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FTransform(which correspond to the transform property) should now be used directly to modify attached-object (component, light, camera, colliders, rigidbodies,...) transforms
Wrappers like initCollider or initRigidBody now are short-hand to "create then attach object"
Introduce FVector3d and FVector2d types for consistency
Everything should be reactive
Add onLoaded callback feature on all FComponents
Add autoLoop option on FScene to turn off automatic frame compute each frame
This is useful for test environment but will also be used in the future for creating debug features (manipulating the scene frame per frame...)
Components and lights are now added to scene by default
Add addToScene option on FComponent to turn off adding components to the scene automatically
Normalize frame and onFrame behavior on FComponent and FScene
onFrame takes a callback function that will be called each frame
frame computes the new properties for the object on a new frame