage Done"
L["STRING_OPTIONS_DATABROKER_TEXT_ADD2"] = "Player Effective Dps"
L["STRING_OPTIONS_DATABROKER_TEXT_ADD3"] = "Damage Position"
L["STRING_OPTIONS_DATABROKER_TEXT_ADD4"] = "Damage Difference"
L["STRING_OPTIONS_DATABROKER_TEXT_ADD5"] = "Player Healing Done"
L["STRING_OPTIONS_DATABROKER_TEXT_ADD6"] = "Player Effective HPS"
L["STRING_OPTIONS_DATABROKER_TEXT_ADD7"] = "Healing Position"
L["STRING_OPTIONS_DATABROKER_TEXT_ADD8"] = "Healing Difference"
L["STRING_OPTIONS_DATABROKER_TEXT_ADD9"] = "Elapsed Combat Time"
L["STRING_OPTIONS_DATABROKER_TEXT1_DESC"] = [=[|cFFFFFF00{dmg}|r: player damage done.
|cFFFFFF00{dps}|r: player effective damage per second.
|cFFFFFF00{rdps}|r: raid effective damage per second.
|cFFFFFF00{dpos}|r: rank position between members of the raid or party group damage.
|cFFFFFF00{ddiff}|r: damage difference between you and the first place position.
|cFFFFFF00{heal}|r: player healing done.
|cFFFFFF00{hps}|r: player effective healing per second.
|cFFFFFF00{rhps}|r: raid effective healing per second.
|cFFFFFF00{hpos}|r: rank position between members of the raid or party group healing.
|cFFFFFF00{hdiff}|r: healing difference between you and the first place.
|cFFFFFF00{time}|r: fight elapsed time.]=]
L["STRING_OPTIONS_DATACHARTTITLE"] = "Create Timed Data for Charts"
L["STRING_OPTIONS_DATACHARTTITLE_DESC"] = "This panel alows you to create customized data capture for charts creation."
L["STRING_OPTIONS_DATACOLLECT_ANCHOR"] = "Data Types:"
L["STRING_OPTIONS_DEATHLIMIT"] = "Death Events Amount"
L["STRING_OPTIONS_DEATHLIMIT_DESC"] = [=[Set the amount of events to show on death display.
|cFFFFFF00Important|r: only applies to new deaths after change.]=]
L["STRING_OPTIONS_DEATHLOG_MINHEALING"] = "DeathLog Min Healing"
L["STRING_OPTIONS_DEATHLOG_MINHEALING_DESC"] = [=[Death log won't show heals below this threshold.
|cFFFFFF00Tip|r: right click to manually enter the value.]=]
L["STRING_OPTIONS_DESATURATE_MENU"] = "Desaturated"
L["STRING_OPTIONS_DESATURATE_MENU_DESC"] = "Enabling this option, all menu icons on toolbar become black and white."
L["STRING_OPTIONS_DISABLE_ALLDISPLAYSWINDOW"] = "Disable 'All Displays' Menu"
L["STRING_OPTIONS_DISABLE_ALLDISPLAYSWINDOW_DESC"] = "If enabled, right clicking on title bar shows your bookmark instead."
L["STRING_OPTIONS_DISABLE_BARHIGHLIGHT"] = "Disable Bar Highlight"
L["STRING_OPTIONS_DISABLE_BARHIGHLIGHT_DESC"] = "Hovering over a bar won't make it brighter."
L["STRING_OPTIONS_GROUPING_HORIZONTAL_GAP"] = "Grouping Horizontal Gap"
L["STRING_OPTIONS_GROUPING_HORIZONTAL_GAP_DESC"] = "Change the horizontal gap between grouped windows."
L["STRING_OPTIONS_DISABLE_GROUPS"] = "Disable Grouping"
L["STRING_OPTIONS_DISABLE_GROUPS_DESC"] = "Windows won't make groups anymore when placed near each other."
L["STRING_OPTIONS_DISABLE_LOCK_RESIZE"] = "Disable Resize Buttons"
L["STRING_OPTIONS_DISABLE_LOCK_RESIZE_DESC"] = "Resize, lock/unlock and ungroup buttons won't show up when you hover over a window."
