Replies: 6 comments 2 replies
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I cannot fix the full right arm in code as that is an inconsistency in the weapon models and would have to be changed in the model itself. 64-bit support is impossible, there was no compatible SDK released for the 64-bit patch. I will not be working on making mods compatible, I just don't have the time or interest. That's something other people will have to do. |
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OK, the minimap is stretched, I watched some videos of your mod and it doesn't happen, so it must be my system, nothing really important. |
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If it's not complex to explain, could you tell me what to change to run faster just putting the weapon down, without needing to separate my hands? (I play with both hands on the weapons all the time) By the way, amazing job with version 0.7.0a, draw distance is now insane, snipers can be seen from miles away. |
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Not sure where the best place is to report bugs, but the game tends to crash for me when attempting to use most mounted turrets. Otherwise, this is one amazing mod, I'm having a LOT of fun with this. perfection! |
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Thank you and we love you fholger! ;) I play in my 2 car garage and use my space as much as possible. However My chaperone in this mod keeps getting so dim I barely see it or I can't see it at all. I think the Seated Universe Type game style in SteamVR that the mod uses is the cause. So I am hopeing this can be updated to roomscale style. I tend to play close to my chaperone, and Steam now auto dims it if you are close for long and it doesn't to come back to full visibility when moving back to the center of the playspace at least not in this mod. OVRAS doesn't let me fix the floor in what they call a Seated Universe Type game style. That is where I am getting the term. I've seen this in a few other games but not many. I also use manul redirected walking via OVRAS and this might not play nice with the Steated Universe Type Chaperone. |
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Yes, the tracking space is still seated, and yes, there is no support for real-life crouching. This is also mentioned in the manual. As for roomscale movement, I'm afraid chances are this is going to stay as it is. There is just no good way to translate roomscale movement into the game, and the current implementation is the best tradeoff I have found. |
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Although the mod is excellent, I'm just leaving few comments of what I've noticed so far.
Some wishes...
64-bit content
"Matto" series mod (especially 3 and 4)
"The Delta Sector" mod
(These mods in particular adds great single player story-driven missions)
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