Skip to content
View festivities's full-sized avatar

Highlights

  • Pro

Organizations

@boba-ps @seiKiMo-Inc

Block or report festivities

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
festivities/README.md

hey!

Discord


  • shader programming and reverse engineering
  • video editing, motion design, VFX, 3DCG — in other words, I'm an artist! feel free to take a look at my works here & here
  • managing a community of over 8k members focused on studying the shading and rendering techniques of games developed by HoYoverse

Pinned Loading

  1. Blender-miHoYo-Shaders Blender-miHoYo-Shaders Public

    Shader for Blender attempting to replicate the shading of Genshin Impact. These are for datamined assets, not custom-made ones nor the MMD variants.

    893 97

  2. Blender-StellarToon Blender-StellarToon Public

    Shader for Goo Engine attempting to replicate the shading of Honkai: Star Rail. These are for datamined assets, not custom-made ones nor the MMD variants.

    185 10

  3. PrimoToon PrimoToon Public

    Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.

    C# 641 83

  4. SekaiToon SekaiToon Public archive

    Project Sekai shader for Unity (Built-in Rendering Pipeline).

    HLSL 35 10