L["STRING_OPTIONS_DISABLE_RESET"] = "Disable Reset Button Click"
L["STRING_OPTIONS_DISABLE_RESET_DESC"] = "When enabled, clicking on reset button won't work, must select to reset data from its tooltip menu."
L["STRING_OPTIONS_DISABLE_STRETCH_BUTTON"] = "Disable Stretch Button"
L["STRING_OPTIONS_DISABLE_STRETCH_BUTTON_DESC"] = "Stretch button won't be shown when this option is enabled."
L["STRING_OPTIONS_DISABLED_RESET"] = "Reset through this button is currently disabled, select it on the tooltip menu."
L["STRING_OPTIONS_DTAKEN_EVERYTHING"] = "Advanced Damage Taken"
L["STRING_OPTIONS_DTAKEN_EVERYTHING_DESC"] = "Damage taken is always shown in '|cFFFFFF00Everything|r' Mode."
L["STRING_OPTIONS_ED"] = "Erase Data"
L["STRING_OPTIONS_ED_DESC"] = [=[|cFFFFFF00Manually|r: the user needs to click on the reset button.
|cFFFFFF00Prompt|r: ask to reset on entering a new instance.
|cFFFFFF00Auto|r: clear data after entering a new instance.]=]
L["STRING_OPTIONS_ED1"] = "Manually"
L["STRING_OPTIONS_ED2"] = "Prompt"
L["STRING_OPTIONS_ED3"] = "Auto"
L["STRING_OPTIONS_EDIT_CUSTOM_TEXT"] = "Edit Custom Text"
L["STRING_OPTIONS_EDITIMAGE"] = "Edit Image"
L["STRING_OPTIONS_EDITINSTANCE"] = "Editing Window:"
L["STRING_OPTIONS_ERASECHARTDATA"] = "Erase Charts"
L["STRING_OPTIONS_ERASECHARTDATA_DESC"] = "During logout, all combat data gathered to create charts is erased."
L["STRING_OPTIONS_EXPORT_PROFILE"] = "Export Profile"
L["STRING_OPTIONS_EXTERNALS_TITLE"] = "Externals Widgets"
L["STRING_OPTIONS_EXTERNALS_TITLE2"] = "These options control the behavior of many foreign widgets."
L["STRING_OPTIONS_GENERAL"] = "General Settings"
L["STRING_OPTIONS_GENERAL_ANCHOR"] = "General:"
L["STRING_OPTIONS_HIDE_ICON"] = "Hide Icon"
L["STRING_OPTIONS_HIDE_ICON_DESC"] = [=[When enabled, the icon representing the selected display isn't shown.
|cFFFFFF00Important|r: after enabling the icon, it's recommended to adjust the title text placement.]=]
L["STRING_OPTIONS_HIDECOMBATALPHA_DESC"] = [=[Changes the transparency to this value when your character matches with the chosen rule.
|cFFFFFF00Zero|r: fully hidden, can't interact within the window.
|cFFFFFF001 - 100|r: not hidden, only the transparency is changed, you can interact with the window.]=]
L["STRING_OPTIONS_HOTCORNER"] = "Show button"
L["STRING_OPTIONS_HOTCORNER_ACTION"] = "On Click"
L["STRING_OPTIONS_HOTCORNER_ACTION_DESC"] = "Select what to do when the button on the Hotcorner bar is clicked with the left mouse button."
L["STRING_OPTIONS_HOTCORNER_ANCHOR"] = "Hotcorner:"
L["STRING_OPTIONS_HOTCORNER_DESC"] = "Show or hide the button over Hotcorner panel."
L["STRING_OPTIONS_HOTCORNER_QUICK_CLICK"] = "Enable Quick Click"
L["STRING_OPTIONS_HOTCORNER_QUICK_CLICK_DESC"] = [=[Enable oe disable the Quick Click feature for Hotcorners.
Quick button is localized at the furthest top left pixel, moving your mouse all the way to there, activates the top left hot corner and if clicked, an action is performed.]=]
L["STRING_OPTIONS_HOTCORNER_QUICK_CLICK_FUNC"] = "Quick Click On Click"
L["STRING_OPTIONS_HOTCORNER_QUICK_CLICK_FUNC_DESC"] = "Select what to do when the Quick Click button on Hotcorner is clicked."
L["STRING_OPTIONS_IGNORENICKNAME"] = "Ignore Nicknames and Avatars"
L["STRING_OPTIONS_IGNORENICKNAME_DESC"] = "When enabled, nicknames and avatars set by other guild members are ignored."
L["STRING_OPTIONS_ILVL_TRACKER"] = "Item Level Tracker:"
L["STRING_OPTIONS_ILVL_TRACKER_DESC"] = [=[When enabled and out of combat, the addon queries and tracks the item level of players in the raid.
If disabled, it still reads item level from queries of other addons or when you manually inspect another player.]=]
L["STRING_OPTIONS_ILVL_TRACKER_TEXT"] = "Enabled"
L["STRING_OPTIONS_IMPORT_PROFILE"] = "Import Profile"
L["STRING_OPTIONS_IMPORT_PROFILE_NAME"] = "Insert a Name for the New Profile"
L["STRING_OPTIONS_IMPORT_PROFILE_PASTE"] = "Details! Import Profile (paste string)"
L["STRING_OPTIONS_INSTANCE_BACKDROP"] = "Background Texture"
L["STRING_OPTIONS_INSTANCE_BACKDROP_DESC"] = [=[Select the background texture used by this window.
|cFFFFFF00Default|r: Details Background.]=]
L["STRING_OPTIONS_INSTANCE_CURRENT"] = "Auto Switch To Current"
L["STRING_OPTIONS_INSTANCE_CURRENT_DESC"] = "Whenever a combat starts, this window automatically switches to current segment."
L["STRING_OPTIONS_INSTANCE_DELETE"] = "Delete"
L["STRING_OPTIONS_INSTANCE_DELETE_DESC"] = [=[Remove a window permanently.
Your game screen may reload during the erase process.]=]
L["STRING_OPTIONS_INSTANCE_SKIN"] = "Skin"
L["STRING_OPTIONS_INSTANCE_SKIN_DESC"] = "Modify window appearance based on a skin theme."
L["STRING_OPTIONS_INSTANCE_STATUSBAR_ANCHOR"] = "Statusbar"
L["STRING_OPTIONS_INSTANCE_STATUSBARCOLOR"] = "Color and Transparency"
L["STRING_OPTIONS_INSTANCE_STATUSBARCOLOR_DESC"] = [=[Select the color used by the statusbar.
|cFFFFFF00Important|r: this option overwrites the color and transparency chosen over Window Color.]=]
L["STRING_OPTIONS_INSTANCE_STRATA"] = "Layer Strata"
L["STRING_OPTIONS_INSTANCE_STRATA_DESC"] = [=[Selects the layer height that the frame will be placed on.
Low layer is the default and makes the window stay behind most other interface panels.
Using high layer the window might stay in front of the other major panels.
When changing the layer height you may find some conflicts with other panels overlapping each other.]=]
L["STRING_OPTIONS_INSTANCES"] = "Windows:"
L["STRING_OPTIONS_INTERFACEDIT"] = "Interface Edit Mode"
L["STRING_OPTIONS_LOCKSEGMENTS"] = "Segments Locked"
L["STRING_OPTIONS_LOCKSEGMENTS_DESC"] = "When enabled, changing the segment makes all other windows also switch to the selected section."
L["STRING_OPTIONS_MANAGE_BOOKMARKS"] = "Manage Bookmarks"
L["STRING_OPTIONS_MAXINSTANCES"] = "Window Amount"
L["STRING_OPTIONS_MAXINSTANCES_DESC"] = [=[Limit the amount of windows that can be created.
You may manage your windows through Window Control menu.]=]
L["STRING_OPTIONS_MAXSEGMENTS"] = "Segments Amount"
L["STRING_OPTIONS_MAXSEGMENTS_DESC"] = "Controls how many segments you want to maintain."
L["STRING_OPTIONS_MENU_ALPHA"] = "Mouse Interaction:"
L["STRING_OPTIONS_MENU_ALPHAENABLED_DESC"] = [=[When enabled, the transparency changes automatically when you hover and leave the window.
|cFFFFFF00Important|r: This settings overwrites the alpha selected on Window Color option under Window Settings section.]=]
L["STRING_OPTIONS_MENU_ALPHAENTER"] = "On Hover Over"
L["STRING_OPTIONS_MENU_ALPHAENTER_DESC"] = "When you have the mouse over the window, the transparency changes to this value."
L["STRING_OPTIONS_MENU_ALPHALEAVE"] = "No Interaction"
L["STRING_OPTIONS_MENU_ALPHALEAVE_DESC"] = "When you don't have the mouse over the window, the transparency changes to this value."
L["STRING_OPTIONS_MENU_ALPHAWARNING"] = "Mouse Interaction is enabled, alpha may not be affected."
L["STRING_OPTIONS_MENU_ANCHOR"] = "Buttons Attach on Right"
L["STRING_OPTIONS_MENU_ANCHOR_DESC"] = "When checked, buttons are attached to the right side of the window."
L["STRING_OPTIONS_MENU_ATTRIBUTE_ANCHORX"] = "Position X"
L["STRING_OPTIONS_MENU_ATTRIBUTE_ANCHORX_DESC"] = "Adjust the attribute text location on the X axis."
L["STRING_OPTIONS_MENU_ATTRIBUTE_ANCHORY"] = "Position Y"
L["STRING_OPTIONS_MENU_ATTRIBUTE_ANCHORY_DESC"] = "Adjust the attribute text location on the Y axis."
L["STRING_OPTIONS_MENU_ATTRIBUTE_ENABLED_DESC"] = "Active shows the display name currently shown in the window."
L["STRING_OPTIONS_MENU_ATTRIBUTE_ENCOUNTERTIMER"] = "Encounter Timer"
L["STRING_OPTIONS_MENU_ATTRIBUTE_ENCOUNTERTIMER_DESC"] = "When enabled, a stopwatch is shown on the left side of the text."
--[[Translation missing --]]
L["STRING_OPTIONS_MENU_ATTRIBUTE_FONT"] = ""
L["STRING_OPTIONS_MENU_ATTRIBUTE_FONT_DESC"] = "Select the text font for attribute text."
L["STRING_OPTIONS_MENU_ATTRIBUTE_SHADOW_DESC"] = "Enable or disable the shadow on the text."
L["STRING_OPTIONS_MENU_ATTRIBUTE_SIDE"] = "Attach to Top Side"
L["STRING_OPTIONS_MENU_ATTRIBUTE_SIDE_DESC"] = "Choose where the text is anchored."
L["STRING_OPTIONS_MENU_ATTRIBUTE_TEXTCOLOR"] = "Text Color"
L["STRING_OPTIONS_MENU_ATTRIBUTE_TEXTCOLOR_DESC"] = "Change the attribute text color."
--[[Translation missing --]]
L["STRING_OPTIONS_MENU_ATTRIBUTE_TEXTSIZE"] = ""
L["STRING_OPTIONS_MENU_ATTRIBUTE_TEXTSIZE_DESC"] = "Adjust the size of attribute text."
L["STRING_OPTIONS_MENU_ATTRIBUTESETTINGS_ANCHOR"] = "Settings:"
L["STRING_OPTIONS_MENU_AUTOHIDE_DESC"] = "Hide buttons automatically when the mouse leaves the window and shows up when you back to interact within the window again."
L["STRING_OPTIONS_MENU_AUTOHIDE_LEFT"] = "Auto Hide Buttons"
L["STRING_OPTIONS_MENU_BUTTONSSIZE_DESC"] = "Choose the buttons size. This also modify the buttons added by plugins."
L["STRING_OPTIONS_MENU_FONT_FACE"] = "Menus Text Font"
L["STRING_OPTIONS_MENU_FONT_FACE_DESC"] = "Modify the font used on all menus."
L["STRING_OPTIONS_MENU_FONT_SIZE"] = "Menus Text Size"
L["STRING_OPTIONS_MENU_FONT_SIZE_DESC"] = "Modify the font size on all menus."
L["STRING_OPTIONS_MENU_IGNOREBARS"] = "Ignore Bars"
L["STRING_OPTIONS_MENU_IGNOREBARS_DESC"] = "When enabled, all rows on this window aren't affected by this mechanism."
L["STRING_OPTIONS_MENU_SHOWBUTTONS"] = "Show Buttons"
L["STRING_OPTIONS_MENU_SHOWBUTTONS_DESC"] = "Choose which buttons are shown on title bar."
L["STRING_OPTIONS_MENU_X"] = "Position X"
L["STRING_OPTIONS_MENU_X_DESC"] = "Changes the X axis position."
L["STRING_OPTIONS_MENU_Y"] = "Position Y"
L["STRING_OPTIONS_MENU_Y_DESC"] = "Changes the Y axis position"
L["STRING_OPTIONS_MENUS_SHADOW"] = "Shadow"
L["STRING_OPTIONS_MENUS_SHADOW_DESC"] = "Adds a thin shadow border on all buttons."
L["STRING_OPTIONS_MENUS_SPACEMENT"] = "Spacing"
L["STRING_OPTIONS_MENUS_SPACEMENT_DESC"] = "Controls how much distance the buttons have between each other."
L["STRING_OPTIONS_MICRODISPLAY_ANCHOR"] = "Micro Displays:"
L["STRING_OPTIONS_MICRODISPLAY_LOCK"] = "Lock Micro Displays"
L["STRING_OPTIONS_MICRODISPLAY_LOCK_DESC"] = "When locked, they won't interact with mouse over and clicks."
L["STRING_OPTIONS_MICRODISPLAYS_DROPDOWN_TOOLTIP"] = "Select the micro display you want to show on this side."
L["STRING_OPTIONS_MICRODISPLAYS_OPTION_TOOLTIP"] = "Set the config for this micro display."
L["STRING_OPTIONS_MICRODISPLAYS_SHOWHIDE_TOOLTIP"] = "Show or Hide this Micro Display"
L["STRING_OPTIONS_MICRODISPLAYS_WARNING"] = [=[|cFFFFFF00Note|r: micro displays can't be shown because
they are anchored on bottom
side and the statusbar is disabled.]=]
L["STRING_OPTIONS_MICRODISPLAYSSIDE"] = "Micro Displays on Top Side"
L["STRING_OPTIONS_MICRODISPLAYSSIDE_DESC"] = "Place the micro displays on the top of the window or on the bottom side."
L["STRING_OPTIONS_MICRODISPLAYWARNING"] = "Micro displays isn't shown because statusbar is disabled."
L["STRING_OPTIONS_MINIMAP"] = "Show Icon"
L["STRING_OPTIONS_MINIMAP_ACTION"] = "On Click"
L["STRING_OPTIONS_MINIMAP_ACTION_DESC"] = "Select what to do when the icon on the minimap is clicked with the left mouse button."
L["STRING_OPTIONS_MINIMAP_ACTION1"] = "Open Options Panel"
L["STRING_OPTIONS_MINIMAP_ACTION2"] = "Reset Segments"
L["STRING_OPTIONS_MINIMAP_ACTION3"] = "Show/Hide Windows"
L["STRING_OPTIONS_MINIMAP_ANCHOR"] = "Minimap:"
L["STRING_OPTIONS_MINIMAP_DESC"] = "Show or Hide minimap icon."
L["STRING_OPTIONS_MISCTITLE"] = "Miscellaneous Settings"
L["STRING_OPTIONS_MISCTITLE2"] = "These control several options."
L["STRING_OPTIONS_NICKNAME"] = "Nickname"
L["STRING_OPTIONS_NICKNAME_DESC"] = [=[Set a nickname for you.
Nicknames are sent to guild members and Details! uses it instead of your character name.]=]
L["STRING_OPTIONS_OPEN_ROWTEXT_EDITOR"] = "Row Text Editor"
L["STRING_OPTIONS_OPEN_TEXT_EDITOR"] = "Open Text Editor"
L["STRING_OPTIONS_OPENBROKER"] = "Open Broker Text Editor"
L["STRING_OPTIONS_OVERALL_ALL"] = "All Segments"
L["STRING_OPTIONS_OVERALL_ALL_DESC"] = "All segments are added to overall data."
L["STRING_OPTIONS_OVERALL_ANCHOR"] = "Overall Data:"
L["STRING_OPTIONS_OVERALL_DUNGEONBOSS"] = "Dungeon Bosses"
L["STRING_OPTIONS_OVERALL_DUNGEONBOSS_DESC"] = "Segments with dungeon bosses are added to overall data."
L["STRING_OPTIONS_OVERALL_DUNGEONCLEAN"] = "Dungeon Trash"
L["STRING_OPTIONS_OVERALL_DUNGEONCLEAN_DESC"] = "Segments with dungeon trash mobs cleanup are added to overall data."
L["STRING_OPTIONS_OVERALL_LOGOFF"] = "Clear On Logoff"
L["STRING_OPTIONS_OVERALL_LOGOFF_DESC"] = "When enabled, overall data is automatically wiped when you logoff the character."
L["STRING_OPTIONS_OVERALL_MYTHICPLUS"] = "Clear On Start Mythic+"
L["STRING_OPTIONS_OVERALL_MYTHICPLUS_DESC"] = "When enabled, overall data is automatically wiped when a new mythic+ run begins."
L["STRING_OPTIONS_OVERALL_NEWBOSS"] = "Clear On New Raid Boss"
L["STRING_OPTIONS_OVERALL_NEWBOSS_DESC"] = "When enabled, overall data is automatically wiped when facing a different raid boss."
L["STRING_OPTIONS_OVERALL_RAIDBOSS"] = "Raid Bosses"
L["STRING_OPTIONS_OVERALL_RAIDBOSS_DESC"] = "Segments with raid encounters are added to overall data."
L["STRING_OPTIONS_OVERALL_RAIDCLEAN"] = "Raid Trash"
L["STRING_OPTIONS_OVERALL_RAIDCLEAN_DESC"] = "Segments with raid trash mobs cleanup are added to overall data."
L["STRING_OPTIONS_PANIMODE"] = "Panic Mode"
L["STRING_OPTIONS_PANIMODE_DESC"] = "When enabled and you get dropped from the game (by a disconnect, for instance) and you are fighting against a boss encounter, all segments are erased, this make your logoff process faster."
L["STRING_OPTIONS_PDW_ANCHOR"] = "Panels:"
L["STRING_OPTIONS_PDW_SKIN_DESC"] = [=[Skin to be used on Player Detail Window, Report Window and Options Panel.
Some changes require /reload.]=]
L["STRING_OPTIONS_PERCENT_TYPE"] = "Percentage Type"
L["STRING_OPTIONS_PERCENT_TYPE_DESC"] = [=[Changes the percentage method:
|cFFFFFF00Relative Total|r: the percentage shows the active fraction of the total amount made by all raid members.
|cFFFFFF00Relative Top Player|r: the percentage is relative within the amount of the score of the top player.]=]
L["STRING_OPTIONS_PERFORMANCE"] = "Performance"
L["STRING_OPTIONS_PERFORMANCE_ANCHOR"] = "General:"
L["STRING_OPTIONS_PERFORMANCE_ARENA"] = "Arena"
L["STRING_OPTIONS_PERFORMANCE_BG15"] = "Battleground 15"
L["STRING_OPTIONS_PERFORMANCE_BG40"] = "Battleground 40"
L["STRING_OPTIONS_PERFORMANCE_DUNGEON"] = "Dungeon"
L["STRING_OPTIONS_PERFORMANCE_ENABLE_DESC"] = "If enabled, this settings is applied when your raid matches with the raid type selected."
L["STRING_OPTIONS_PERFORMANCE_ERASEWORLD"] = "Auto Erase World Segments"
L["STRING_OPTIONS_PERFORMANCE_ERASEWORLD_DESC"] = "Auto erase segments when in combat outdoors."
L["STRING_OPTIONS_PERFORMANCE_MYTHIC"] = "Mythic"
L["STRING_OPTIONS_PERFORMANCE_PROFILE_LOAD"] = "Performance Profile Changed: "
L["STRING_OPTIONS_PERFORMANCE_RAID15"] = "Raid 10-15"
L["STRING_OPTIONS_PERFORMANCE_RAID30"] = "Raid 16-30"
L["STRING_OPTIONS_PERFORMANCE_RF"] = "Raid Finder"
L["STRING_OPTIONS_PERFORMANCE_TYPES"] = "Type"
L["STRING_OPTIONS_PERFORMANCE_TYPES_DESC"] = "This is the type of raid where different options can automatically change."
L["STRING_OPTIONS_PERFORMANCE1"] = "Performance Tweaks"
L["STRING_OPTIONS_PERFORMANCE1_DESC"] = "These options can help save some cpu usage."
L["STRING_OPTIONS_PERFORMANCECAPTURES"] = "Data Collector"
L["STRING_OPTIONS_PERFORMANCECAPTURES_DESC"] = "These options are responsible for analysis and collection of combat data."
L["STRING_OPTIONS_PERFORMANCEPROFILES_ANCHOR"] = "Performance Profiles:"
L["STRING_OPTIONS_PICONS_DIRECTION"] = "Plugins Attach on Right"
L["STRING_OPTIONS_PICONS_DIRECTION_DESC"] = "When checked, plugin buttons are shown on right side of the menu buttons."
L["STRING_OPTIONS_PLUGINS"] = "Plugins"
L["STRING_OPTIONS_PLUGINS_AUTHOR"] = "Author"
L["STRING_OPTIONS_PLUGINS_NAME"] = "Name"
L["STRING_OPTIONS_PLUGINS_OPTIONS"] = "Options"
L["STRING_OPTIONS_PLUGINS_RAID_ANCHOR"] = "Raid Plugins"
L["STRING_OPTIONS_PLUGINS_SOLO_ANCHOR"] = "Solo Plugins"
L["STRING_OPTIONS_PLUGINS_TOOLBAR_ANCHOR"] = "Titlebar Plugins"
L["STRING_OPTIONS_PLUGINS_VERSION"] = "Version"
L["STRING_OPTIONS_PRESETNONAME"] = "Give a name to your preset."
L["STRING_OPTIONS_PRESETTOOLD"] = "This preset is too old and cannot be loaded with this version of Details!."
L["STRING_OPTIONS_PROFILE_COPYOKEY"] = "Profile successful copied."
L["STRING_OPTIONS_PROFILE_FIELDEMPTY"] = "Name field is empty."
L["STRING_OPTIONS_PROFILE_GLOBAL"] = "Select the profile to use on all characters."
L["STRING_OPTIONS_PROFILE_LOADED"] = "Profile loaded:"
L["STRING_OPTIONS_PROFILE_NOTCREATED"] = "Profile not created."
L["STRING_OPTIONS_PROFILE_OVERWRITTEN"] = "you have selected a specific profile for this character"
L["STRING_OPTIONS_PROFILE_POSSIZE"] = "Save Size and Position"
L["STRING_OPTIONS_PROFILE_POSSIZE_DESC"] = "Save the window's positioning and size within the profile. When disabled each character has its own values."
L["STRING_OPTIONS_PROFILE_REMOVEOKEY"] = "Profile successful removed."
L["STRING_OPTIONS_PROFILE_SELECT"] = "select a profile."
L["STRING_OPTIONS_PROFILE_SELECTEXISTING"] = "Select an existing profile or continue using a new one for this character:"
L["STRING_OPTIONS_PROFILE_USENEW"] = "Use New Profile"
L["STRING_OPTIONS_PROFILES_ANCHOR"] = "Settings:"
L["STRING_OPTIONS_PROFILES_COPY"] = "Copy Profile From"
L["STRING_OPTIONS_PROFILES_COPY_DESC"] = "Copy all settings from the selected profile to current profile overwriting all values."
L["STRING_OPTIONS_PROFILES_CREATE"] = "Create Profile"
L["STRING_OPTIONS_PROFILES_CREATE_DESC"] = "Create a new profile."
L["STRING_OPTIONS_PROFILES_CURRENT"] = "Current Profile:"
L["STRING_OPTIONS_PROFILES_CURRENT_DESC"] = "This is the name of the current actived profile."
L["STRING_OPTIONS_PROFILES_ERASE"] = "Remove Profile"
L["STRING_OPTIONS_PROFILES_ERASE_DESC"] = "Remove the selected profile."
L["STRING_OPTIONS_PROFILES_RESET"] = "Reset Current Profile"
L["STRING_OPTIONS_PROFILES_RESET_DESC"] = "Reset all settings of the selected profile to default values."
L["STRING_OPTIONS_PROFILES_SELECT"] = "Select Profile"
L["STRING_OPTIONS_PROFILES_SELECT_DESC"] = "Load an existing profile. If you are using the same profile o all characters (Use on All Characters option), an exception is created for this character. "
L["STRING_OPTIONS_PROFILES_TITLE"] = "Profiles"
L["STRING_OPTIONS_PROFILES_TITLE_DESC"] = "These options allow you share the same settings between different characters."
L["STRING_OPTIONS_PS_ABBREVIATE"] = "Number Format"
L["STRING_OPTIONS_PS_ABBREVIATE_COMMA"] = "Comma"
L["STRING_OPTIONS_PS_ABBREVIATE_DESC"] = [=[Choose the abbreviation method.
|cFFFFFF00ToK I|r:
520600 = 520.6K
19530000 = 19.53M
|cFFFFFF00ToK II|r:
520600 = 520K
19530000 = 19.53M
|cFFFFFF00ToM I|r:
520600 = 520.6K
19530000 = 19M
|cFFFFFF00Comma|r:
19530000 = 19.530.000
|cFFFFFF00Lower|r and |cFFFFFF00Upper|r: are references to 'K' and 'M' letters if lowercase or uppercase.]=]
L["STRING_OPTIONS_PS_ABBREVIATE_NONE"] = "None"
L["STRING_OPTIONS_PS_ABBREVIATE_TOK"] = "ToK I Upper"
L["STRING_OPTIONS_PS_ABBREVIATE_TOK0"] = "ToM I Upper"
L["STRING_OPTIONS_PS_ABBREVIATE_TOK0MIN"] = "ToM I Lower"
L["STRING_OPTIONS_PS_ABBREVIATE_TOK2"] = "ToK II Upper"
L["STRING_OPTIONS_PS_ABBREVIATE_TOK2MIN"] = "ToK II Lower"
L["STRING_OPTIONS_PS_ABBREVIATE_TOKMIN"] = "ToK I Lower"
L["STRING_OPTIONS_PVPFRAGS"] = "Only Pvp Frags"
L["STRING_OPTIONS_PVPFRAGS_DESC"] = "When enabled, only kills against enemy players count on |cFFFFFF00damage > frags|r display."
L["STRING_OPTIONS_REALMNAME"] = "Remove Realm Name"
L["STRING_OPTIONS_REALMNAME_DESC"] = [=[When enabled, the character realm name isn't displayed.
|cFFFFFF00Disabled|r: Charles-Netherwing
|cFFFFFF00Enabled|r: Charles]=]
L["STRING_OPTIONS_REPORT_ANCHOR"] = "Report:"
L["STRING_OPTIONS_REPORT_HEALLINKS"] = "Healing Spell Links"
L["STRING_OPTIONS_REPORT_HEALLINKS_DESC"] = [=[When sending a report and this option is enabled, |cFF55FF55helpful|r spells are reported with the spell link instead of its name.
|cFFFF5555Harmful|r spells are reported with links by default.]=]
L["STRING_OPTIONS_REPORT_SCHEMA"] = "Format"
L["STRING_OPTIONS_REPORT_SCHEMA_DESC"] = "Select the text format for the text linked on the chat channel."
L["STRING_OPTIONS_REPORT_SCHEMA1"] = "Total / Per Second / Percent"
L["STRING_OPTIONS_REPORT_SCHEMA2"] = "Percent / Per Second / Total"
L["STRING_OPTIONS_REPORT_SCHEMA3"] = "Percent / Total / Per Second"
L["STRING_OPTIONS_RESET_TO_DEFAULT"] = "Reset to Default"
L["STRING_OPTIONS_ROWADV_TITLE"] = "Row Advanced Settings"
L["STRING_OPTIONS_ROWADV_TITLE_DESC"] = "These options allow you modify the rows more deeply."
L["STRING_OPTIONS_RT_COOLDOWN1"] = "%s used on %s!"
L["STRING_OPTIONS_RT_COOLDOWN2"] = "%s used!"
L["STRING_OPTIONS_RT_COOLDOWNS_ANCHOR"] = "Announce Cooldowns:"
L["STRING_OPTIONS_RT_COOLDOWNS_CHANNEL"] = "Channel"
L["STRING_OPTIONS_RT_COOLDOWNS_CHANNEL_DESC"] = [=[Which chat channel is used to send the alert message.
If |cFFFFFF00Observer|r is selected, all cooldowns are printed to your chat, except individual cooldowns.]=]
L["STRING_OPTIONS_RT_COOLDOWNS_CUSTOM"] = "Custom Text"
L["STRING_OPTIONS_RT_COOLDOWNS_CUSTOM_DESC"] = [=[Type your own phrase to send.